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Topic: Check out my UQM save game editor (Read 27856 times)
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Alvarin
Enlightened
Online
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Posts: 799
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Just a thought - have you implemented in the code to check amount of fuel and crew is not beyond modules capacity? If you're doing an editor already, do you plan on adding items and battlegroup options ?
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Zapotec
Zebranky food
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Posts: 2
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Your server seems to be down. Perhaps you could upload it to Mediafire or something similar?
I obtained the first revision of this from Rapidshare (the link was in Google's cache), and it looks pretty nice.
Edit: Thanks a bunch! Appreciate it .
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« Last Edit: December 28, 2009, 09:58:55 am by Zapotec »
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Zapotec
Zebranky food
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Posts: 2
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It's honestly very impressive; it is ridiculously detailed, and what I've tried out works perfectly. Thanks for taking the time to release it for us to enjoy.
Good luck on figuring out credits and items.
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DrillDaddy01
Zebranky food
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Posts: 8
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It dosen't work on the HD version.
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onpon4
Enlightened
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Posts: 709
Sharing is good.
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Judging by the date, this would have been for 0.6.2, an old version of UQM. I don't know specifically if the save game format changed, but I do know quite a few things like that changed, so it wouldn't surprise me if that's the problem.
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oldlaptop
*Smell* controller
Offline
Posts: 337
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Several fairly big changes have happened in uqm-hd savegames. Even if this works with 0.7, it won't work with the HD mod.
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Dabir
*Smell* controller
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Posts: 291
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Wouldn't it be possible to retain the ability to load from old save formats, but remove the ability to save to any but the latest?
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Pages: [1] 2
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