The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
April 28, 2025, 06:56:57 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  SC2 play challenges
« previous next »
Pages: 1 ... 3 4 [5] 6 7 8 Print
Author Topic: SC2 play challenges  (Read 32061 times)
Matt Caspermeyer
Zebranky food
*
Offline Offline

Gender: Male
Posts: 13


SC2 is one of the best games of all time!


View Profile WWW
Re: SC2 play challenges
« Reply #60 on: April 10, 2003, 09:41:59 am »

Well, you maybe right, but ditch it anyway - you can beat them single-handedly, can't you?!
Logged
Shiver
Guest


Email
Re: SC2 play challenges
« Reply #61 on: April 10, 2003, 09:54:26 am »

I've already tried my absolute hardest to defeat the Sa-Matra (guards and all), with a 50 and 100 crew precursor ship. It doesn't work. But something tells me that's not what you mean at all. If you don't use the flagship in that battle until it's all clear, then removing crew pods doesn't really make it any more challenging. It's more of a personal preference type of thing. That's why I'm not putting it on the list.
Logged
Nakar
Zebranky food
*
Offline Offline

Posts: 15


I love YaBB 1G - SP1!


View Profile
Re: SC2 play challenges
« Reply #62 on: April 10, 2003, 03:33:56 pm »

Here's one for you:

"U.N. Mode"

You MUST play with ONE of EVERY ship that is allied with you in your fleet AT ALL TIMES. If one dies, you must IMMEDIATELY turn back to Earth and go get another (exception: Arilou Skiffs, Pkunk Furies, and other ships you can't get normally).

You're allowed to do whatever you want otherwise, but you CANNOT stock up on more than one ship of any given race, and if it's possible to get a ship that is available, you have to forgo new modules to get it (obviously things like fuel and crew can take priority - unless you want it otherwise).

Generally, you'd always have one of the following:
- Earthling Cruiser
- Spathi Eluder (becomes an exception after the Spathi poof, bonus points for keeping Fwiffo the whole game)
- Zoq-Fot-Pik Stinger
- Utwig Jugger (hooray!)
- Supox Blade
- Syreen Penetrator
- Orz Nemesis
- Shofixti Scout (if you Glory Device, GO BACK HOME)
- Chmmr Avatar (you CAN get them early, so GO DO IT unless you just want to have a challenge)
- Yehat Terminator (easy to get extras, even though you can't build them and they're technically not 'allies')

You can then also have any two to four of the following, if you can keep them alive:
- Arilou Skiff (you get three, but can only have one... so you get one)
- Pkunk Fury (see above)
- Umgah Drone (HAR HAR!)
- Thraddash Torch (you can build 'em IF you become their Great Teacher but DON'T take the Aqua Helix)

Hey, it's an alliance, try playing it like one! This might actually make the warp capabilities on every ship a thing to be treasured. Of course you can always run away with the flagship, you ninny...
Logged
Shiver
Guest


Email
Re: SC2 play challenges
« Reply #63 on: April 11, 2003, 08:17:05 am »

Wow, Nakar. That's one I'm going to try out for sure. My next game is a toss-up between that and being evil.

Again, I would like to state that the very first post of this topic gets updated every time people add to the list.
Logged
Matticus
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 155



View Profile
Re: SC2 play challenges
« Reply #64 on: April 11, 2003, 10:05:32 am »

Quote
Here's one for you:

"U.N. Mode"

Hey, it's an alliance, try playing it like one!

Actually, that's how I always play my games, for that very reason. =)

Except that I don't immediately go back to the starbase to replace a ship that I've lost. But I do replace that ship right when I get back to the starbase. I just like having representatives from every race flying around with me. I figure it gives alliance members confidence in the Captain.

Yes, I know I'm a freak. =D
« Last Edit: April 11, 2003, 10:06:58 am by Matticus » Logged

philosophy is the talk on a cereal box
religion is a smile on a dog
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: SC2 play challenges
« Reply #65 on: April 11, 2003, 04:28:03 pm »

I carry at least one of every ship I can get to provide additional flexibility in battle and try out silly combinations. For example, ZoqFotPik Stingers can take out Yehat Terminators in no time with that tongue of theirs (although you'll have to warp them out immediately afterwards, as they really take a beating in the process).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
stas
Zebranky food
*
Offline Offline

Posts: 1


I love YaBB 1G - SP1!


View Profile
Re: SC2 play challenges
« Reply #66 on: April 11, 2003, 09:34:08 pm »

Just for the challenge, have anyone tried to complete
the game without taking the Moonbase debris onboard?
Then the commander will be on your side AFAIK only
after you get transported to the Base by Chmmrs.
Theoretically I think this is possible to get as far
as that without an assistance from the Base. I wonder
if it is really possible or not.
Logged
Nic.
Guest


Email
Re: SC2 play challenges
« Reply #67 on: April 11, 2003, 09:54:11 pm »

Won't work -- The game is specifically written to be absolutely and in all forms impossible to play w/o completing the Earth Starbase missions.  If you don't believe me, start up a new game, and head directly out into Hyperspace, without talking to the Earth Starbase at all.  Feel free to grab Fwiffo off of Pluto first, if you like.  Let us know how long you last.  Tongue
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3876


We did. You did. Yes we can. No.


