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Topic: You post the ship, I'll tell you why it sucks. (Read 13186 times)
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Gekko
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Let's strike where it hurts.
Druuge is probably the only ship that won't cause any boring stalemates. One can choose either a defensive or an aggressive playing style for the Druuge and the matches will still be very enjoyable in both cases. The main gun is something which always gives you a smirk when hitting it's target and the requirement for balanced crew sacrificing increases the tensions. It's a ship which can quite often end up winning a match against all odds and doing it with style. There's also something satisfying in flying a big ****ing space railgun.
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Shiver
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Although I suck in SM against most human opponents and therefore any ship (probably) sux when I'm behind the helm I must say that I'm very fond of the Supox Blade. Oh brother...
I really like it because it's so fast in any given category - shooting, accelerating, turning and the only true drawback that I see with it is it's abysmal damage output. Other then that I find no flaws in it's design...and I do like Supox as a species a lot^^
You casual players seem to have this idea in your heads that the Supox Blade is this Jack of All Trades. While other ships do indeed fill such a role, Supox would be more accurately described as a Jack of No Trades. It's not durable, it's not a heavy-hitter and it can't strike over a long distance. There is no amazing trick weapon that half the other ships in the game have to fall back on. Above average speed does not make up for these shortcomings. You know what the Supox Blade does? The Supox Blade shoots sunflower seeds while backpedaling. That's it. That's all it does.
Let's strike where it hurts.
Druuge is probably the only ship that won't cause any boring stalemates. One can choose either a defensive or an aggressive playing style for the Druuge and the matches will still be very enjoyable in both cases. The main gun is something which always gives you a smirk when hitting it's target and the requirement for balanced crew sacrificing increases the tensions. It's a ship which can quite often end up winning a match against all odds and doing it with style. There's also something satisfying in flying a big ****ing space railgun.
Druuge doesn't cause stalemates because its secondary ability kills your own crew. I agree though, it's nice to be able to hurry a game along when you get tired of lobbing projectiles which won't hit their mark thanks to The World's Biggest Blindspot, ancestral enemy of the Druuge. The Crimson Corporation should take that thing to court.
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Draxas
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So please describe, in detail, how the Marauder sucks. I'm curious, seeing as how you acknowledge it (if I recall correctly) as the most powerful ship in the game (of course, everything has its counters, but the Kohr-Ah have the fewest effective ones).
The range is immense, it can lay down tracking minefields, the secondary both abosrbs any incoming damage and dishes out massive pain. Sure it flies and turns fairly slow, but so do most big ships.
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Alen
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I like the Spathi Eluder, Very maneuverable.
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Shiver
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So please describe, in detail, how the Marauder sucks. I'm curious, seeing as how you acknowledge it (if I recall correctly) as the most powerful ship in the game (of course, everything has its counters, but the Kohr-Ah have the fewest effective ones). How does one define "most powerful"? Kohr-Ah typically loses big when it goes head to head with Chmmr, so it's not top dog in that sense. Shofixti, being the cheapest ship, has fewer counters. Thraddash certainly eclipses Kohr-Ah in terms of cost-effectiveness, at least for those of you who are zany enough to play with that horrible little demon. It's true that I once thought Kohr-Ah was the strongest ship in a general sense. I still do. But in a game of counters, the top of the pile is often the bottom of the food chain. Fleets with no Kohr-Ah or Chmmr but many lightweights can and frequently do win at high level play.
The range is immense, it can lay down tracking minefields[...] Minefields which the Utwig can gleefully wade through to charge up their shields and become untouchable. It's like Bowser giving Mario an invincibility star. It's also littering.
Does the ship still smell like roses to you? Here's another fault: Kohr-Ah's AI script. It's abysmal. The Awesome Cyborg is apparently not awesome enough to pilot one of those. I would go so far as to say Kohr-Ah's AI script is a perfect demonstration of what not to do with the ship. The story game Marauder is essentially a Dreadnought with a weaker, slower forward weapon. And while the Dreadnought's secondary ability throws two of its crewmen out the airlock, misuse of FRIED conveniently empties the ship's battery for you.
