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Topic: SC2 play challenges (Read 28221 times)
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Shiver
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Only use one finger/button at any time while in ship melee. This will make ships like the Orz Nemesis virtually useless.
Only use point defense lasers for combat. Your first priority is going straight to two rainbow worlds to obtain the credits necessary for the point defense laser technology. Until you obtain the technology, you'll have to rely on Earthling Cruiser Point defense.
Only use Melnorme for fuel. You are not allowed to purchase any fuel from the Starbase nor from the Druuge. You might be allowed to fill up with enough to get you to the nearest planet with life.
No Shiva Furnaces or Dynamos or ATS systems, you must use the Precursor ship in battle at all times, and you must have all four weapon slots filled with weapons. Makes Extra Crew Pods and the Shofixiti quest a much higher priority.
Only escort ships are allowed. Only their secondary weapons will ever be allowed to be used. In the case of Zoq Fot Pik, Thraddash and Spathi, only the primary weapons are ever allowed to be used.
Only use the Zoq Fot Pik Stinger in combat at all times.
Only have a single ion-bolt cannon installed in the rear slot of the ship. No Dynamos or Shivas are allowed. ATS modules are allowed. Only fight with the precursor ship.
You are never allowed to obtain crew from the starbase. Ship 'gifts' are alright. Syreen Penetrator suddenly becomes invaluable.
Only use the Shofixti Scout in battles. Becomes very expensive. Mining suddenly becomes very important. First priority is to obtain VUX Beast and Shofixti Maidens. Whoa, that's a lot. I'll tell you right now though, the "four guns, no power or ATS" and "rear ion gun only" mods can't be done. Since the Melnorme show up when you run out of fuel, you don't need to use the starbase at all but you will need to sell some parts of your ship.
Update: Let me also add that "secondary weapons on support vessels" basically turns out to be the same as the Shofixti challenge as that is the only real way you'll ever do damage.
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« Last Edit: April 18, 2003, 12:05:44 pm by Shiver »
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Death 999
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We did. You did. Yes we can. No.
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Well, you might be able to beat an Ur-Quan if you had six point defense modules, enough to block a fusion blast. That would help you get close enough, and with enough regeneration you can keep firing longer than the Quan... and with your speed advantage, probably stay behind it. Maybe this should be tried??
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Shiver
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Censored and Death_999: it's possible. Do I know this for certain? No. But I have heard others talk about 6 point defense lasers humiliating Ur-Quan as though they've seen it themselves.
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« Last Edit: April 19, 2003, 12:53:21 am by Shiver »
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Kohr-Ah_Primat
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Also, the use only point-defense idea is impossible.
you might think, "nah, it's just really really hard"
but it's impossible - you can't win against (for example) an Ur-Quan vessel with only point-defense. same goes for Yehat and Ilwrath. Other battles can probably be won. (oh, except for the Sa-Matra of course)
You don't need to fight Yehat in the game, I believe. Or Ilwrath for that matter, except for the first one you encounter. Even to interrogate Ilwrath for their homeworld coordinates, I think you can still emergency warp-out...
Do any of you gentlemen know if there is any sort of 'effective' limit on Point-Defense Modules? (in the manner of ATS modules and Dynamos)
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« Last Edit: April 20, 2003, 11:24:57 am by Kohr-Ah_Primat »
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We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.
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Nic.
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Yup:
#define MAX_DEFENSE 8
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Shiver
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That first Ilwrath is a royal pain in the ass to me. For like half of the variants I have to make an exception just for that one little bugger. There is no way in hell to take down the half dead Ilwrath with just a point defense. Also, no flagship weapons setup in the game can defeat the Sa-Matra.
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Death 999
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We did. You did. Yes we can. No.
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Well, certain people have tried and come close to succeeding... Isn't that in this very thread??
Also, I find it interesting that MAX_DEFENSE is set just high enough to block a Kohr-Ah Blade.
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