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Author Topic: The Life and Death of a Pkunk OOC  (Read 6285 times)
CelticMinstrel
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Re: The Life and Death of a Pkunk OOC
« Reply #30 on: December 01, 2009, 03:57:35 am »

Yeah, even if you do a Game Maker version, I won't be able to play it.
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Alvarin
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Re: The Life and Death of a Pkunk OOC
« Reply #31 on: December 01, 2009, 07:58:17 am »

Yeah, even if you do a Game Maker version, I won't be able to play it.
Why? Doesn't WINE cover them?
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CelticMinstrel
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Re: The Life and Death of a Pkunk OOC
« Reply #32 on: December 01, 2009, 02:03:39 pm »

Not if it uses DirectX, due to (I think) a bug in Apple's X11. Apart from that... I've no idea.

Still... I wouldn't like it if there was just a Game Maker version. What's wrong with the web-based version?
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Lukipela
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Re: The Life and Death of a Pkunk OOC
« Reply #33 on: December 06, 2009, 07:27:02 pm »

Hmm, looks like I don't understand game making programs very well. I'm currently discussing the art with an artist, but once that is done I see no problem with letting RTyp06 have a go at the material and making a html version as well. But I do want a version that isn't restricted to just windows, so there will definitely be a HTML version. Or is Python cross platform?

Anyway, after Christmas I'll kick this off one way or another. This is going to be fun.
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Alvarin
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Re: The Life and Death of a Pkunk OOC
« Reply #34 on: December 06, 2009, 08:10:56 pm »

With some work with emulators everything is cross-platform , but web-based would be easiest to implement and access .
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Death 999
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Re: The Life and Death of a Pkunk OOC
« Reply #35 on: December 07, 2009, 04:38:28 pm »

There is python for Unix-likes including Mac. So long as Windows has it as well, it's nigh-universal. I suspect, though, that it isn't bundled with Windows.
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CelticMinstrel
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Re: The Life and Death of a Pkunk OOC
« Reply #36 on: December 08, 2009, 03:08:03 am »

Python is cross-platform, yes, but my proposal was basically making something like a text adventure game, except simpler. If there's art, the HTML version may be better.

I could do something better with Python, but I'd have to delve into Python GUI libraries for that, and it would take longer.
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RTyp06
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Re: The Life and Death of a Pkunk OOC
« Reply #37 on: December 08, 2009, 03:40:28 am »

This will indeed be fun! I think I'll start looking around for a pkunk like font.
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Lukipela
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Re: The Life and Death of a Pkunk OOC
« Reply #38 on: December 11, 2009, 07:45:03 pm »

This will indeed be fun! I think I'll start looking around for a pkunk like font.

Yeah, this will be quite a lot of fun I think.
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Lukipela
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Re: The Life and Death of a Pkunk OOC
« Reply #39 on: December 16, 2009, 08:07:18 pm »

This will indeed be fun! I think I'll start looking around for a pkunk like font.

http://seijin.ath.cx/uqm_text/
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ziper1221
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Re: The Life and Death of a Pkunk OOC
« Reply #40 on: December 16, 2009, 08:26:30 pm »

Is that text directly from the game code?
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Lukipela
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Re: The Life and Death of a Pkunk OOC
« Reply #41 on: December 16, 2009, 09:09:28 pm »

Is that text directly from the game code?


Yuo'd have to ask the creator, Sage, over at SCDB about that.
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