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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: A campaign for a new Star Control  (Read 8920 times)
Data
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Re: A campaign for a new Star Control
« Reply #15 on: December 07, 2009, 07:51:49 pm »

I added it to that page already, might as well put it here:
Galactic Civlizations 2.
Now stop me if this sounds familiar: One clan of an evil race, black clan at that, decides that the only way to deal with conquered aliens is through mass xenocide, while the other see enslavement as the ultimate solution. The other one is called Korath. Need I go on? Oh, there're also Precursor in the game, and an alliance against the Drengin (that evil race from which Korath seceded)....
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Re: A campaign for a new Star Control
« Reply #16 on: December 07, 2009, 08:04:24 pm »

Didn't UQM recently get ported to the iPhone? Tracking the number of downloads at the app store could easily provide an irrefutable, quantitative basis for how popular SC2 is. If that's not a good metric for gauging the success of a sequel, I don't know what is.

As for games inspired by SC, a name that kept popping up in those discussions is Mass Effect. From what I understand, that was quite successful, and may have drawn some of its content a little too close to the source, depending on who you ask.

Mass effect is a lot of what a star control sequel should be. Its story is even better, making you care about the other people on your ship etc was a feeling I never had in SC, where some races weren't really fleshed out enough to make me care for them (Chmmr and Supox)
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Re: A campaign for a new Star Control
« Reply #17 on: December 07, 2009, 08:23:22 pm »

Mass effect is a lot of what a star control sequel should be. Its story is even better,

Now that's just ridiculous. Do you really have to play the contrarian all the time?
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oddSTAR
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Re: A campaign for a new Star Control
« Reply #18 on: December 07, 2009, 08:26:10 pm »

Well, I think it's worth bringing some attention to how many other games from the early 90's have been ported to so many different platforms...not many, I think.  That's not a small effort and the fact that so many people would put so much work into it speaks volumes about the popularity of this title.

In additional, creating an entire (and largely consistent) mythology for a game is not a small undertaking, and few have been so well done as the Star Control universe.  What that means in terms of development is that a lot of the groundwork is already there for a successful franchise.  I think we all agree from the game that there are some clear directions that a sequel could and should take to continue the story (e.g. Orz origins, ominous Melnorme and Arilou plans, Rainbow Worlds and fate of the Precursors, etc), which makes it much simpler than coming up with something from scratch and saves lots of time and money up front.  TFB certainly knows the story and had these things in mind when they presented it, so surely they could jump right into the coding and development pretty quickly if offered the chance.

As much as we are abused by sequels  that should never have been done in various media, how often do you have a dedicated and sizeable audience begging for one for 15 years???

On a slightly different note, I wonder if there's any angle to be leveraged with Activision by including some fan-generated content to reduce project cost?  I don't really know what I'm talking about here from a business POV, but there sure has been a lot of quality content created by fans so far in terms of music and graphics and such which would be awesome to have incorporated somehow.  I seem to think contests like that are a great way of publicizing a product, too.  Has that been done in any kind of major release of a game and do you think it might result in any additional attention to the project?  I realize that may be a non-starter according to traditional business models, but I thought I'd throw it out there...we're brainstorming, right?
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Re: A campaign for a new Star Control
« Reply #19 on: December 07, 2009, 08:40:31 pm »

Mass effect is a lot of what a star control sequel should be. Its story is even better,

Now that's just ridiculous. Do you really have to play the contrarian all the time?

Do you really have to take up such an attitude against everyone whom you disagree with?
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Re: A campaign for a new Star Control
« Reply #20 on: December 07, 2009, 09:05:11 pm »

Let's stay on topic.
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Re: A campaign for a new Star Control
« Reply #21 on: December 07, 2009, 09:43:28 pm »

Is there any way of tallying downloads of the Wii port? That'd help with the same thing.
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Re: A campaign for a new Star Control
« Reply #22 on: December 07, 2009, 09:54:39 pm »

Is there any way of tallying downloads of the Wii port? That'd help with the same thing.

