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Topic: Help with animation in UQM (Read 1832 times)
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Cedric6014
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Can someone give me a clue as to how the animation works. I'm trying to get the shofixti to blink it's other eye. I've added three new .pngs to the shofixt.ani file, but this doesnt seem to have an effect. What other file assists in running the animation sequences for the comm screens?
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Novus
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Fot or not?
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How the frames in the .ani file are used is defined in the source code (sc2/src/uqm/comm/<race>/<race>.c in current SVN). These declarations indicate which animation frames to use in which context.
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Cedric6014
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Thanks Novus, we now have a fully winkin' blinkin' Shofixti
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