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Topic: Newer UQM version (Read 34529 times)
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Deathy
Zebranky food
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Don't forget to *enjoy the sauce*!
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Oh boy.
With the new version, running -f for fullscreen yields a black screen. I can tell the game is there, because it makes the appropriate menu sounds at the appropriate times, but there's no visual display. Oh well, windowed it is.
Also, with the last 2 updates, my ` key no longer works. That's fine, I hated it's placement anyway, but where's the new CTD key?
And finally, the biggie. I couldn't find a "userdata\uqm\save" path, so I went and manually created the folders. No go. Exactly where do the savegames live? I don't exactly cherish the notion of starting over. The agonizingly slow mothership thrust and turn rates when you're cruising up to earth for the first time just kill me. I had 5 years to forget the first time, now I've had 5 days.
Also, since I started playing with OpenGL and some of the other switches (still on v0.1) my debug log window thing doesn't close. I have to ctrl-alt-del it every time. But this isn't really an issue with the new CVS compiles, so nevermind.
In summation: 1.) -f yields blank screen 2.) ` no longer CTDs (you bastards!) 3.) savegames don't register if you manually place them in userdata\uqm\save
Thanks Stryke, all I really care about is the savegame thing. Help meeeeeeeeee!
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Deathy
Zebranky food
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Posts: 25
Don't forget to *enjoy the sauce*!
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edit: So I tried sniffing out where the savegames are, by creating a new savegame in slot 4 (which would be called starcon.04, right?), then running a search for it. Nada. I come up with starcon.01, .02, and .03 fine. They're my old savegames, btw. I also tried varients, like *.04, etc.
It's bizzare; the game recalls my .04 savegame, but there's no file for it?
Do I make the "userdata" path from "The Ur-Quan Masters", or from inside "content" or somewhere else? I tried from progra~1\The Ur-Quan Masters, no go.
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Deathy
Zebranky food
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Posts: 25
Don't forget to *enjoy the sauce*!
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YES!!!!!!!
Hey, I made my first classic programming error (and I'm not even a programmer): I forgot to count zero as an increment.
Of course if I save in slot 4 it'll be named starcon.03, because slot one is starcon.00.
Hah!
Now let's fire the puppy up and see if she works!
Brb (unless I get sucked in for a few dozen hours).
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Deathy
Zebranky food
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Posts: 25
Don't forget to *enjoy the sauce*!
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It works. Thanks Censored and Erek.
One question: What's the complete list of keybinding changes? "Esc" no longer retrieves the lander, and "numpad +" no longer zooms the starmap. I know ` has been changed to F12, what else is new? I read the changelog and didn't see specific mentions.
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Striker
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Frungy!
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I just compiled the new CVS version (1.142). Get it off my site
-Striker
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Deathy
Zebranky food
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Posts: 25
Don't forget to *enjoy the sauce*!
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` = F12 Esc (Lander) = L-shift
So what's starmap zoom? Which file do I crack open and look at (assuming it would make any sense to a non-1337 guy like me)? And is emergency warp still space+, or is it Esc now?
I'll grab the new comp when I get home, thanks Striker!
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Striker
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Frungy!
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UQM doesn't have that. I figure if enough people ask the dev team for it they might implement it as an option.
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Deathy
Zebranky food
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Posts: 25
Don't forget to *enjoy the sauce*!
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You can use the <- key to review the last bit of conversation, same as you can skip forward using ->.
Don't know if that's what you meant, though.
Anyway, using the last build (thx again, Striker!), I have a few problems.
1.) -f for fullscreen gives me a black screen
2.) -o for OpenGL gives me totally scrambled graphics
3.) I have lander dialog freezes. Like when you run into an object/energy source, I can't advance the text. I wind up stuck at the (more) prompt, with no way to advance it. It happens only about 80% of the time, though, so I can save 'n load around it. I notice that when this happens, I also can't skip ahead while the dialog is being slowly "typed out".
Now for the good news: I'm finally clocking correctly! Yay! Now my mothership won't get killed by Captain Tanaka anymore! My lander screen is also slowed down to normal speed, making my life generally easier.
So do I report ongoing bugs with Striker's builds here, or in the "official" place?
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Pages: 1 [2] 3 4 ... 8
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