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Topic: Transitions into and from Hyperspace (Read 5440 times)
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Death 999
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We did. You did. Yes we can. No.
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Yeah, I'd presumed that the emergency escape was only strong enough for you to get away a little bit before your hyperspace collapses.
I've had some theories over the nature of the various drives used - whether combat occurs in truespace or something between truespace and hyperspace, etc.
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Angelfish
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Well, first of all, the Androsynths have smaller ships, and I can imagine that for smaller ships it's easier to overcome the gravity of Sol, though I haven't seen evidence in SC2 that either proves or disproves this theory. Secondly, the Androsynth are tremendously advanced in IDF technology, so it could very well be that the Androsynth ships are indeed capable of jumping into hyperspace from anywhere they want.
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Angelfish
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Another thing: Suppose I own 10 freighters, and send one of them each day with cargo to Sirius I. Wouldn't that totally disrupt hyperspace between Sol and Sirius, because of those ships each having a hyperspace bubble that disables hyperspace along the entire path?
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Megagun
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Moo
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It would, unless you made it so that a ship could 'choose' to apply a Hyperspace disruptor bubble or not. Furthermore, allied ships might broadcast their co-ordinates when in Hyperspace over an encrypted channel to let each other know where they are to avoid Hyperspace bubble collisions.
If you're willing to stay away from Star Control, though, might I suggest something more along the lines of the Alderson Drive? Those things are interesting, especially what they mean to Hyperspace travel and expansion of a civilization...
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« Last Edit: October 10, 2009, 08:53:29 pm by Megagun »
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fluffy_banana
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Another thing: Suppose I own 10 freighters, and send one of them each day with cargo to Sirius I. Wouldn't that totally disrupt hyperspace between Sol and Sirius, because of those ships each having a hyperspace bubble that disables hyperspace along the entire path? Yes, I would say so, but the implications of that probably aren't as significant as they might sound. For mutually friendly hyperspace travelers, it's easy enough to avoid each other at the cost of a few fuel points. A well-regulated hyperspace route could even work in a similar way to how cars on the road do: separate ingoing/outgoing 'lanes' and rules to help avoid collisions.
In the case unfriendly hyperspace travelers ... well, this large-area hyperspace-disabling possibility sounds extremely tactically useful (like to blockade a star from hyperspace, for example), but would actually probably be difficult to make use of. Assuming the 2D nature of hyperspace in the game is simply an abstraction of a 3D space (admittedly debatable), like the game does for with truespace, blocking a single path through hyperspace still allows intruders to evade that 'wall' by passing over or under it. Moreover, creating sufficiently dense 3D formations (in the case of the blockaded star, a sphere) might require inordinate numbers of ships.
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Tiberian
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You are getting too tangled to the in-game graphics again.
Remember that the objects pictured in the game are not in 1:1 scale - for gameplay reasons. Also in hyperspace one day is only 5 game seconds. So in reality they would have s huge space to cover and lots of time to do any kinds of manouvers.
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Angelfish
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To be honest, I don't know about the size scaling in hyperspace. Different laws of physics may, and will probably apply there. I do know that 1 day passes in 5 game seconds, but still, these things are something that needs looking into if you want to make a game that's true to star control yet allows multiple players to do their stuff in the same universe at the same time .
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Tiberian
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I disagree with you. I think you only need to obey the universe to make the game true to Star Control. Obeying 20 year old gameplay solutions is not required in my opinion.
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CelticMinstrel
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Also, once the hyperspace portal is created (probably just like creating the Quasispace portal), the ship appears to bend as is crosses from Truespace into Hyperspace. (from the intro sequence)
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