Pages: 1 ... 3 4 [5]
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Author
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Topic: The Coming of Age (Read 8196 times)
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Alvarin
Enlightened
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Posts: 798
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By showing the Syreen charm, the captive might help by distracting the guard, giving an opportunity for quick knockout. I say [1]
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Draxas
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Show the Syreen the charm. At least that way, our intentions won't be mistaken.
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Dabir
*Smell* controller
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Posts: 291
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Yes, let's go with 1.
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RTyp06
*Smell* controller
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Show the Syreen the charm. At least that way, our intentions won't be mistaken.
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Gekko
*Many bubbles*
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Arena regular
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3. Let’s wait and see if he falls asleep. Then we can deal with him quietly.
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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I'm thinking 1.
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Alen
Zebranky food
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The charm might work like the Syreen's call. 1
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Death 999
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We did. You did. Yes we can. No.
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If it does, that's silly. Still, 1.
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CelticMinstrel
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Posts: 522
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Hm. I'd recommend 3, I think.
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Lukipela
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The Ancient One
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The Syreen you encountered did say that the charm would be useful. You grasp it firmly and step out in front of the guard. He looks at it and blinks once with his big eye. Then he remains perfectly still. The Syreen in the cage gets up and moves towards the door. He whispers to you
“The charm will keep him dazed and confused, but not forever. Quickly, take the key and set me free!”
You uneasily do as he says and the VUX does not react at all. He simply blinks a few times. You unlock the door and free the captive. But now you realize that there is another problem. You managed to sneak in here just fine, but how are you going to get out? This big blue prisoner can hardly sneak as well as you.
It turns out that he doesn’t have to. She grabs the VUX’s weapon and beckons you to follow her. Confidently, he walks through the corridors. You follow closely behind her and amazingly you encounter no one. The entire ships sounds quieter somewhere, more subdued. There is something strange afoot here.
As you reach the deck, the Syreen turns to you and smiles.
“Thank you brave Shofixti. Our people have been separated for long. Perhaps it is time to make amends and alliances once more.”
Then he smiles, and jumps into the water. Immediately, you can hear sounds from down below. Whatever spell held those below has now dissipated. It is time for you to leave as well. You throw yourself into the ocean, then quickly climb into your boat and set sail. The vessel behind you is no longer quiet, and you as you glance back you can see more torches being lit. Thankfully, your small boat easily disappears in the darkness.
By morning you’ve managed to shake your pursuers. Tired but feeling victorious, you set sail for home. All through the day you worry about discovery, but the large vessel must have gone in another direction. Shortly after nightfall, you reach the archipelago. Feeling exhausted, you bed down in your boat and rest. It is an easy rest, pleased as you are with what you have accomplished. You wake refreshed and continue your journey.
The sun has already sunken beyond the horizon by the time you arrive at the beach. From the Village you can hear loud sounds and yelling. As you run up the beach you smell smoke and see the flicker of flames. Your heart beats ever faster as you prepare yourself for battle.
As you arrive a tremendous relief washes over you. The feast for the new adults is underway. There is a huge bonfire in the middle of the Village, and everyone is screaming and dancing. You see several Elders and rush over to talk to them. The mention of the Syreen and an alliance intrigues them. There is mention of that in the old memories, but it is all confused. The piece of technology you brought is marveled at. Such a treasure has not been seen for ages! The Elders seem unsure of what it is, but they promise that once they’ve examined it they will let you know.
Then they excuse you and send you to celebrate with your fellow adults. You are all celebrated and welcomed into the clan. You are finally adults and come morning your new lives will begin. You will be warriors, doctors, thinkers and farmers. The future is wide open. Still, the recent events have unnerved you. There is a whole world out there somewhere, and not everything is as it should be. However, these things will have to be left for another day.
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What's up doc?
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Pages: 1 ... 3 4 [5]
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