View Profile
Re: SC2 play challenges
« Reply #68 on: April 11, 2003, 10:12:46 pm »

Well, let's see... You'll have to get bio credits, and quickly before you've sold off your thrusters. Then you'll neet to get the sun device to unlock the chmmr...
but before you can get them to bring you to the starbase I believe you also need to bring them the bomb and the talking pet -- essentially, finish the game.

Yikes.
Logged
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: SC2 play challenges
« Reply #69 on: April 11, 2003, 10:33:24 pm »

Well, I know that there are life forms running around some of the Centauri stars. Perhaps that'll be enough to get you to a rainbow world; after the first one, you'd pretty much be set for a while, if you relied on Melnorme 'refuel' ships. Sitting in hyperspace waiting for them to come by would be a pain, but at least with Fwiffo, you'd not have to worry about the probes. But you'd have to be bloody careful about losing crew; the only way to get more would be from ship 'gifts'.

I imagine you'd have to rely on Fwiffo rather heavily too, for the confrontation with the mycon, the umgah, the druuge...given that you can't purchase any weapon upgrades or escort ships.
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Nakar
Zebranky food
*
Offline Offline

Posts: 15


I love YaBB 1G - SP1!


View Profile
Re: SC2 play challenges
« Reply #70 on: April 12, 2003, 01:38:03 am »

Fwiffo and the Earth ship can easily take out the VUX. In the Sextantis system is one Rainbow World and three of the most bio-loaded worlds around (several are very dangerous though, but you could buy some techs). If you could get there, you could easily get all the credits you needed to get fuel to complete the game. Having the Portal Spawner would be a big help though.
Logged
Matt Caspermeyer
Zebranky food
*
Offline Offline

Gender: Male
Posts: 13


SC2 is one of the best games of all time!


View Profile WWW
Re: SC2 play challenges
« Reply #71 on: April 14, 2003, 04:14:47 am »

Quote
I've already tried my absolute hardest to defeat the Sa-Matra (guards and all), with a 50 and 100 crew precursor ship. It doesn't work. But something tells me that's not what you mean at all. If you don't use the flagship in that battle until it's all clear, then removing crew pods doesn't really make it any more challenging. It's more of a personal preference type of thing. That's why I'm not putting it on the list.


It's doable - I just tried it on my 3DO and was able to take out the Sa-Matra single-handedly with my just Flagship. Now I also think it is possible without having a crewpod, but I have not succeeded in doing that yet...
Logged
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: SC2 play challenges
« Reply #72 on: April 14, 2003, 08:46:22 pm »

Only use the Precursor ship in battles.
And only use side mounted guns, no arc, no front, no rear.
And no ATS modules.
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Shiver
Guest


Email
Re: SC2 play challenges
« Reply #73 on: April 18, 2003, 09:12:11 am »

I've thought of another myself. Play with the cyborg on. Bonus points for using crappiest setting.
Logged
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: SC2 play challenges
« Reply #74 on: April 18, 2003, 09:47:31 am »

Only use one finger/button at any time while in ship melee.
This will make ships like the Orz Nemesis virtually useless.

Only use point defense lasers for combat. Your first priority is going straight to two rainbow worlds to obtain the credits necessary for the point defense laser technology. Until you obtain the technology, you'll have to rely on Earthling Cruiser Point defense.

Only use Melnorme for fuel. You are not allowed to purchase any fuel from the Starbase nor from the Druuge. You might be allowed to fill up with enough to get you to the nearest planet with life.

No Shiva Furnaces or Dynamos or ATS systems, you must use the Precursor ship in battle at all times, and you must have all four weapon slots filled with weapons. Makes Extra Crew Pods and the Shofixiti quest a much higher priority.

Only escort ships are allowed. Only their secondary weapons will ever be allowed to be used. In the case of Zoq Fot Pik, Thraddash and Spathi, only the primary weapons are ever allowed to be used.

Only use the Zoq Fot Pik Stinger in combat at all times.

Only have a single ion-bolt cannon installed in the rear slot of the ship. No Dynamos or Shivas are allowed. ATS modules are allowed. Only fight with the precursor ship.

You are never allowed to obtain crew from the starbase. Ship 'gifts' are alright. Syreen Penetrator suddenly becomes invaluable.

Only use the Shofixti Scout in battles. Becomes very expensive. Mining suddenly becomes very important. First priority is to obtain VUX Beast and Shofixti Maidens.
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Pages: 1 ... 3 4 [5] 6 7 8 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!