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Author Topic: Transitions into and from Hyperspace  (Read 5442 times)
Angelfish
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Re: Transitions into and from Hyperspace
« Reply #15 on: September 20, 2009, 09:50:09 pm »

It could also be the case that jumping into HyperSpace close to a solar system would be technically possible, but that it would destabilize the orbits of the planets and moons.


That'd be some ultimate weapon, wouldn't it Wink.
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Draxas
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Re: Transitions into and from Hyperspace
« Reply #16 on: September 21, 2009, 04:28:58 pm »

It could also be the case that jumping into HyperSpace close to a solar system would be technically possible, but that it would destabilize the orbits of the planets and moons.

Given what we know about making the jump (can be done in combat, can be done from Sol's asteroid belt ratehr than the edge of the system), perhaps it's more along the lines of the additional gravity screwing up the jump into Hyperspace, and forcing a huge expenditure of energy (when compared to the edge of the system) in order to generate the portal and escape the nearby gravity wells. That's why it takes so much fuel to use the escape drive. Presumably the Androsynth used this method because they feared pursuit and just wanted to get out of Sol as quickly as possible, so the additional expenditure of fuel was an acceptable tradeoff.

There is also the idea that this could be unreliable: When the flagship uses its escape drive to leave combat while in a system, it stays in system instead of jumping back out to Hyperspace. Perhaps it's trying to make a complete jump, but can only overcome the relatively small pull of the ships and is dragged back into Truespace by the much larger gravity of planetary bodies and stars, since it can't overcome the combined gravity of both. Or something.
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Death 999
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Re: Transitions into and from Hyperspace
« Reply #17 on: September 21, 2009, 04:31:30 pm »

Yeah, I'd presumed that the emergency escape was only strong enough for you to get away a little bit before your hyperspace collapses.

I've had some theories over the nature of the various drives used - whether combat occurs in truespace or something between truespace and hyperspace, etc.
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Angelfish
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Re: Transitions into and from Hyperspace
« Reply #18 on: September 21, 2009, 05:41:15 pm »

Well, first of all, the Androsynths have smaller ships, and I can imagine that for smaller ships it's easier to overcome the gravity of Sol, though I haven't seen evidence in SC2 that either proves or disproves this theory.
Secondly, the Androsynth are tremendously advanced in IDF technology, so it could very well be that the Androsynth ships are indeed capable of jumping into hyperspace from anywhere they want.
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Angelfish
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Re: Transitions into and from Hyperspace
« Reply #19 on: September 21, 2009, 05:42:35 pm »

PS: I'm not really interested in the science behind this all, but ofcourse try to make it a bit canon. But remember, in all cases, Gameplay > Canon.

You should talk to Spinsane, he loves this stuff.

Oh dear, that's the walls of text topic I tried to forget Cheesy.
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Tiberian
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Re: Transitions into and from Hyperspace
« Reply #20 on: September 21, 2009, 07:02:20 pm »

Well, first of all, the Androsynths have smaller ships, and I can imagine that for smaller ships it's easier to overcome the gravity of Sol, though I haven't seen evidence in SC2 that either proves or disproves this theory.
Secondly, the Androsynth are tremendously advanced in IDF technology, so it could very well be that the Androsynth ships are indeed capable of jumping into hyperspace from anywhere they want.

The Androsynths didn't have their Guardian ships when they jumped into Hyperspace from within Sol. They were flying with large space stations at that time.
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Angelfish
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Re: Transitions into and from Hyperspace
« Reply #21 on: September 22, 2009, 02:48:44 pm »

Well, first of all, the Androsynths have smaller ships, and I can imagine that for smaller ships it's easier to overcome the gravity of Sol, though I haven't seen evidence in SC2 that either proves or disproves this theory.
Secondly, the Androsynth are tremendously advanced in IDF technology, so it could very well be that the Androsynth ships are indeed capable of jumping into hyperspace from anywhere they want.

The Androsynths didn't have their Guardian ships when they jumped into Hyperspace from within Sol. They were flying with large space stations at that time.

Agh.. how could I have forgotten!
Very well then, I guess we'll have to settle for the Androsynth simply being tremendously advanced in IDF tech.

