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Topic: Requiem (Read 13434 times)
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Alvarin
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Posts: 801
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Re: Requiem
« Reply #30 on: June 29, 2009, 11:45:11 pm » |
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What do you mean by "apply patch" ? Can you please write step-by-step for it ?
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Spurk
*Many bubbles*
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Posts: 115
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Re: Requiem
« Reply #32 on: June 30, 2009, 02:27:09 pm » |
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Or if you want to do it the hard way, you can also just open the file uqm-0.6.4-ee/src/sc2code/planets/Makeinfo and add the line with the + sign in between the other lines as shown.
For the record, your patch works fine for me. Alvarin, you'll want to do a clean first (./build.sh uqm clean), before you do a new build.
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Spurk
*Many bubbles*
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Re: Requiem
« Reply #33 on: June 30, 2009, 02:54:43 pm » |
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Also, if you want a minor bug report, when i go to the pkunk starbase, orbiting their hw, when i finish speaking to them, i end up in orbit of their planet, instead of remaining at the starbase. don't know how much this applies to other races' starbases.
not the biggest deal, but figured i'd mention it.
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Angelfish
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Re: Requiem
« Reply #35 on: June 30, 2009, 05:50:05 pm » |
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Thanks, I'll certainly look at this sometime when I have time . And as you can see, people fade away, but some people come back .
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Spurk
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Re: Requiem
« Reply #36 on: June 30, 2009, 06:01:23 pm » |
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Hm. Got an abrupt endgame. I was playing a game and got to the point where I go to Zeta Hyades, but when I reached the Druuge, I didn't hear the red alert sound (might just be me not paying attn), and after speaking with the Druuge, I got dumped immediately back to the New Game / Load Game / Melee / ... screen. No battle, no nothing. Immediate game over, I guess.
Since I hadn't been saving, I can't reproduce the error quickly, so don't know if it was a fluke or not.
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CelticMinstrel
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Re: Requiem
« Reply #37 on: June 30, 2009, 08:15:28 pm » |
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That's pretty much the same thing that happened to me, except it was after speaking with the Ur-Quan at Unzervalt.
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Alvarin
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Re: Requiem
« Reply #38 on: June 30, 2009, 09:01:58 pm » |
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Thanks for the patch explanation , it was much easier , than I thought it should be
About the disappearing Fwiffo - consider this - it is a Spathi ship with Spathi captain , but the whole crew is from the starbase (Human/Shofixti maybe some Pkunk/Umgah/Yehat/Arilou) and I really doubt that Fwiffo or any other Spathi captain would have the nerve to kidnap 29 crewmen .
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Son_of_Antares
*Smell* controller
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Arioch, I summon thee...
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Re: Requiem
« Reply #39 on: July 02, 2009, 04:19:39 pm » |
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Hey decode dude! Today I finally had some spare time to try out this extended version of yours and was really looking forward to it. But as fate would have it I almost instantly encountered a problem: each time I try to exit the setup menu the game crashes leaving me only with an error report how can I counter this? I mean it's not that much of a problem, but I sure want to configure controls and all...
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« Last Edit: July 02, 2009, 04:22:00 pm by Son_of_Antares »
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Nate
Zebranky food
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Re: Requiem
« Reply #40 on: July 17, 2009, 04:21:08 pm » |
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I played your Mac OS extended version last night and enjoyed it a lot. The additions add a lot of flavor to the game, and also made me visit star systems that I don't usually mine. I especially liked the Precursor starbase and the dead starbase.
I ran into many of the same problems that others have enumerated: the transition from conversation to combat seems to cause the game to exit to the menu every so often. But if you save a lot, this isn't that frustrating. No single event consistently caused the exit in my experience.
One other thing I noticed: I couldn't ask the Mycon at their homeworld the "Why do the shattered worlds only occur in your area of space?" But this didn't effect my ability to complete the Syreen plot. Maybe I've just forgotten how to activate that dialogue with the original sun device dialogue restored to the game.
If you ever come back to this mod, one other thing you might add are Androsynth/Precursor archeological remnants at Alpha Lalande where they discovered the device that got them noticed by the Orz (per the flavor text on the Androsynth homeworld).
Anyway, thanks for making this, and giving me a reason to replay SC2 again.
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sisteczko
Zebranky food
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Re: Requiem
« Reply #42 on: September 28, 2009, 02:35:56 pm » |
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>This. I can't change any settings. >Therefore, UQM is constantly in 'windowed' mode...
Changing settings in Official UQM 0.6.2 version worked for me. Appearantely these versions share the same settings lcation. And after setting settings in 0.6.2 at least once the 0.6.4.ee settings ceased to make problems.
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sisteczko
Zebranky food
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Re: Requiem
« Reply #43 on: September 28, 2009, 02:54:00 pm » |
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I spent whole day trying to get 3domusic, remixes speeach to work in this version, but to no avail. I realize it has to do something with the .rmp files. I even found somehow the .rmp file for 3domusic, but still I couldn't hear it in the game.
I tried putting it in addon directory and content directory.
I realize of course that packages in addon directory need to be included with commandline swith "--addon"...
Is it possible at all to hear the 3do and other music in this edition without learning how to modify and recompile the source?
Thank you for reply.
If someone want to PM me, do it at adam AT statystyka.net
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