The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 28, 2020, 09:16:58 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Modeling Head Hunt
« previous next »
Pages: [1] 2 Print
Author Topic: Modeling Head Hunt  (Read 3887 times)
Amiga_Nut
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 208



View Profile
Modeling Head Hunt
« on: June 17, 2009, 11:17:16 am »

Hiya guys! Sorry, it's been a while since I visited the IRC channel with any frequency and even longer since I've posted on the forum. I'm still planning to release more Star Control ship info videos soon. The three main reasons it has been such a looooong process for me are:

1. Very little usable models have been donated to the project by (You Guys).

2. Since quality is paramount to any CGI I create, the process takes more time than I have to spare "Not being paid" for a laborious endeavour.

3. Rather than spend the time making all my own ships... I really wanted to pool the resources of talented artists who have already created such wonderful Star Control material.

The HEAD HUNT is on!

1- (Most wanted): Kris Hauser
 I really love the Supox.
http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/KrisHauser/index.htm

2-Barak
http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/barak/

3- Toni
http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/Toni/

4- Gabooz
http://starcontrol.classicgaming.gamespy.com/sc3d/images/artists/Gabooz/

Anyone able to help (find, contact, get models from) these people are urged to do so.

Keep in mind that I'm looking for the actual MODEL files containing the geometry of the SC ships. I'm not interested in images or scene files unless the images are maps for objects.
Anyone successful in this head hunt will have my sincere gratitude and will be rewarded with a (realistic) amount of custom CGI for any purpose they choose. This means YOU!

As always thanks for your time and have a great day!
« Last Edit: June 17, 2009, 08:06:23 pm by Amiga_Nut » Logged

I keep my old Amiga on a flash-drive. Tongue

Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Modeling Head Hunt
« Reply #1 on: June 17, 2009, 09:21:31 pm »

Have you talked to Scott Irving? He set up the SC3D, it's not impossible that he has access to those files, or at least some contact information. There's a lot of weird stuff in the PNF archives.
Logged

What's up doc?
Tsing
Zebranky food
*
Offline Offline

Gender: Male
Posts: 17


Lazy lurker


View Profile WWW
Re: Modeling Head Hunt
« Reply #2 on: June 22, 2009, 01:30:08 am »

Hmm, no idea about Kris Hauser I'm afraid, but I believe Toni still lurks occasionally on the EFnet #starcontrol channel under the name of X-Viila. Barak used to lurk there too, but I haven't seen him there for ages, although I will freely admit I'm massively out of touch there!

Last I heard at SB Gabooz was no longer with us. Sad
« Last Edit: June 22, 2009, 01:48:19 am by Tsing » Logged

You WILL be annigilated... I mean annihigated.. damn!
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Modeling Head Hunt
« Reply #3 on: July 20, 2009, 04:52:05 pm »

Since I now have source access, I'll go see if there is something in the SC3d archives that might interest you, if you still want this stuff?
Logged

What's up doc?
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Modeling Head Hunt
« Reply #4 on: October 10, 2009, 10:31:43 am »

So it turns out that while Amiga_Nut is perfectly willing to ask all of you guys to use your spare time to hunt models for him, he is nowhere as willing to share what he has got with the community or even reply to emails. Oh well.
Logged

What's up doc?
Shiver
Guest


Email
Re: Modeling Head Hunt
« Reply #5 on: October 10, 2009, 05:28:52 pm »

So it turns out that while Amiga_Nut is perfectly willing to ask all of you guys to use your spare time to hunt models for him, he is nowhere as willing to share what he has got with the community or even reply to emails. Oh well.

