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Author Topic: SC2 play challenges  (Read 28221 times)
Shiver
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Re: SC2 play challenges
« Reply #75 on: April 18, 2003, 10:58:29 am »

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Only use one finger/button at any time while in ship melee.
This will make ships like the Orz Nemesis virtually useless.

Only use point defense lasers for combat. Your first priority is going straight to two rainbow worlds to obtain the credits necessary for the point defense laser technology. Until you obtain the technology, you'll have to rely on Earthling Cruiser Point defense.

Only use Melnorme for fuel. You are not allowed to purchase any fuel from the Starbase nor from the Druuge. You might be allowed to fill up with enough to get you to the nearest planet with life.

No Shiva Furnaces or Dynamos or ATS systems, you must use the Precursor ship in battle at all times, and you must have all four weapon slots filled with weapons. Makes Extra Crew Pods and the Shofixiti quest a much higher priority.

Only escort ships are allowed. Only their secondary weapons will ever be allowed to be used. In the case of Zoq Fot Pik, Thraddash and Spathi, only the primary weapons are ever allowed to be used.

Only use the Zoq Fot Pik Stinger in combat at all times.

Only have a single ion-bolt cannon installed in the rear slot of the ship. No Dynamos or Shivas are allowed. ATS modules are allowed. Only fight with the precursor ship.

You are never allowed to obtain crew from the starbase. Ship 'gifts' are alright. Syreen Penetrator suddenly becomes invaluable.

Only use the Shofixti Scout in battles. Becomes very expensive. Mining suddenly becomes very important. First priority is to obtain VUX Beast and Shofixti Maidens.

Whoa, that's a lot. I'll tell you right now though, the "four guns, no power or ATS" and "rear ion gun only" mods can't be done. Since the Melnorme show up when you run out of fuel, you don't need to use the starbase at all but you will need to sell some parts of your ship.

Update: Let me also add that "secondary weapons on support vessels" basically turns out to be the same as the Shofixti challenge as that is the only real way you'll ever do damage.
« Last Edit: April 18, 2003, 12:05:44 pm by Shiver » Logged
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Re: SC2 play challenges
« Reply #76 on: April 18, 2003, 05:56:13 pm »

Also, the use only point-defense idea is impossible.

you might think, "nah, it's just really really hard"

but it's impossible - you can't win against (for example) an Ur-Quan vessel with only point-defense.
same goes for Yehat and Ilwrath. Other battles can probably be won. (oh, except for the Sa-Matra of course)
« Last Edit: April 18, 2003, 05:56:50 pm by Censored » Logged

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Re: SC2 play challenges
« Reply #77 on: April 18, 2003, 10:25:24 pm »

Well, you might be able to beat an Ur-Quan if you had six point defense modules, enough to block a fusion blast. That would help you get close enough, and with enough regeneration you can keep firing longer than the Quan... and with your speed advantage, probably stay behind it. Maybe this should be tried??
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Shiver
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Re: SC2 play challenges
« Reply #78 on: April 19, 2003, 12:53:03 am »

Censored and Death_999: it's possible. Do I know this for certain? No. But I have heard others talk about 6 point defense lasers humiliating Ur-Quan as though they've seen it themselves.
« Last Edit: April 19, 2003, 12:53:21 am by Shiver » Logged
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Re: SC2 play challenges
« Reply #79 on: April 20, 2003, 11:23:06 am »

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Also, the use only point-defense idea is impossible.

you might think, "nah, it's just really really hard"

but it's impossible - you can't win against (for example) an Ur-Quan vessel with only point-defense.
same goes for Yehat and Ilwrath. Other battles can probably be won. (oh, except for the Sa-Matra of course)

You don't need to fight Yehat in the game, I believe. Or Ilwrath for that matter, except for the first one you encounter. Even to interrogate Ilwrath for their homeworld coordinates, I think you can still emergency warp-out...

