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Author Topic: Star Control: Behind Enemy Lines v1.1  (Read 18802 times)
Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #30 on: February 19, 2010, 05:56:54 pm »

I have a little suggestion for the next installment of BEL, if it will be - intelligence briefing.
I am absolutely positive that Alliance intelligence has the layout of the Intruder, why weren't trhe operatives informed ?
Definately the position and amount of crew is unknown, but the rooms should be the same.
This way the tactics and doors positions could be discussed early in a game and the mission itself would be much more straightforward.
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #31 on: February 19, 2010, 06:03:52 pm »

I have a little suggestion for the next installment of BEL, if it will be - intelligence briefing.
I am absolutely positive that Alliance intelligence has the layout of the Intruder, why weren't trhe operatives informed ?
Definately the position and amount of crew is unknown, but the rooms should be the same.
This way the tactics and doors positions could be discussed early in a game and the mission itself would be much more straightforward.

This is a good point. Perhaps this Intruder is specially modified to transport a prisoner? Or maybe early Intruders vary compared to those produced later on in the war, at least internally. We know the Spathi upgraded their ship from a Discriminator class to Eluder class. Perhaps similar internal changes have been performed on the Intruder.

The out of game reason is that it'd spoil certain surprises that will appear later on though. But I'll keep this in mind for later missions.
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Draxas
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #32 on: February 19, 2010, 09:02:44 pm »

I suppose you could do something vague and slightly spoilerish akin to the paper starmap that came with SC2. But really, most of the time it's just more fun to let the players explore for themselves.

In a timed mission like this one, however... Still, I think it's fair not to provide a map.
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Lukipela
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Recruiting ho!
« Reply #33 on: February 23, 2010, 08:27:47 pm »

So we're looking for a fourth now that Son has ducked out. Are YOU up for the challenge?
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #34 on: February 23, 2010, 11:06:38 pm »

I think I could temporarilly take his place, if it is allright with everybody.
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #35 on: February 24, 2010, 06:12:15 pm »

That depends on what you mean with temporary. If you mean "temporary, until Son returns" then you don't have to abdicate the game to him. He hadn't even started, so the spot is yours if you want it.

If you mean "temporary, I'll play for a week or two" then I'm a bit more worried. That'd leave us having to find a new player shortly again.
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #36 on: February 24, 2010, 07:01:24 pm »

I meant the first option.
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #37 on: February 24, 2010, 07:23:44 pm »

I meant the first option.

In that case, welcome aboard soldier! The human female is all yours.
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #38 on: February 25, 2010, 11:03:03 pm »

Could you add like a no-detail mini-map of the Intruder with our very rough location? I think the team at least knows where they infiltrated from and to what direction...
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meep-eep
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #39 on: March 06, 2010, 11:59:17 am »


Wait... what? Is that a VUX-human hybrid? Was Zarla involved?
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“When Juffo-Wup is complete
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when the Creators return
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #40 on: March 06, 2010, 12:24:45 pm »

Could you add like a no-detail mini-map of the Intruder with our very rough location? I think the team at least knows where they infiltrated from and to what direction...

This is a brilliant idea and is done, as you noticed. Sorry for not replying earlier, things have been a bit busy around here.

Meep: That's a very PG-13 way of looking at that picture. I think Zarla might have a very different interpretation Wink
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Angelfish
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #41 on: March 06, 2010, 08:30:36 pm »

One improvement that Dragon Age: Origins made over its spiritual predecessor Neverwinter Nights is the party inventory.. perhaps a good idea to include one in the next run? Saves a lot of bookkeeping, and in combat you can still deduct AP for equipping stuff or using stuff from the shared inventory Wink.
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #42 on: March 06, 2010, 09:22:17 pm »

That's an itneresting idea. I was working on a better inventory when I decided to just go ahead and launch this since it had been a year already. Thanks for the idea!
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #43 on: March 13, 2010, 10:50:18 am »

As you may have noticed, I'm sort of trying to add some more action that "Open door, kill enemies" to the game at hand. there's still plenty of evildoers to slay of course, but there's plenty of other stuff as well. Is this a good or a bad thing? Would you prefer more of a Xcom tactical game with just shooting, or maybe even less shooting and more "adventure game puzzles"?
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Dabir
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #44 on: March 13, 2010, 02:05:53 pm »

Uploading the full-size graphics has been difficult recently as photobucket have hidden their upload button, but as soon as I get home I'll start hunting.
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