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Author Topic: Ubuntu Linux Mod Cheat Request Editor Help etc.  (Read 3489 times)
Innomen
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Ubuntu Linux Mod Cheat Request Editor Help etc.
« on: September 04, 2009, 07:51:33 pm »

I'm having trouble understanding the directions found at http://uqm-mods.sourceforge.net/ for installing these (much needed) mods.

Might i request one of three things, either that these mods be included as options within the next version/snapshot, that someone share a successfully modded game folder, or that someone hold me hand through the modding process. I run ubuntu 9.01 64

Thank you for your time. Smiley

(Building in a save editor would be awesome as well. Credits, Time, RUs. Alliances. )
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Innomen
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Re: Ubuntu Linux Mod Cheat Request Editor Help etc.
« Reply #1 on: September 04, 2009, 08:33:04 pm »

Sorry for the double post, just noting that the save editor can be used in a virtualbox OSE guest OS, (winxp sp3) on the ubuntu saves folder and changes work properly.
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Novus
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Re: Ubuntu Linux Mod Cheat Request Editor Help etc.
« Reply #2 on: September 06, 2009, 11:33:12 am »

The FMV mod is mostly obsolete since UQM supports all the 3DO videos except the Crystal Dynamics logo (which is misleading since they have nothing to do with UQM) and the 3DO commercial. If you really want to see them, you can switch those video files with the intro.

The cheat mods are a different matter. It would be nice to have user-selectable difficulty options (a sort of "New Game" with options), and these options would fit in nicely there. Personally, I'd be more interested in making the game harder.

I use openSUSE myself, but I can give you a few pointers; my university has lots of shiny new Ubuntu 9.04 workstations. Try executing the following commands (if you already have a decent development environment set up, the second command is not needed; note also that it requires sudo privileges):
Code:
apt-get source uqm
sudo apt-get build-dep uqm
cd uqm-0.6.2.dfsg/sc2
wget "http://sourceforge.net/projects/uqm-mods/files/De-Cleansing%20Mod/0.6.2/uqm-0.6.2-kh-dcm.diff/download"
wget "http://sourceforge.net/projects/uqm-mods/files/Time%20Mod/0.6.2/uqm-0.6.2-tm.diff/download"

That should set you up with the source code for UQM and the stuff you need to recompile it with the two patches. After that, you can apply the de-cleansing patch:
Code:
patch -p0 < uqm-0.6.2-kh-dcm.diff

Alternatively, you can apply the time slowdown patch:
Code:
patch -p0 < uqm-0.6.2-tm.diff

To remove an applied patch, add "-R " before "-p0".

Then, compile UQM:
Code:
./build.sh uqm

If you leave the default compile options alone, you should get a modified UQM executable called uqm-debug. You can install it, although I'd advise against it, using:
Code:
sudo ./build.sh uqm install

I suggest you just run your modded UQM from the source code directory, using the content files from the normal installation:
Code:
./uqm-debug -n /usr/share/games/uqm/content/
« Last Edit: September 06, 2009, 12:37:10 pm by Novus » Logged

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