This reads like one of my posts where I get irritated at some member of the forum for sucking. Watch your step. Before you know it you'll be burning bridges with everyone who looks at you the wrong way.
Logged
Gekko
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 199


Arena regular


View Profile
Re: Modeling Head Hunt
« Reply #6 on: October 10, 2009, 08:00:53 pm »

He is occasinonally signed in on Skype. Quite rarely, though.
Logged

Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Modeling Head Hunt
« Reply #7 on: October 10, 2009, 08:38:25 pm »

So it turns out that while Amiga_Nut is perfectly willing to ask all of you guys to use your spare time to hunt models for him, he is nowhere as willing to share what he has got with the community or even reply to emails. Oh well.

This reads like one of my posts where I get irritated at some member of the forum for sucking. Watch your step. Before you know it you'll be burning bridges with everyone who looks at you the wrong way.

Heh, I guess I should take advice from people who know what they are talking about. It's just frustrating I guess.

Quote
He is occasinonally signed in on Skype. Quite rarely, though.

Meh, if he doesn't want to answer he doesn't have to. He's got no obligations to me. It's a shame, I'd have dearly loved to get my hands on his models.
Logged

What's up doc?
Barak
Zebranky food
*
Offline Offline

Posts: 4



View Profile
Re: Modeling Head Hunt
« Reply #8 on: October 11, 2009, 10:15:10 pm »

Hi,

I think I still have the models somewhere if you still need them.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Modeling Head Hunt
« Reply #9 on: October 11, 2009, 10:39:52 pm »

*blinks*

Are you Korky? If so, we've got what you shared with SC3D a long time ago. If you've got more, than I'm eagerly listening.

Also it's an honour to meet someone from that far back.
Logged

What's up doc?
Bigryan
Frungy champion
**
Offline Offline

Posts: 56



View Profile
Re: Modeling Head Hunt
« Reply #10 on: October 12, 2009, 04:54:16 pm »

Lukipedia sent me an email a while ago asking about models.  So I replied to him, but I thought there may be others that want my models.

Here they all are, they are open source, and you can redistribute and change them any way you want.  They are also low poly, and for the most part pixel colored instead of textured.  I did this because I want to have massive amounts of ships on screen at a time in my game.  Also because, the texturing tools I found were too time consuming and painful to use... Perhaps I'll design something myself sometime.  ***dreaming of having unlimited time***

http://starcon1-5.svn.sourceforge.net/viewvc/starcon1-5/models/

I made them in wings 3d, because it is awesome and free.  Also I used blender for the pixel coloring, because it is clunky but more fully featured, and free.
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Modeling Head Hunt
« Reply #11 on: October 12, 2009, 05:07:31 pm »

Yay for more updates Smiley
PS: Lukipedia Cheesy.
Don't change it!
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Modeling Head Hunt
« Reply #12 on: October 12, 2009, 06:32:16 pm »

Yay for more updates Smiley
PS: Lukipedia Cheesy.
Don't change it!

You know, I swear I've been called that lots before, but the forum search only brings up two instances of misspellings. Weird, I must be getting old. Anyway BigRyan, as I told you in the mail, big thanks.
Logged

What's up doc?
Barak
Zebranky food
*
Offline Offline

Posts: 4



View Profile
Re: Modeling Head Hunt
« Reply #13 on: October 12, 2009, 07:01:37 pm »

Yes, I called myself Korky in IRC a while ago  Smiley
Anyway, I did the following models which you might find useful, I'm not sure what you have and what was on SC3D:
Chenjesu, VUX, Kzer-Za (old model), Spathi, New (well.. 1999 it or so new Smiley and detailed Kzer-Za (which I'm not sure if you have), a sort of galaxy or something.
All these models were done for 3DSMAX and used some plugins and post processing which I'm not sure if exist any more.

So, if you need any of these, I'll dig around in my old cds and send them.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Modeling Head Hunt
« Reply #14 on: October 12, 2009, 09:12:59 pm »

Hmm, SC3D has the Chenjesu, VUX and Spathi. When you have time, the Kzer-Za and Galaxy would be appreciated. Don't dig them out just yet, I'll check quickly with Scott Irving in case he has them squirrelled away somewhere.
Logged

What's up doc?
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!