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Topic: Star Control: Behind Enemy Lines v1.1 (Read 14246 times)
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Alvarin
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I would prefer less shooting and more exploring and figuring things out.
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Angelfish
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Oh, and less cheating! We're inside a foreign ship, there's no god to ask what will happen when we shoot the limpets or the walls . If it's not provided then there was no intelligence on that beforehand. So we need to try to find out!
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Alvarin
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Here's a cheat for you - we return to the shuttle, suit up in EVA suits and use my shotgun to punch holes in the ship. Ship decompresses, all crew dies. Chenjesu don't breathe, we're prepared. Game over. Victory.
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Angelfish
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You don't need to be shakespeare . It was just a suggestion.. perhaps making some dramatic plot evolve during the course of this game, like for example is the case in mass effect .
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Draxas
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I think a balance of exploration and combat is best. However, if you do add puzzles, make sure we don't wind up in Resident Evil territory (weird, out of place, ridiculously complex, and lacking hints). For example, while puzzle rooms might be (somewhat) appropriate for defending temple rooms in the previous mission in the Ilwrath temple (though Ilwrath don't strike me as the puzzley type), they really have no place on board a prison ship.
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Alvarin
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Why not? here's a very simple example - you find a note saying Umgah scientist borrowed some part you need. Then you find lockers marked "ROX", "G'tulko" , "Moolah". Each one with different locks. Which one would you pursue? I think this could happen on a ship.
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Dabir
*Smell* controller
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Now uploading full-size console pic, plus Spathi. Protip: check out the sceen on the right.
EDIT: Er, on second thoughts, just check out the screen on the right on the map, all the props for this level are in one file and I don't feel like chopping it up.
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« Last Edit: March 16, 2010, 10:44:11 pm by Dabir »
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Alvarin
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throwing
« Reply #56 on: April 06, 2010, 10:10:05 pm » |
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Yeah, throwing distances are kind of small... I estimate a grid square to be 1.5 meters, so the mighty Shofixti can throw a regular 400 grams grenade to only like 6 meters... Right...
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Draxas
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throwing
« Reply #58 on: April 07, 2010, 05:13:25 pm » |
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Low celings?
It's a game balance issue. Do you really want to be able to (and have the enemies also) throw grenades the entire length of the ship?
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