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Topic: A campaign for a new Star Control (Read 8910 times)
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Tiberian
*Smell* controller
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I remember a year or two back in a Finnish gaming magazine "Pelit" there was a several pages long article about SC2. If my memory doesn't fail me, it started with the words: "When the best games of all time gather up, a strong candidate for a spokesman is Star Control 2."
There have also been several "best games of all time" lists online and SC2 has always been lurking there.
I'll also try to finish the first chapter of Groombridge Log before summer, so maybe that will count as something.
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Tiberian
*Smell* controller
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Now I remember that article too, but that wasn't the one I was thinking about.
It could also have been some kind of a collection article of all-time best games.
the more the merrier
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Shiver
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I don't suppose TFB's unannounced game tests the water for this in some way?
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Angelfish
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I don't think that we're the ones to show Activision that such a sequel would be profitable. TFB are the ones that should do it. They should make a proof of concept over a few weekends that is so convincing that Activision can only say "Woow, let's make this!"
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meep-eep
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I don't think that TFB conveying their vision to Activision is the problem. And they don't need to demonstrate their skills either — Activision has enough experience with TFB.
To make the case to Activision, the arguments which I named in the posting which started this thread, would be of help. And whoever presents them to Activision, we, as a "crowd" are best suited to gather the evidence.
It's also a chance for those who wanted to contribute to Star Control in some way, but can't code, or draw, or compose, or just don't have much time, to chip in.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Angelfish
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I don't think that TFB conveying their vision to Activision is the problem. And they don't need to demonstrate their skills either — Activision has enough experience with TFB.
To make the case to Activision, the arguments which I named in the posting which started this thread, would be of help. And whoever presents them to Activision, we, as a "crowd" are best suited to gather the evidence.
It's also a chance for those who wanted to contribute to Star Control in some way, but can't code, or draw, or compose, or just don't have much time, to chip in.
I think the guys at activision have a perfect understanding of the arguments which you posted. They know what will be succesful and what won't. That's why they are still around these days. Surely, we can point it out again, but they're bound to disagree. You can be sure they've studied such a thing, it's their job.
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Draxas
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Didn't UQM recently get ported to the iPhone? Tracking the number of downloads at the app store could easily provide an irrefutable, quantitative basis for how popular SC2 is. If that's not a good metric for gauging the success of a sequel, I don't know what is.
As for games inspired by SC, a name that kept popping up in those discussions is Mass Effect. From what I understand, that was quite successful, and may have drawn some of its content a little too close to the source, depending on who you ask.
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