The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 11, 2024, 01:42:30 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Newer UQM version
« previous next »
Pages: 1 2 [3] 4 5 ... 8 Print
Author Topic: Newer UQM version  (Read 34455 times)
Deathy
Zebranky food
*
Offline Offline

Gender: Male
Posts: 25


Don't forget to *enjoy the sauce*!


View Profile
Re: Newer UQM version
« Reply #30 on: February 09, 2003, 04:42:22 am »

Oh yeah, the last patch gave me a "cannot write to uqm.exe abort rerty fail" error. I skipped it (abort) and d/led the rest. It runs, but I don't know if I missed out on new code or not.

Do I have to change the archive bit on uqm.exe or something?
Logged
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Newer UQM version
« Reply #31 on: February 09, 2003, 09:53:27 pm »

You were probably running UQM on the background while installing. Of course you have to have that file Wink reinstall and recheck the bugs!

You should use the Bugzilla as instructed in the Technical Issues forum (hey, this one! Tongue) and search to see if your bug has already been posted.
Try to include the CVS version (I think Striker mentioned his last build is CVS 1.142) or at least the build date of the EXE.
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Deathy
Zebranky food
*
Offline Offline

Gender: Male
Posts: 25


Don't forget to *enjoy the sauce*!


View Profile
Re: Newer UQM version
« Reply #32 on: February 12, 2003, 04:08:14 am »

Nope. Checked.

Also, Striker asked for bugs relating to his baby builds to not be posted in the officially sanctioned place. Probably pure CYA, but I'm respecting his wishes. That leaves right smack dab here as the only place for me to contribute any beta (or in this case, pre-alpha) testing.

Speaking of which, my general sound quality has taken a noticable hit in the last build. Near constant skipping and scratching, plus the synching dropped off a bit. It wasn't exactly perfect before, so I'd advise against reverting to the previous......um.....thingie with the code and stuff and keep plugging away. I know there's something new with mixSDL vs. SDL_mix, although I have no idea what the hell that means.

Small price to pay for having correct melee and lander clocking. Although, I have noticed a tiny little "hang" in the lander controls, where it seems the directional keys continue to register a split nanosecond after I release them. Maybe it's a wetware problem and my arcade skills took the week off.
Logged
Deathy
Zebranky food
*
Offline Offline

Gender: Male
Posts: 25


Don't forget to *enjoy the sauce*!


View Profile
Re: Newer UQM version
« Reply #33 on: February 12, 2003, 04:10:21 am »

More detail for the lander text-advance bug: It coincides with an inability to skip ahead in the autoscan. If you spot it, time to save.
Logged
Striker
Zebranky food
*
Offline Offline

Posts: 29


Frungy!


View Profile WWW
Re: Newer UQM version
« Reply #34 on: February 12, 2003, 10:55:30 pm »

I inquired, and it's okay if you submit bugs from the CVS build, AS LONG AS YOU INCLUDE THE TIMESTAMP AND/OR CVS VERSION OF THE BUILD.

Sorry for the extreme emphasis, I just want that to be very clear Wink

-Striker
Logged
Lars Lyngby
Guest


Email
Bug in the 15/2 version?
« Reply #35 on: February 17, 2003, 02:15:26 am »

Can you confirm the following bug?

New game.
Go to the moon.
Shoot all the thingies.
Collect all the mineral.
Now enter the structure on the moon.
After the first page of text the game hangs.
It responds to F1 and F12 though so something is still alive.

Is this a known error?

Best regards
Lars.
Logged
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: Newer UQM version
« Reply #36 on: February 17, 2003, 02:56:16 am »

I'll try to confirm this too.
Does anyone have problems with conversations? for example, I went to the Utwig's bomb planet (Zeta Hydas IIb I think) with the fixed Ultron, and chose the "Hey guys, guess what we got.. THE ULTRON!"

and there was just no reply.. his mask-mouth moved as if he was trying to utter something but the game just hanged there, (the music kept going and all but he didn't say anything, so I had to quit)
It happend again with Talana (when the lights were off... haha Wink)

Anyone had these things?
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
Deathy
Zebranky food
*
Offline Offline

Gender: Male
Posts: 25


Don't forget to *enjoy the sauce*!


