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Author Topic: Newer UQM version  (Read 32292 times)
Striker
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Re: Newer UQM version
« Reply #60 on: July 30, 2003, 12:34:38 pm »

30-Jul-2003 build out.

Grab it at: http://www.4u-servers.co.uk/~striker/.

As always, please include the CVS timestamp when reporting bugs.

By the way, I realize it's been a long time, but sourceforge's anonymous CVS hasn't been my/our friend lately (in other words, doing CVS checkouts was mostly pointless).

I feel that this is a quite recent build of the CVS tree, so enjoy.

-Striker
« Last Edit: July 30, 2003, 04:00:01 pm by Striker » Logged
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Re: Newer UQM version
« Reply #61 on: July 31, 2003, 05:33:13 am »

Well, so much for needing CVS access. Thanks Striker!

EDIT: Hm...this build isn't working from my standpoint. Apparently uqm needs a zlib-1.dll to execute, but only provides zlib.dll. I've googled around for errors regarding zlib-1.dll, and as I understand it making a copy of zlib.dll named zlib-1.dll works for some programs usng it. However when I do this for uqm I get an error message...

After a great deal of testing and renaming I got things working. First remove keys.cfg from wherever it is. If you have libpng1.dll you need a copy of it named as zlib-1.dll in the uqm install dir. This should allow you to run uqm.exe, and thus generate a new keys.cfg. However I found that this file is in unix text format, and though this probably is still configurable I converted it into a more organized document. For your amusement, I present the unedited document:

Code:
# Default UQM input configuration file.

# Keyboard control definitions follow this point.  Most keys can be
# described in a straightforward manner; consult the name table in
# src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys.
# Most keys can be named by just the symbol they produce.

# Menu controls.  Both sets of arrow keys, basically.  Paging controls
# moving quickly through the file lists in Super Melee.  Zooming
# controls zoom controls in the starmap.  "Cancel" is also used to get
# you into menu mode to begin with.  There is a "Menu-Special" command
# currently unused by the game.  It seems to have been originally used
# to call up details on starships in the Super Melee selection screen.

# Arrow key controls...
Menu-Up: key Up
Menu-Down: key Down
Menu-Right: key Right
Menu-Left: key Left
Menu-Page-Up: key PageUp
Menu-Page-Down: key PageDown
Menu-Zoom-In: key PageUp
Menu-Zoom-Out: key PageDown
Menu-Select: key Return
Menu-Cancel: key Space
Menu-Delete: key Delete

# ... and the number pad.  Note that zoom controls on the starmap are
# different from the paging controls in Super Melee.
Menu-Up: key Keypad-8
Menu-Down: key Keypad-2
Menu-Left: key Keypad-4
Menu-Right: key Keypad-6
Menu-Page-Up: key Keypad-9
Menu-Page-Down: key Keypad-3
Menu-Zoom-In: key Keypad-+
Menu-Zoom-Out: key Keypad--
Menu-Select: key Keypad-Enter
Menu-Cancel: key Keypad-0
Menu-Delete: key Keypad-.

# Player 1's flight controls.  This is the bottom player in Super
# Melee and the player in the full game.  Again, the player has the
# option of using either the number pad or the arrow keys.

Player-1-Thrust: key Return
Player-1-Thrust: key Up
Player-1-Left: key Left
Player-1-Right: key Right
Player-1-Weapon: key RightShift
Player-1-Special: key RightControl
Player-1-Escape: key Escape

Player-1-Thrust: key Keypad-Enter
Player-1-Thrust: key Keypad-8
Player-1-Left: key Keypad-4
Player-1-Right: key Keypad-6

# Lander controls.  These map mostly to Player 1's controls.

Lander-Thrust: key Return
Lander-Thrust: key Up
Lander-Left: key Left
Lander-Right: key Right

Lander-Thrust: key Keypad-Enter
Lander-Thrust: key Keypad-8
Lander-Left: key Keypad-4
Lander-Right: key Keypad-6

Lander-Weapon: key RightShift
Lander-Escape: key Escape

# Player 2's flight controls.  We add the key 'd' to let him
# move down in the super-melee ship selection.
Player-2-Thrust: key e
Player-2-Left: key s
Player-2-Right: key f
Player-2-Down: key d
Player-2-Weapon: key q
Player-2-Special: key a

# System utility keys.
Pause: key F1
Exit: key F10
Abort: key F12

# This is a sample joystick configuration.  This is intended to work
# primarily under WinXP with a USB analag/digital gamepad.  The
# digital aspect of the gamepad happens to present itself to the
# system as a POV hat.  This configuration allows either the digital
# or analog stick to be used simultaneously.