Do any of you gentlemen know if there is any sort of 'effective' limit on Point-Defense Modules? (in the manner of ATS modules and Dynamos)
« Last Edit: April 20, 2003, 11:24:57 am by Kohr-Ah_Primat » Logged

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Re: SC2 play challenges
« Reply #80 on: April 20, 2003, 01:23:43 pm »

Yup:

#define MAX_DEFENSE 8
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Re: SC2 play challenges
« Reply #81 on: April 20, 2003, 05:48:24 pm »

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You don't need to fight Yehat in the game, I believe. Or Ilwrath for that matter, except for the first one you encounter.


Anyone ever tried getting the first Ilwrath with only point defense on the earthling cruiser?

seriously, go try!.. heheheh

good luck Wink
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Re: SC2 play challenges
« Reply #82 on: April 21, 2003, 02:07:14 am »

I suppose you'd be allowed to use missiles on the first cruiser, but isn't the cruiser faster that the Ilwrath? And doesn't the Point Defense have longer range than the Ilwrath's hellfire cannon? I am not sure on this myself, of course.
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Shiver
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Re: SC2 play challenges
« Reply #83 on: April 21, 2003, 02:16:39 am »

That first Ilwrath is a royal pain in the ass to me. For like half of the variants I have to make an exception just for that one little bugger. There is no way in hell to take down the half dead Ilwrath with just a point defense. Also, no flagship weapons setup in the game can defeat the Sa-Matra.
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Re: SC2 play challenges
« Reply #84 on: April 21, 2003, 08:38:54 pm »

Well, certain people have tried and come close to succeeding... Isn't that in this very thread??

Also, I find it interesting that MAX_DEFENSE is set just high enough to block a Kohr-Ah Blade.
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Re: SC2 play challenges
« Reply #85 on: April 22, 2003, 04:57:59 am »

So, stacking on a crew pod, a high efficiency pod, 8 point defense lasers, that would leave 6 more empty slots. (do ATS systems influence PD lasers at ALL?)

So, 3 dynamos and 3 shivas.....does the PD have a gatling gun-like effect on firing, or does it have a really slow rate of fire?
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Re: SC2 play challenges
« Reply #86 on: April 22, 2003, 05:03:30 am »

you mean 6 shivas?
what's the use of putting in dynamo units as the shivas are upgraded dynamos?
and ATS has nothing to do with the PD


also, how the heck do I stop this thread from alerting me via email with every new post?!
the "notify" option here (selecting NO) doesnt work!
arrrgh!


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« Last Edit: April 22, 2003, 05:03:59 am by Censored » Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
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Re: SC2 play challenges
« Reply #87 on: April 22, 2003, 05:06:50 am »

Wait a minute, what's with all the questions Kohr-Ah_P? go check it out Tongue I'm surprised at you, these are basic things Wink

BTW Shiver, some of the variations suggested are not basically hard, they're just dead annoying! what's with the no turning jets? here's one! play the whole game with only 1 crew on the flagship and you have to use only it in battles!


come on!
don't take up every variation suggested, take the fun ones..
« Last Edit: April 22, 2003, 05:09:55 am by Censored » Logged

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Re: SC2 play challenges
« Reply #88 on: April 22, 2003, 05:58:03 am »

 (1. the first time I beat the game, I didnt use any support at all. You're right, it's not that hard, actually, in some cases much easier. Except for the Sa-Matra battle, which at that time, I didn't even think of using any other ship besides the Avatar.

*3) heh, When I first played it, I was like 6, so I didnt know what each race was saying. I just hit random things to say. I think I made everyone pissed. Very fun.

*19)How I play it every time. Not much difference since I dont usually collect and credits above what I have to get.

*21) Up till today I had no idea there was a self-destruct code! I thought the only thing the Slylandro were good for was a chat about the Precursors.
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Re: SC2 play challenges
« Reply #89 on: April 22, 2003, 06:17:56 am »

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what's the use of putting in dynamo units as the shivas are upgraded dynamos?


Uhm, Censored? As was stated before several times... Dynamos and Shivas don't do the same thing...
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