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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Stinger  (Read 8557 times)
Lukipela
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Re: Stinger
« Reply #15 on: July 25, 2009, 09:22:58 am »

Having hull or strength might also make the Syreens special weapon a tad hard to use. The Slylandro has grey crew that aren't susceptible to the Syreen song, unlike the M:bots. I'd guess that means that they can be seen as "hull" or whatever, while the others are actual sentient crew members.
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spinsane
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Re: Stinger
« Reply #16 on: July 27, 2009, 10:35:51 am »

Is the Maurader not manned by a single Kohr-Ah?
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Angelfish
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Re: Stinger
« Reply #17 on: July 27, 2009, 05:13:16 pm »

Is the Maurader not manned by a single Kohr-Ah?

Yes it is. And the same goes for the green Ur-quan.
But I think that after being defeated the green Ur-quan will suspend the rule of 'only one ur-quan per ship' and start having multiples on each ship.
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CelticMinstrel
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Re: Stinger
« Reply #18 on: July 27, 2009, 05:22:45 pm »

If they do that, they'll just start fighting each other anyway, so there's no real point.
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Angelfish
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Re: Stinger
« Reply #19 on: July 27, 2009, 05:42:15 pm »

If they do that, they'll just start fighting each other anyway, so there's no real point.

I think that surely there will be some competition and some fighting, but I don't think they'll fight until only one ur-quan remains. The whole story about the Ur-quan achieving spacetravel, and after that gaining such a large following of battle thralls doesn't make sense if it was done -- in the beginning -- with just one ur-quan in each ship. Because that'd make them technically oneshottable.

I mean, their supremacy has to start somewhere and for that the Ur-quan must have had some sort of cooperation between them to achieve this. Just one ur-quan by itself can't build a spaceship or gain the technology to even start thinking about building spaceships Smiley.

Therefore, I think the one ur-quan per ship rule was established quite a bit in the future of the Hierarchy, when enough crewmembers were available from the other races to relieve the Ur-quan of the risk that having 2 or more Ur-quan on a ship brings.. And with the Hierarchy basically gone, the Ur-quan will have to revert to their old methods of cooperation to have even the slightest bit of success in the future.

Then again, I'm open to an explanation how the Ur-quan achieved spacetravel by not cooperating with one another Smiley
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SweetSassyMolassy
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Re: Stinger
« Reply #20 on: July 27, 2009, 05:56:36 pm »

Maybe the level of difficulty of killing 1 Kohr-Ah is equal to the difficulty of killing 40 men. Or maybe their bone pit counts as 40 people.
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Re: Stinger
« Reply #21 on: July 27, 2009, 06:03:43 pm »

Maybe the level of difficulty of killing 1 Kohr-Ah is equal to the difficulty of killing 40 men. Or maybe their bone pit counts as 40 people.


http://krejall-ontaris.deviantart.com/art/Star-Control-II-poster-120403813
In other words, I most certainly think so yes Wink.
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Death 999
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Re: Stinger
« Reply #22 on: July 27, 2009, 09:16:24 pm »

So, what are the Syreen pulling off of Marauders?
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Anarch Cassius
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Re: Stinger
« Reply #23 on: July 27, 2009, 09:54:17 pm »

Semi-sentient robots or maybe Kohr-Ah are actually working closely together. They have no slave races and may actually be more capable of it than the Kzer-za since as laborers and warriors they would have been working together in closer quarters than the intellectual Kzer-za.

Granted either would be weird. Semi-sentient robots raises the issue of why not dumb robots (like those that fly the probes)? This is important since given their reaction to the Dnyarri on board your ship and the ease with which Ur-Quan were once controlled, plus the fact that Taalo are psi-immune and no other race even the Mrm or Chen is mentioned to avoid setting of Ur-Quan I tend to suspect the Ur-Quan are very sensitive to psi. A robot complex enough to think and thus be susceptible to the Syreen call is probably going to register to the Ur-Quan as another being even if it smells like diesel. In fact even if they can't subconsciously feel it's mind they'd likely be uncomfortable with something that independant. If dumb robots simply can't do the job and well contolled smart ones are preferred to rival Ur-Quan this could be a possible answer.
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SweetSassyMolassy
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Re: Stinger
« Reply #24 on: July 27, 2009, 09:57:43 pm »

I say it's 40 times harder to charm a Kohr-Ah than it is a man. So each time the Siren Song is sung, the Kohr-Ah pilot's inhibitions are dropped by 1/40, represented by a loss of 1 crew  Grin
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CelticMinstrel
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Re: Stinger
« Reply #25 on: July 27, 2009, 10:05:33 pm »

Doesn't work, because the Syreen also gains one crew (well, ideally anyway).
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Alvarin
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Re: Stinger
« Reply #26 on: July 27, 2009, 11:22:03 pm »

Does work - the sence of acomplishment makes all aboard work harder , represented by +1 crew Cheesy
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spinsane
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Re: Stinger
« Reply #27 on: July 27, 2009, 11:48:17 pm »

It's just game mechanics. The number of men on each ship doesn't directly correlate to the 'crew' value.


I mean, does it look like 6 shofixiti can fit in that thing?

Quote
Maybe I'll even make the trip to your planet!
        I'd make a good starship captain, Captain!
        I'm pretty darn mean in a fight
        and there ain't nobody better than me
        with a thrusting stinger tongue attack!

Just a quote from the ZFP conversation, the Springy dude somewhat implies that Stingers have only a single captain and not  a triplet set.
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Angelfish
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Re: Stinger
« Reply #28 on: July 27, 2009, 11:57:33 pm »

Does work - the sence of acomplishment makes all aboard work harder , represented by +1 crew Cheesy

So those things flying in space are actually 'powerups' ? Tongue
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Anarch Cassius
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Re: Stinger
« Reply #29 on: July 28, 2009, 01:01:39 am »

Fit inside? Certainly. Two in the cockpit and four more crammed in the rear making sure the systems stay working. Military submarines and modern spacecraft tend to be cramped and I imagine SC warships have similair issues. Of course... I can only justify technically fiting inside and operating the ship... I doubt they'd have much room leftover for food, air, medical supplies or even a toliet. Could almost believe those conditions if they were actual fighters but the designation Scout implies they use them for long term exploration. Maybe they cram them full for redundancy in combat and send out lone shofixti or pairs for normal scouting?

As for the Pik's quote, valid. Not conclusive but valid. Saying it would be a good captain doesn't nessicarily mean it's talking about an exclusive posistion, the statment "I'd make a pretty good game programmer" doesn't mean you expect to be the only game programmer on the team. The translator would have no way of communicating such a subtle difference in the connations of the word. The Pik's comments about commanding in battle give a bit more weight to the individual captain idea but it's still not certain evidence against the tri-captain theory. The Pik  may be assuming that it is such a hotshot that the other two captains would obviously defer to it in combat.

Amusing though it may be I don't buy the fractional willpower of the Kohr-Ah explanation and I am not satisfied with either smart bots or subservient Kohr-Ah...any other thoughts? .... maybe it IS the bone pit after all...
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