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Author Topic: Newer UQM version  (Read 34532 times)
Deathy
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Re: Newer UQM version
« Reply #15 on: February 07, 2003, 02:48:12 am »

Oh boy.

With the new version, running -f for fullscreen yields a black screen. I can tell the game is there, because it makes the appropriate menu sounds at the appropriate times, but there's no visual display. Oh well, windowed it is.

Also, with the last 2 updates, my ` key no longer works. That's fine, I hated it's placement anyway, but where's the new CTD key?

And finally, the biggie. I couldn't find a "userdata\uqm\save" path, so I went and manually created the folders. No go. Exactly where do the savegames live? I don't exactly cherish the notion of starting over. The agonizingly slow mothership thrust and turn rates when you're cruising up to earth for the first time just kill me. I had 5 years to forget the first time, now I've had 5 days.

Also, since I started playing with OpenGL and some of the other switches (still on v0.1) my debug log window thing doesn't close. I have to ctrl-alt-del it every time. But this isn't really an issue with the new CVS compiles, so nevermind.

In summation:
1.) -f yields blank screen
2.) ` no longer CTDs (you bastards!)
3.) savegames don't register if you manually place them in userdata\uqm\save

Thanks Stryke, all I really care about is the savegame thing. Help meeeeeeeeee!
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Deathy
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Re: Newer UQM version
« Reply #16 on: February 07, 2003, 03:01:20 am »

edit: So I tried sniffing out where the savegames are, by creating a new savegame in slot 4 (which would be called starcon.04, right?), then running a search for it. Nada. I come up with starcon.01, .02, and .03 fine. They're my old savegames, btw. I also tried varients, like *.04, etc.

It's bizzare; the game recalls my .04 savegame, but there's no file for it?

Do I make the "userdata" path from "The Ur-Quan Masters", or from inside "content" or somewhere else? I tried from progra~1\The Ur-Quan Masters, no go.

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Re: Newer UQM version
« Reply #17 on: February 07, 2003, 03:13:29 am »

Quote
In summation:
1.) -f yields blank screen
2.) ` no longer CTDs (you bastards!)
3.) savegames don't register if you manually place them in userdata\uqm\save



1) can't help you there  Tongue Did you download the new contents? (in the new installer you downloaded, choose "graphics" too)
2) F12 shuts the game down
3) \userdata\uqm\save is where your games are saved. Watch for the console window when you first run the game. It says "saved games are kept in ....."

Also, I think they changed the savegame format.. but I'm not sure
« Last Edit: February 07, 2003, 03:14:26 am by Censored » Logged

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Re: Newer UQM version
« Reply #18 on: February 07, 2003, 03:52:53 am »

The savegames are in a totally different part of your computer, and in a hidden folder.

Don't ask me why they did that, but they did.

HELP ME:  Using this release, any time the computer tries to play a conversation where the sound file itself is only one display text long (i.e. the bar moves all the way from left to right in the space of one screen of dialouge) it is cut short!
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Deathy
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Re: Newer UQM version
« Reply #19 on: February 07, 2003, 05:32:52 am »

YES!!!!!!!

Hey, I made my first classic programming error (and I'm not even a programmer): I forgot to count zero as an increment.

Of course if I save in slot 4 it'll be named starcon.03, because slot one is starcon.00.

Hah!

Now let's fire the puppy up and see if she works!

Brb (unless I get sucked in for a few dozen hours).
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Deathy
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Re: Newer UQM version
« Reply #20 on: February 07, 2003, 05:43:25 am »

 Grin Grin Grin Grin Grin Grin Grin

It works. Thanks Censored and Erek.

One question: What's the complete list of keybinding changes? "Esc" no longer retrieves the lander, and "numpad +" no longer zooms the starmap. I know ` has been changed to F12, what else is new? I read the changelog and didn't see specific mentions.
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Re: Newer UQM version
« Reply #21 on: February 07, 2003, 09:24:47 am »

Quote
HELP ME:  Using this release, any time the computer tries to play a conversation where the sound file itself is only one display text long (i.e. the bar moves all the way from left to right in the space of one screen of dialouge) it is cut short!

This should be fixed in the latest CVS build, so hopefully it'll show up in a snapshot near you soon.  Sorry about that, but the subtitle/speech code has gone through a complete overhaul, and there was some fallout  associated with it (probably still is some)
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Striker
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Re: Newer UQM version
« Reply #22 on: February 07, 2003, 06:42:09 pm »

I just compiled the new CVS version (1.142). Get it off my site Cheesy

-Striker
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ErekLich
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Re: Newer UQM version
« Reply #23 on: February 07, 2003, 07:21:40 pm »

Striker....


YOU DA MAN!

If you can keep this up, compiling the CVS like this for the rest of us, you have definitely earned my respect.

Thank you.
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Deathy
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Re: Newer UQM version
« Reply #24 on: February 08, 2003, 02:12:12 am »

` = F12
Esc (Lander) = L-shift

So what's starmap zoom? Which file do I crack open and look at (assuming it would make any sense to a non-1337 guy like me)? And is emergency warp still space+, or is it Esc now?

I'll grab the new comp when I get home, thanks Striker!
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Re: Newer UQM version
« Reply #25 on: February 08, 2003, 03:33:55 pm »

Emergency warp by the ESC key now, yes

map zooming - I have no idea really, I was pondering that myself.
There's a file, "starcon.key" in content/ I believe. There you can change your key configurations.
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Re: Newer UQM version
« Reply #26 on: February 08, 2003, 09:54:46 pm »

The map zooming now occurrs using teh two shift keys.

One zooms in, the other zooms out.
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Re: Newer UQM version
« Reply #27 on: February 08, 2003, 10:12:05 pm »

What's the key to review the last conversation? in the old PC version you'd press space to see the last things the alien told you..
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"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Striker
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Re: Newer UQM version
« Reply #28 on: February 08, 2003, 11:23:11 pm »

UQM doesn't have that. I figure if enough people ask the dev team for it they might implement it as an option.
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Deathy
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Re: Newer UQM version
« Reply #29 on: February 09, 2003, 04:26:24 am »

You can use the <- key to review the last bit of conversation, same as you can skip forward using ->.

Don't know if that's what you meant, though.

Anyway, using the last build (thx again, Striker!), I have a few problems.

1.) -f for fullscreen gives me a black screen

2.) -o for OpenGL gives me totally scrambled graphics

3.) I have lander dialog freezes. Like when you run into an object/energy source, I can't advance the text. I wind up stuck at the (more) prompt, with no way to advance it. It happens only about 80% of the time, though, so I can save 'n load around it. I notice that when this happens, I also can't skip ahead while the dialog is being slowly "typed out".

Now for the good news: I'm finally clocking correctly! Yay! Now my mothership won't get killed by Captain Tanaka anymore! My lander screen is also slowed down to normal speed, making my life generally easier.

So do I report ongoing bugs with Striker's builds here, or in the "official" place?
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