The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 12, 2024, 11:42:11 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Melee Meet-Up [Mid October 2009]
« previous next »
Pages: [1] 2 Print
Author Topic: Melee Meet-Up [Mid October 2009]  (Read 2961 times)
Shiver
Guest


Email
Melee Meet-Up [Mid October 2009]
« on: October 13, 2009, 05:59:54 pm »

[Date]

Saturday, October 17th, 2009.


[Time]

The whole day is open for games. Two newbies from Australia have been frequenting the arena recently, so the usual estimated time of peak activity is out the window.


[Place]

#UQM-Arena on irc://chat.freenode.net. If you don't know how any of this stuff works, this thing that Gekko wrote may be of use to you.


[Guidelines]

Play how you want to! If someone else in the chat room will agree to play by your lunatic rule set then it's legitimate. Virtually everyone you meet will use the #uqm-arena standard stalemate breaker rule (that's "the faster ship is on offense" in case you aren't aware) but someone can play without that too if they find a gullible bastard willing opponent. Game mods, different fleet sizes, Hierarchy vs. Old Alliance, duplicate ships and bizarre rulesets are all on the table.

Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #1 on: October 13, 2009, 06:06:35 pm »

Coincidentally, I'll be partying my ass off then Wink. But depending on what timezone you guys consider saturday I might be able to get my drunken ass to your IRC channel and play a terrible match against you guys Wink
Logged
Gekko
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 199


Arena regular


View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #2 on: October 13, 2009, 08:01:05 pm »

I'll be there.
Logged

Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod
120938
Zebranky food
*
Offline Offline

Posts: 13



View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #3 on: October 13, 2009, 11:01:52 pm »

ok i cant wait to play against a human for once cant wait!
Logged
Data
Frungy champion
**
Offline Offline

Gender: Male
Posts: 76



View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #4 on: October 14, 2009, 10:26:39 pm »

I'll try to be there since this would be my only chance to play  with someone that played uqm melee even less than me Cheesy
Logged

Sig fixed at Shivers request.
Gekko
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 199


Arena regular


View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #5 on: October 15, 2009, 12:26:12 am »

I wrote a small tutorial for firewall and router issues. I hope this helps. Tell me if you wish to include something in the tutorial.
Logged

Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod
DaveStrife
Zebranky food
*
Offline Offline

Gender: Male
Posts: 8



View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #6 on: October 16, 2009, 04:28:45 am »

I'll join in, I haven't played SCII against anyone in ages.
Logged
CelticMinstrel
Enlightened
*****
Offline Offline

Posts: 522



View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #7 on: October 16, 2009, 05:29:20 pm »

Eep, that's tomorrow... I may show up...
Logged
Shiver
Guest


Email
Re: Melee Meet-Up [Mid October 2009]
« Reply #8 on: October 17, 2009, 09:40:54 pm »

The day isn't over, but I'm really impressed by the all the people that have passed through the arena and the games played today. This is better than I've seen all year. Switching from tournaments to the new, more flexible format seems to have done the trick.
Logged
Data
Frungy champion
**
Offline Offline

Gender: Male
Posts: 76



View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #9 on: October 19, 2009, 04:05:44 pm »

So, we gonna post some results then? Because I lost to both Sudden and that guy from Australia (sorry, I can't remember your nick right now), but it was a bit closer than my last humiliating defeat in the tournament Cheesy
Logged

Sig fixed at Shivers request.
Shiver
Guest


Email
Re: Melee Meet-Up [Mid October 2009]
« Reply #10 on: October 19, 2009, 04:29:01 pm »

Well no, it's not a tournament. I did beat Gekko by 100+ in the mod, though, because someone forgot to bring a Kohr-Ah killer.
Logged
Mormont
*Smell* controller
****
Offline Offline

Posts: 253


I love YaBB 1G - SP1!


View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #11 on: October 19, 2009, 04:47:18 pm »

I was at the beach Saturday, hope I can make it to the next one.

Why not announce the next one on the PNF's board too? Regardless of what you think of that community, the more people we get in the arena the better.
« Last Edit: October 19, 2009, 04:49:37 pm by Mormont » Logged
Shiver
Guest


Email
Re: Melee Meet-Up [Mid October 2009]
« Reply #12 on: October 19, 2009, 04:51:29 pm »

Why not announce the next one on the PNF's board too? Regardless of what you think of that community, the more people we get in the arena the better.

Yeah, maybe. I don't have a problem with SCDB on the whole but they uniformly ignored every tournament thread I posted in the past.
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #13 on: October 19, 2009, 04:52:52 pm »

Just don't .. it only proves how useless having 2 boards for the SC community is.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Melee Meet-Up [Mid October 2009]
« Reply #14 on: October 20, 2009, 08:50:11 pm »

Yeah, maybe. I don't have a problem with SCDB on the whole but they uniformly ignored every tournament thread I posted in the past.

And when the SCDB tried opening a NetMelee board Shiver was pretty much the only one to post in it. So it's pretty safe to say that the SCDB old guard isn't too hot on playing. But there are a couple of new persons over there, maybe you'd have more luck with them?
Logged

What's up doc?
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!