# joystick 0 threshold 10000   # How far to move before it counts; 0-30000
# Menu-Left: joystick 0 axis 0 negative
# Player-1-Left: joystick 0 axis 0 negative
# Lander-Left: joystick 0 axis 0 negative
# Menu-Right: joystick 0 axis 0 positive
# Player-1-Right: joystick 0 axis 0 positive
# Lander-Right: joystick 0 axis 0 positive
# Menu-Up: joystick 0 axis 1 negative
# Player-1-Thrust: joystick 0 axis 1 negative
# Lander-Thrust: joystick 0 axis 1 negative
# Menu-Down: joystick 0 axis 1 positive
# Menu-Cancel: joystick 0 button 0
# Player-1-Special: joystick 0 button 0
# Menu-Select: joystick 0 button 1
# Player-1-Weapon: joystick 0 button 1
# Lander-Weapon: joystick 0 button 1
# Menu-Page-Up: joystick 0 button 4
# Menu-Page-Down: joystick 0 button 5
# Menu-Zoom-In: joystick 0 button 6
# Player-1-Escape: joystick 0 button 6
# Lander-Escape: joystick 0 button 6
# Menu-Zoom-Out: joystick 0 button 7

# And now the POV hat controls.
# Menu-Left: joystick 0 hat 0 left
# Player-1-Left: joystick 0 hat 0 left
# Lander-Left: joystick 0 hat 0 left
# Menu-Right: joystick 0 hat 0 right
# Player-1-Right: joystick 0 hat 0 right
# Lander-Right: joystick 0 hat 0 right
# Menu-Up: joystick 0 hat 0 up
# Player-1-Thrust: joystick 0 hat 0 up
# Lander-Thrust: joystick 0 hat 0 up
# Menu-Down: joystick 0 hat 0 down


I would post up a link to this, but since my webserver is down and my only webspace is on geocities I see no point in hitting my bandwitdh cap after a few minutes Wink

Using these changes, the current unofficial build should be playable (at least enough to configure and run). I have no idea of any other bugs but I figured this was important enough to post up here.
« Last Edit: July 31, 2003, 06:35:27 am by sageallen » Logged
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Re: Newer UQM version
« Reply #62 on: July 31, 2003, 06:08:30 am »

 ;Dmany thanks to you Striker! and for anyone else whos been waiting for an update...HOT DAMN!! YAHOO! YIPPEE! BOUNCE!, BOUNCE!, HAPPY,HAPPY,JOY,JOY!  Grin

ok im done making a fool of myself...
~DEFIANT
« Last Edit: July 31, 2003, 06:11:06 am by DEFIANT » Logged
Striker
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Re: Newer UQM version
« Reply #63 on: July 31, 2003, 06:32:12 pm »

Yeah, I noticed it needed zlib-1.dll as well, but I'm fairly sure I modified the installer to include it, odd.

You can find it here: http://prdownloads.sourceforge.net/gnuwin32/zlib-1.1.4-1-bin.zip?download, that should make it work without all the hassle.

-Striker
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Re: Newer UQM version
« Reply #64 on: August 01, 2003, 12:29:17 am »

I had same DLL probelm.

But the I started upgarde again, and selected to reintall all DLLs option and it worked fine.

P.S.
Of course I needed to delete keys.cfg too.
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Re: Newer UQM version
« Reply #65 on: August 01, 2003, 05:52:55 am »

Okay, I'm a newb to this (just found out about this converstion last night), and I was wondering if anybody could help.


I have downloaded the "official" installer, voice, sound, and content files.

I have also downloaded the latest build installer from this thread.

What boxs do I need to check in the installer in order to get this latest build to work?

The error I'm getting when I try to play is this...

Code:

