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Topic: You post the ship, I'll tell you why it sucks. (Read 13173 times)
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onpon4
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Granted I haven't played PvP, but I've found the Broodhome to be surprisingly powerful against an array of ships. Against little stuff the frag effect of the crystal shard is a pretty effective deterrant, and when it fires and turns it is very tough to get close without getting smacked a few times with frag. Against a Marauder I've found it to be more than capable of defeating one, while taking only moderate damage. The full shard not only does 50% more damage than the spinning blades, but it can actually absorb one or two and still slam home for a full 6 points of damage, or if the Marauder isn't totally lined up you can still score 4 points releaseing frag right next to it (that long body is susceptible to more than one frag hit). Up close it will simply over power a Marauder.
Against a Mauler this is one of the best ships to choose. DOGI's will bug the heck out of it while you come in from the opposite direction, because its turn rate sucks when it starts to turn toward you the DOGI's come in and sap its energy, or force it to go on a random shooting spree to hurl itself backward to escape them. Either way it still looses a lot of energy. Against the Jugger it's a similair situation.
- The AI is quite stupid with the Marauder. Rather than taking a long-range defensive strategy (which the Marauder is well-suited for), kind of like the Earthling Cruiser, it instead behaves like a dreadnought, chasing down its opponent and shooting. This is very exploitable.
- A human player can use the recoil on the cannon on the Druuge Mauler to stay away from the shards while shooting at the Chenjesu. The game ultimately belongs to the Chenjesu, but with significant casualties.
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onpon4
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While that is true the Broodhome is also well suited for long range engagements. Even if somehow victorious the Marauder would still be seriously hurt.
1. The Kohr-Ah blades stay in the arena, while the Chenjesu shards simply explode. This gives Kohr-Ah a MAJOR tactical advantage over the Chenjesu, especially in long range combat. The Chenjesu would actually have more of an advantage if it was closer, because it would be able to more easily land its shots. 2. The Kohr-Ah Marauder is significantly faster and less tubby than the Chenjesu Broodhome
While it might be able to get away from the shard frag it still has to contend with fast moving DOGI's. It can use recoil to get away from them, but that sucks up valuable juice hitting nothing. One possible strategy is sit out of range and force it to deal with DOGI's, then while it is turned towards them (or shoots to get away from them) bomb it from long range with shards. It will bleed to death fairly quickly if done successfully. Once it is moving backward from recoil it becomes fairly easy to predict where it will end up going.
DOGIs don't move that fast. A couple shots provides plenty of recoil speed to escape the DOGIs. But even if all the energy is drained, you forget that the Druuge Mauler is NOT required to sacrifice crew at that moment. It would be a far better idea to first wriggle out of the DOGIs, then turn around, sacrifice a crew, and immediately fire to get away from them. Like I said, this match does belong to the Chenjesu, but the Druuge has some opportunity to inflict significant damage before it's destroyed (assuming, of course, it has a reasonable amount of crew remaining).
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onpon4
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Yes, via a gravity whip.
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Pages: 1 ... 3 4 [5]
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