View Profile
Re: Newer UQM version
« Reply #37 on: February 17, 2003, 05:59:45 am »

I've had these exact two bugs.

The Zeta Hyades is a stack underrun, and is because there's a commented-out bit of dialog (kind of like remTHIS SPACE INTENTIONALLY LEFT BLANK) and it was fixed in the CVS about 10 min before I reported it. Get the latest.

The Talana hang is just an ongoing thing. It's well known and has been since the beginning, so I guess it must be trickier than it seems.

So I'm about to go up against the Sa-Matra, and I've been putting it off for about a week. I've used too many hints and walkthroughs so far, so I'm going to go in totally unarmed with any knowledge about it, even as to where the hell it is (back in the SC2 day I never got this far). Wish me luck, the fate of the galaxy rests in my hands. I'm off to d/l the ending now.
Logged
Sudo_Nym
Frungy champion
**
Offline Offline

Posts: 51


I have powers...   Political Powers!


View Profile
Re: Newer UQM version
« Reply #38 on: February 17, 2003, 06:02:47 am »

It kept freezing when I was talking to Taleena too (when the lights went out).  I was forced to continue the game with a totally plutonic relationship.
Logged
Deathy
Zebranky food
*
Offline Offline

Gender: Male
Posts: 25


Don't forget to *enjoy the sauce*!


View Profile
Re: Newer UQM version
« Reply #39 on: February 18, 2003, 02:22:33 pm »

Lars:

The lander dialog screen freezes on me too.

It doesn't happen all the time, so just save and load around it. Er, save exit load, to be more precise. Thankfully you're not far enough in the game that it would matter much if you had to start over.

Keep an eye out for this. EVERY time you spot an energy source/artifact, save. One clue it's about to happen is when you can't skip/ -> advance the autoscan. Of course, sometimes you spontaneously develop it on the surface, so good luck.
Logged
Defender
Enlightened
*****
Offline Offline

Gender: Male
Posts: 817



View Profile
Re: Newer UQM version
« Reply #40 on: March 12, 2003, 10:43:45 pm »

your latest installer does not download. im getting a 404 file not found message. just thought youd like to know.

it says:

failed to download uqm-0.1_to_0.21_20030311-content.zip. Reason: HTTP/1.1 404 not found

and also for the voice.zip. same error

just thought id let you know Huh
« Last Edit: March 12, 2003, 11:11:20 pm by DEFIANT » Logged
Striker
Zebranky food
*
Offline Offline

Posts: 29


Frungy!


View Profile WWW
Re: Newer UQM version
« Reply #41 on: March 13, 2003, 03:58:58 pm »

Sorted.

Thanks for letting me know.
Logged
Striker
Zebranky food
*
Offline Offline

Posts: 29


Frungy!


View Profile WWW
Re: Newer UQM version
« Reply #42 on: March 30, 2003, 09:53:35 pm »

30-Mar-2003 build out.

Grab it at: http://www.4u-servers.co.uk/~striker/.

As always, please include the CVS timestamp when reporting bugs.

-Striker
« Last Edit: March 30, 2003, 09:54:16 pm by Striker » Logged
AnonomouSpathi
*Many bubbles*
***
Offline Offline

Posts: 156


Spathi?  What spathi?  You're imagining, hunam.


View Profile
Re: Newer UQM version
« Reply #43 on: April 03, 2003, 12:51:55 pm »

On this latest build, I'm having a problem.  In the mycon-syreen scenario, I get to the part where you need to go tell the mycon about the planet for their deep children, and they respond.  Then nothing.  The mycon don't leave, the syreen don't do anything but repeat the plan, and since I can't get to the surface, I can't get the chmmr and can't win the game.  Is it just an imperfect memory causing this, ie, I forgot to do something I need to do, or is it a bug?
Logged
AnomouSpathi
Guest


Email
Re: Newer UQM version
« Reply #44 on: April 03, 2003, 01:56:01 pm »

Please ignore my above post, as that is not a bug, just player stupidity.  Sorry about that.
Logged
Pages: 1 2 [3] 4 5 ... 8 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!