Initializing SDL (pure).
SDL driver used: directx
SDL initialized.
Initializing Screen.
Set the resolution to: 640x480x32
Initializing SDL audio subsystem.
SDL audio subsystem initialized.
Initializing MixSDL mixer.
MixSDL using driver 'SDL_audio'
MixSDL Mixer initialized.
   opened dsound at 44100 Hz 16 bit stereo, 4096 samples audio buffer
Initializing sound decoders.
Sound decoders initialized.
1 joysticks were found.
The names of the joysticks are:
   Microsoft PC-joystick driver
VControl: Expected ':' on config file line 30
VControl: Expected ':' on config file line 32
VControl: Expected ':' on config file line 34
VControl: Expected ':' on config file line 38
VControl: Expected ':' on config file line 39
VControl: Expected ':' on config file line 40
VControl: Expected ':' on config file line 41
VControl: Expected ':' on config file line 42
VControl: Expected ':' on config file line 43
VControl: Expected ':' on config file line 44
VControl: Expected ':' on config file line 45
VControl: Expected ':' on config file line 46
VControl: Expected ':' on config file line 47
VControl: Expected ':' on config file line 79
VControl: Expected ':' on config file line 80
VControl: Expected ':' on config file line 81
VControl: Expected ':' on config file line 82
VControl: Expected ':' on config file line 83
VControl: Expected ':' on config file line 84
VControl: Expected ':' on config file line 85
VControl: Expected ':' on config file line 86
VControl: Expected ':' on config file line 87
VControl: Expected ':' on config file line 88
23 errors encountered in key configuration file.
Hey!  you haven't updated your keys.cfg to use the new system, have you?
Delete keys.cfg and try again.
If you've done that and it STILL doesn't work, make sure your content/starcon.ke
y is up todate.



I've tried what the message says, but it doesn't seem to work.

I don't know if this is something I'm doing wrong in the update installer or what.


Any help?
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GoNzOTW
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Re: Newer UQM version
« Reply #66 on: August 01, 2003, 06:04:02 am »

Okay, I tried something else.

I replaced the content of keys.cfg and starcon.key with some that was posted up above this post.


Not the game crashes while loading the key configs.

And about the installer again, so I need to check the boxes for voice, content, and sound? I get errors when it tries to download them, and I hope I don't need them because the voices data took long enough on 56K. Smiley
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GoNzOTW
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Re: Newer UQM version
« Reply #67 on: August 01, 2003, 06:41:23 am »

Well, it looks like I got it working. Smiley

Just checked everything except the content, voice, and sound files. SWEET!

Look for another dumb question in its very own thread soon!
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Re: Newer UQM version
« Reply #68 on: August 02, 2003, 11:42:35 am »

I installed the exe and updated libraries over 0.2 content/voice/music and am getting the same problem as GoNzOTW. I have zlib-1.dll and have tried deleting keys.cfg which didn't work and updating starcon.key from the CVS which caused it to crash on startup.

Any ideas?
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Re: Newer UQM version
« Reply #69 on: August 03, 2003, 12:50:28 pm »

Earlier in this thread, somebody posted the content of their keys file. Copy and paste that into yours, that's what fixed mine (once I got the install right).
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Re: Newer UQM version
« Reply #70 on: August 04, 2003, 11:34:51 am »

after installing the lastes build, the only error im getting is:

fatel error: couldn't mount content dir, no such file or directory

any ideas about this one? i did not recieve any .dll errors like the ones posted. it just crashes in that dos window.

running:
windows 98 se
celeron 600mhz
voodoo 5 pci
ess allegro sound

hope some one can figure this out
~DEFIANT
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Re: Newer UQM version
« Reply #71 on: August 04, 2003, 11:56:47 am »

Quote
Earlier in this thread, somebody posted the content of their keys file. Copy and paste that into yours, that's what fixed mine (once I got the install right).

Yes I said I've tried that. It still crashes at:

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Re: Newer UQM version
« Reply #72 on: August 05, 2003, 10:19:31 am »

Striker-
can i go from version .1 to your lastest build, without upgrading to the offical .2 version. im having problems running your latest build, it keeps crashing, and from what i can see in the dos window, it says:

"fatel error: couldn't mount content dir, no such file or directory."

then it crashes.  the content directory is still there. your  last build worked flawlessly. also to anyone that knows whats up with downloading with the version .2 installer? i cant make a connection because i get timed out. please, any help would be greatly apppreciated.
~DEFIANT
« Last Edit: August 05, 2003, 10:24:47 am by DEFIANT » Logged
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Re: Newer UQM version
« Reply #73 on: August 06, 2003, 10:33:00 am »

Quote
Yeah, I noticed it needed zlib-1.dll as well, but I'm fairly sure I modified the installer to include it, odd.

You can find it here: http://prdownloads.sourceforge.net/gnuwin32/zlib-1.1.4-1-bin.zip?download, that should make it work without all the hassle.

-Striker


Um, okay, where do you put these fiels once you DL them?  (btw I tried re-downloading your laast update and it still crashes saying you need dll)
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Re: Newer UQM version
« Reply #74 on: August 08, 2003, 10:46:39 am »

where I can download a version that could read from zip-files?
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