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Topic: has anyone written a patch for internal speed? (Read 2852 times)
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Deathy
Zebranky food
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The way that .01 (straight from the installer) runs, there's no interal speed meterage, it's based solely on max-CPU speed. That's a problem if your box has any horsepower at all.
Every DOS-game junkie in the world knows how to declock the CPU, but I know the end result that everyone's going for is an off-the-shelf, isn't-this-game-we-love-cool idiot friendly total conversion port of SC2.
The way it stands now, UM is inaccesible to anyone who's not a DOS nerd and has only a modern (ie Me/XP, lotsa RAM lotsa ghz CPU) computer. I had the same problem running SC2 on a 486/100 back in the day.
Has someone worked out the code for an interal clocking mechanism yet?
Can I have it/test it?
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Daniel
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The way that .01 (straight from the installer) runs, there's no interal speed meterage, it's based solely on max-CPU speed. That's a problem if your box has any horsepower at all.
I have an Athlon T-bird (1.2 GHz) and uqm always ran at a sensible speed on it, both in 0.1 and from CVS. (and, I should add, it definitely did NOT use 100% of the available CPU time) I think you're seeing something specific to your system (maybe it's a Windows thing?)
The developers might have more information.
Daniel
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Deathy
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Great. Yet another XP feature?
Alright, lemme see if I can do any memory allocation or compatibility tricks.
I know UM's got it's own mini OS. Is there a minimum amount of RAM it needs assigned? Can I deny it rescources to slow it down?
I may want to deny it any kind of virtual memory either, the way it leaks. Defrag is probably in order anyway.
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Deathy
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All due respect, guys, but the exception does not prove the rule here.
I'm happy for you, that you've got high speed boxes that don't have clocking issues. But I do, and come v1.0 there will be dozens or hundreds of newbie idiots with my same problem.
I know it's mentioned in the TODOs, I'm just wondering if anyone's TODOne it yet. And if so, can you do me up a patch?
Sorry to be a one trick pony here, but the fact that I can't really do anything in combat limits my ability to beta later parts of the game.
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PhracturedBlue
Frungy champion
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Me developer. Here me roar!
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All due respect, guys, but the exception does not prove the rule here.
I know it's mentioned in the TODOs, I'm just wondering if anyone's TODOne it yet. And if so, can you do me up a patch?
Well, i don't know the answer to your question, however, there is one way to find out: get one of the recent snapshots that have been posted (striker's for instance). And see if your problem goes away.
If not, we need to know more aboutyour hardware: CPU, how much RAM, OS, Video Card, Sound Card.
Also, do you use any switches when running the game?
The game uses a pretty standard timer for contolling its play speed, so tracking down the problem involves knowing something about what is special about your system.
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Deathy
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AMD Athalon 1.4 Ghz 480 megs RAM ProSavage S3 VIA AC'97 Audio Controller (I think, HP has really wacky sound and 3D cards [that are usually soldered onto the motherboard]).
So that's me. I've experimented with all of the switches, no clocking changes.
I've also been playing around with Stryke's latest, but there are issues to be resolved before I can get into the game.
I guess I'll have to let you know later. Thanks for taking an interest, PB.
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Deathy
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Oh yes, almost forgot: I'm running XP Home.
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Deathy
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Yay! The latest build Striker put up fixes my problem! Nevermind!
Now I can actually enter into combat.
Thanks to all who helped (PB particularly).
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