When rummaging around the shipdata inifiles of the (defunct) timewarp project, I encountered the following: The Arilou Skiff has a TurnRate of 0 The Chenjesu Broodhome has a TurnRate of 6 The Utwig Jugger has a TurnRate of 1
These data appear to be taken from the original SC2 shipdata. Does anyone know how the game translated this to the actual turnrate ingame? Was it some sort of 'turning delay' ie. once every 6 gamecycles the Chenjesu would turn, etc.. or was it something else?
24 FPS in combat and HyperSpace. 30 FPS in star systems, 20 FPS in the setup menu, 36 FPS during the credits. Don't ask me why these are all different.
Logged
“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
Thanks . Though 24fps seems a bit low for modern day games. Since my 'experiment' runs at 36fps, i've added a rotation scale factor of 24/36 which should enable me to use original shipdata and maintain the same 'effect'.