I like the Spathi Eluder, Very maneuverable.
And with Very Bad weapons to carry day the day!
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Draxas
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I'm going to have to second Zeep. Your tear-down of the Marauder seems to be "Utwig can absorb the mines, and the AI sucks." It doesn't even look like you tried with the Eluder. We expect better from our resident fountain of vitriol!
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Shiver
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Oh stop the frickin' whining about my Spathi response. Low-effort claims deserve low-effort responses. It certainly isn't the first time I've dismissed someone's challenge in this thread.
Draxas & Zeep-Eeep: My first paragraph related to Kohr-Ah is an honest answer that I would give outside of a gimmick topic like this. It's not hyperbole. Those of you who don't play PvP might not realize that 30-point ships don't reign supreme. The truth is that Kohr-Ah or Chmmr need to either win a mirror match by a comfortable margin or beat more than one ship in a row to earn their weight in points, and that isn't very reliable at high level play. Kohr-Ah is not rank 1 of 25. 12 of 25 or thereabout is closer to the truth. I'm saving material in case someone else brings up Kohr-Ah again.
And another thing -- not every ship has a terrible AI. At least one ship's AI plays better than 95% of players and I think you all know which one that is!
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Spurk
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Off hand, I have no clue which ship the AI plays better than a human. The Druuge for sharpshooting accuracy? But the AI will burn Druuge crew like there's no tomorrow. The Yehat for better shield battery usage? The AI won't raise the shield sometimes. The Ilwrath because the AI actually knows where the ship is? That doesn't make the Ilwrath a good ship.
Not sure.
As for the ship I pick? Um, the Broodhome? But I know its weaknesses. Slow (though at least it doesn't have to fight getting caught in the planet's gravity well like it did in SC1), poor battery recharge, and half the time the DOGIs are either useless or an actual hindrance. Still they can tear apart a Druuge and ruin an Utwig's day.
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Shiver
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As for the ship I pick? Um, the Broodhome? But I know its weaknesses. Your enthusiasm is astounding.
Slow (though at least it doesn't have to fight getting caught in the planet's gravity well like it did in SC1) The Broodhome is not slow. "Slow" doesn't say it. The Broodhome is an obese sea turtle. The planet--which we in #uqm-arena often refer to as "Chenjesu's other counter"--is always a major threat to obese sea turtles, even with SC2's larger arena.
Still they can tear apart a Druuge and ruin an Utwig's day. Chenjesu is more expensive than either of those. It has to pull off a multiple-ship killing spree to pull its weight. Unlike with Kohr-Ah or Chmmr, this virtually never happens. Those rare instances of success can be attributed to the fact that most players have no practice at dealing with the thing at all. The Chenjesu Broodhome is irrelevant to the competitive melee scene.
one-ship-per-poster rule Yeah, exactly.
It may not be the most fun ship, but since you've obviously taken cost-effectiveness into high regard, I'd guess that your "1 out of 25" is probably the Androsynth Blazer (or Guardian). I have no favorite. #1 of 25 is a banned ship.
Off hand, I have no clue which ship the AI plays better than a human. Umgah. Umgah has one of the better AI scripts to be sure, but that's not it.
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Draxas
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It's the Arilou, of course, where Fred and Paul admitted that they purposely had to make the AI stupid in order for it to be beatable. Then again, the AI flies Slylandro far better than most players as well, at least when it's not trying to infinitely chase an Eluder anyway.
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Shiver
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It's the Arilou, of course, where Fred and Paul admitted that they purposely had to make the AI stupid in order for it to be beatable. Then again, the AI flies Slylandro far better than most players as well, at least when it's not trying to infinitely chase an Eluder anyway.
Was thinking super melee Slylandro, distinct from the dumbed-down campaign variation. Arilou not so much. Arilou does that thing where it runs directly into the spot your projectiles spawn from. If you fire while it's there, that's a guaranteed hit. Slylandro AI does have a defect or two of this nature, but nothing as debilitating as that.
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