This jumping into hyperspace from anywhere could be interesting gameplay-wise if the androsynth somehow return Smiley.
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Son_of_Antares
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Re: Transitions into and from Hyperspace
« Reply #22 on: September 28, 2009, 11:09:32 am »

It could also be the case that jumping into HyperSpace close to a solar system would be technically possible, but that it would destabilize the orbits of the planets and moons.


That'd be some ultimate weapon, wouldn't it Wink.

Farscape already used that option - Starbursting in the middle of the peacekeeper ship qualifies for that I believe (with catastrophic results for both parties).

Of the other ways of entering hyperspace all I can remember right now are "Galaxy Quest" type jump (something like strange star trek) and "Battlestar Galactica" ("pure" hyperspace jump) form of travel. But I personally prefer the Farscape way...as everything else Farscapeish^^

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Angelfish
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Re: Transitions into and from Hyperspace
« Reply #23 on: September 30, 2009, 02:36:56 pm »

Another thing: Suppose I own 10 freighters, and send one of them each day with cargo to Sirius I.
Wouldn't that totally disrupt hyperspace between Sol and Sirius, because of those ships each having a hyperspace bubble that disables hyperspace along the entire path?
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Re: Transitions into and from Hyperspace
« Reply #24 on: October 10, 2009, 08:50:27 pm »

It would, unless you made it so that a ship could 'choose' to apply a Hyperspace disruptor bubble or not.
Furthermore, allied ships might broadcast their co-ordinates when in Hyperspace over an encrypted channel to let each other know where they are to avoid Hyperspace bubble collisions.

If you're willing to stay away from Star Control, though, might I suggest something more along the lines of the Alderson Drive? Those things are interesting, especially what they mean to Hyperspace travel and expansion of a civilization...
« Last Edit: October 10, 2009, 08:53:29 pm by Megagun » Logged
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Re: Transitions into and from Hyperspace
« Reply #25 on: October 12, 2009, 05:25:19 am »

Quote
Another thing: Suppose I own 10 freighters, and send one of them each day with cargo to Sirius I.
Wouldn't that totally disrupt hyperspace between Sol and Sirius, because of those ships each having a hyperspace bubble that disables hyperspace along the entire path?

Yes, I would say so, but the implications of that probably aren't as significant as they might sound. For mutually friendly hyperspace travelers, it's easy enough to avoid each other at the cost of a few fuel points. A well-regulated hyperspace route could even work in a similar way to how cars on the road do: separate ingoing/outgoing 'lanes' and rules to help avoid collisions.

In the case unfriendly hyperspace travelers ... well, this large-area hyperspace-disabling possibility sounds extremely tactically useful (like to blockade a star from hyperspace, for example), but would actually probably be difficult to make use of.  Assuming the 2D nature of hyperspace in the game is simply an abstraction of a 3D space (admittedly debatable), like the game does for with truespace, blocking a single path through hyperspace still allows intruders to evade that 'wall' by passing over or under it. Moreover, creating sufficiently dense 3D formations (in the case of the blockaded star, a sphere) might require inordinate numbers of ships.
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Re: Transitions into and from Hyperspace
« Reply #26 on: October 12, 2009, 06:52:51 am »

You are getting too tangled to the in-game graphics again.

Remember that the objects pictured in the game are not  in 1:1 scale - for gameplay reasons. Also in hyperspace one day is only 5 game seconds. So in reality they would have s huge space to cover and lots of time to do any kinds of manouvers.
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Re: Transitions into and from Hyperspace
« Reply #27 on: October 12, 2009, 10:59:02 am »

To be honest, I don't know about the size scaling in hyperspace. Different laws of physics may, and will probably apply there. I do know that 1 day passes in 5 game seconds, but still, these things are something that needs looking into if you want to make a game that's true to star control yet allows multiple players to do their stuff in the same universe at the same time Smiley.
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Tiberian
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Re: Transitions into and from Hyperspace
« Reply #28 on: October 12, 2009, 08:35:31 pm »

I disagree with you. I think you only need to obey the universe to make the game true to Star Control. Obeying 20 year old gameplay solutions is not required in my opinion.
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CelticMinstrel
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Re: Transitions into and from Hyperspace
« Reply #29 on: October 16, 2009, 05:16:45 pm »

Also, once the hyperspace portal is created (probably just like creating the Quasispace portal), the ship appears to bend as is crosses from Truespace into Hyperspace. (from the intro sequence)
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