Except that running homebrew software on a Wii is technically outside of the TOS agreement, so I don't think that's such a great argument.
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Re: A campaign for a new Star Control
« Reply #23 on: December 07, 2009, 10:13:34 pm »

Is there any way of tallying downloads of the Wii port? That'd help with the same thing.

Except that running homebrew software on a Wii is technically outside of the TOS agreement, so I don't think that's such a great argument.

Yeah, but that's mostly because of the backup loaders and usb loaders.
What would help is an VC rerelease of SC1 and 2. Or something along those lines.
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Re: A campaign for a new Star Control
« Reply #24 on: December 08, 2009, 02:22:57 am »

A VC download of SC2 couldn't happen, they don't do 3DO and it doesn't have enough good games for them ever to bother.  For awhile I hoped the Genesis version of SC1 would make it to the virtual console and that would spark some interest in Star Control, but it seems the copyright to that is a big tangled mess.
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Re: A campaign for a new Star Control
« Reply #25 on: December 08, 2009, 03:08:52 am »

For awhile I hoped the Genesis version of SC1 would make it to the virtual console and that would spark some interest in Star Control, but it seems the copyright to that is a big tangled mess.

I'm not sure if it would ever appear on Virtual Console.  The Genesis version of Star Control along with Accolade's other Genesis ports were unlicensed.  I'm not sure if Nintendo would let it appear on VC.  The Genesis version is slower and choppier then the PC version:
Quote
Comments by Fred Ford: We occasionally enjoyed a strategy game with crazy modifications to ships. There's nothing quite like a super-fast VUX that can turn on a dime. Of course, relics on every star make for very unbalanced and unpredictable games. So it didn't make sense for this to be an obvious option and thus we added it in as a cheat. I feel a little guilty that so many people like the Genesis version of SC1, because after we had completed essentially a bare bones port of the PC version in three months Accolade just wanted to publish the game. We wanted to optimize it for the Genesis to make it run at speed and add more console-like features. Sigh.
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Re: A campaign for a new Star Control
« Reply #26 on: December 08, 2009, 06:07:01 pm »

Except that running homebrew software on a Wii is technically outside of the TOS agreement, so I don't think that's such a great argument.

Does that mater though? If we can say "look how many people actually downloaded the port to their Wii from this website", will Activision care whether these enthusiasts are breaking a Nintendo TOS or not?
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Re: A campaign for a new Star Control
« Reply #27 on: December 08, 2009, 07:51:08 pm »

It could carry more weight in fact, judging from Eth's comments on the release on the SCDB the process of making it work is a little more complicated than simply browsing the store and going "Eh, that looks fun" (DAMN YOU PROTOTHEA). The fact that people are fiddling with their Wiis in a number of silly ways, buying SD cards and readers for their PC, THEN downloading the specially-made Wii port onto the card and THEN plugging it into their console, undeterred by such things as terms of service, instead of just downloading the nearest available equivalent from the normal store, should speak volumes. Just because something's illegal, doesn't mean the motivations behind it shouldn't be examined.
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Re: A campaign for a new Star Control
« Reply #28 on: December 08, 2009, 11:53:55 pm »

On the flip side of that coin, it also illustrates that SC fans are prone to using their equipment in ways that are not strictly legal. That's not the best impression to give the corporate overlords when you think about it; it's just a quick hop, skip, and jump in logic to determine that SC fans would be keen on pirating their software, too.
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Re: A campaign for a new Star Control
« Reply #29 on: December 10, 2009, 06:31:02 pm »

On the flip side of that coin, it also illustrates that SC fans are prone to using their equipment in ways that are not strictly legal. That's not the best impression to give the corporate overlords when you think about it; it's just a quick hop, skip, and jump in logic to determine that SC fans would be keen on pirating their software, too.

I don't think that holds water. That someone is ready to bypass a TOS in order to play something that isn't commercially available on their platform doesn't necessarily mean that they'd do if it there was a legit way of getting them
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