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Author
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Topic: Newer UQM version (Read 33462 times)
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Striker
Zebranky food
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Posts: 29
Frungy!
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Yesterday I succeeded in compiling the latest CVS version of UQM for Windows. I was wondering is anyone interested in acquiring it, or would it be unwanted to put up an URL to it?
With the notice of course that it is totally unofficial, and please not to e-mail the UQM team about it.
Cause I do know some people would like to play a newer version than the last that came out (5 jan?), but don't have the resources or the knowledge to compile it themselves.
Can anyone with more knowledge on this let me know?
-Striker
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Deathy
Zebranky food
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Posts: 25
Don't forget to *enjoy the sauce*!
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Bravo, and thanks, Strykie.
I am one of the poor folk who don't know enough to compile themselves a new version.
Can you do me a favor and tell me/us what changes have been made from v.01 (or whatever the last installer version was)?
My big issues right now are clock speed (for some reason, I'm going CPU max [which is reaaaaally fast]) and the Spathi Self-BUTTing issue, both of which make combat a real bitch. I've been working around it by having tons and tons of crew and just accepting lots and lots of hits, but this won't work when I have to start slaying UQs and KAs and Sa-Matras in ernest.
Thanks for throwing this together, and for the record, why should someone be pissed that you compiled and installer-ed the same stuff that's lying around uncompiled?
Just don't call it v1.3, because that nomenclature belongs to the third build of the post-beta official release. It really should be unofficial v0.03, or v0.02S or something along those lines.
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Striker
Zebranky food
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Posts: 29
Frungy!
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I just added an updater which lets you update your 0.1 alpha version to the CVS version on my site. It's only 1.49 MB and you can run both 0.1 and the CVS version at the same time.
This thread is also clearly in the wrong forum, stab me please
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« Last Edit: February 02, 2003, 02:10:31 am by Striker »
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Striker
Zebranky food
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Posts: 29
Frungy!
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Oh, okay, phew
By the way yesterday I made a new one. Basically I'll try to compile one whenever there's a new CVS version and when I have the time.
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Striker
Zebranky food
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Posts: 29
Frungy!
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There's some downtime at the ISP, I'm fairly sure it will back up later today.
When it gets back up, get the newer updater, you won't need msvcrtd.dll anymore.
Edit: It's now back up.
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« Last Edit: February 04, 2003, 06:33:58 am by Striker »
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Deathy
Zebranky food
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Gender:
Posts: 25
Don't forget to *enjoy the sauce*!
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Uh........the new version isn't accepting any keyboard input. None. Not even `.
Also, no folder "userdata" was created. Is it done automatically the first time there's a savegame?
So in order to continue to play the game, I'm going back to v.01. I'd love to help test, but I'm stuck at square one.
Sorry.
Any ideas?
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Striker
Zebranky food
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Posts: 29
Frungy!
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Oh yes, that was an issue with the installer of that version.
Get the latest installer available (20030204), that one will install it correctly.
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« Last Edit: February 04, 2003, 06:17:09 pm by Striker »
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Striker
Zebranky food
Offline
Posts: 29
Frungy!
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Hmmm didn't have that happen to me, sounds like an accidental glitch.
Can you reproduce the error?
I just released another one by the way.
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