The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 06, 2024, 12:00:56 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  UQM Mods
« previous next »
Pages: [1] Print
Author Topic: UQM Mods  (Read 2047 times)
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
UQM Mods
« on: September 08, 2009, 04:43:54 pm »

Where can I find a quick and comprehensive list of all the mods that are available for UQM?
Logged
jaychant
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 432


Please visit my homepage


View Profile WWW
Re: UQM Mods
« Reply #1 on: September 08, 2009, 05:08:22 pm »

I think the only good ones are Shiver's mod and EP's mod. The rest (I think) are either incomplete or not very good.
Logged

Please visit my homepage.
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: UQM Mods
« Reply #2 on: September 08, 2009, 06:31:02 pm »

http://wiki.uqm.stack.nl/Mods
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: UQM Mods
« Reply #3 on: September 08, 2009, 07:28:07 pm »

cool, bedankt!
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: UQM Mods
« Reply #4 on: September 09, 2009, 01:22:53 am »

I just played elvish pillager's crazy mod, and had a lot of fun with it! But wouldn't it be better if such mods were hosted directly on the UQM site? That way we aren't dependant on free hosts shutting down etc..
Logged
Shiver
Guest


Email
Re: UQM Mods
« Reply #5 on: September 09, 2009, 02:19:49 am »

Anyone with an account on Ultronomicon can host files there. It would be nice if EP would release a version of his mod without any crash bugs, but I suspect he's done with Star Control.
Logged
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: UQM Mods
« Reply #6 on: September 10, 2009, 09:14:26 pm »

Wow, the amount of abandoned single-player mods is appalling. We really need more of those.
Logged
Spurk
*Many bubbles*
***
Offline Offline

Posts: 115



View Profile
Re: UQM Mods
« Reply #7 on: September 10, 2009, 11:13:02 pm »

No problem! I can produce as many abandoned single-player mods as you want! Wink
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: UQM Mods
« Reply #8 on: September 11, 2009, 03:28:50 pm »

I think UQM right now is not moddable enough for creative people (ie. without programming knowledge) to create new mods easily.
It would be great if UQM was as moddable as say.. neverwinter nights!
That, or a new engine could be made that would enable people to just read an XML file which contains the actual data to 'generate' the game. Games could last 15 minutes, 30 minutes, a few hours or be as epic as the original Star Control 2, but they'd all be generated by the same engine.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: UQM Mods
« Reply #9 on: September 14, 2009, 08:47:28 pm »

Where can I find a quick and comprehensive list of all the mods that are available for UQM?

Dunno if it interests you, but in addition to that I was working on a mod section for all SC mods on PNF, and a resources section with images, graphics and so on for would be mod and game makers. It's on hold until I get my internet back though. But it'll eventually turn up.
Logged

What's up doc?
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!