The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 06, 2024, 02:38:17 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  Star Control: Behind Enemy Lines v1.1
« previous next »
Pages: 1 [2] 3 4 ... 7 Print
Author Topic: Star Control: Behind Enemy Lines v1.1  (Read 18787 times)
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #15 on: February 07, 2010, 07:10:26 am »

But he has a life of his own and is quite busy.


Pffft!
Logged

Play online melee here! http://irc.uqm.stack.nl/
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #16 on: February 07, 2010, 09:09:41 am »

I'm usually a fairly agressive player, so if you could pass a shofixti with an offensive upgrade to me, that'd be swell Smiley.

Shofixti it is. Since that leaves human and Arilou, Koosemoose is now our Arilou. Please let me know what your upgrade is Koosemoose!

So only human left to go.
Logged

What's up doc?
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #17 on: February 07, 2010, 10:10:12 am »

For Arilou and Shofixti players, note that your weapons have had a slight redesign. They now have a maximum range of 10 squares and the clip size is 12 bullets instead of 25.
Logged

What's up doc?
SuddenDeath
Frungy champion
**
Offline Offline

Gender: Male
Posts: 96


from Sunstrike's image pack


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #18 on: February 07, 2010, 12:16:42 pm »

However, our current designs for the Chenjesu will feature them only as NPCs, sorry to anyone who wanted to play as a crystalline pacifist in a combat strategy game. Wink

Hmm, pacifist? They do fight in space, so that shouldn't stop them from doing the same on the ground.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #19 on: February 07, 2010, 12:41:23 pm »

Hmm, pacifist? They do fight in space, so that shouldn't stop them from doing the same on the ground.

Pushing buttons in a spaceship is pretty different from being down here on the floor, among the blood and death, among the smoke of gunpowder and the cries of the wounded.

Besides, they're huge and slow. At best they could be shields.
Logged

What's up doc?
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #20 on: February 07, 2010, 01:56:05 pm »

Okay, since no one else has volunteered and the three day barrier is bust, Son is now our human. What upgrade would you like Son?

I'll launch the adventure this evening, so in 6 hours or so so you can get an idea of what is waiting. once we've got the upgrades and names straightened out, we're good to go.
« Last Edit: February 07, 2010, 01:59:35 pm by Lukipela » Logged

What's up doc?
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #21 on: February 07, 2010, 08:37:31 pm »

As there is a time limit in this mission, a slight clarification. Turns are counted when you are in combat, ie when you have to use MOV and so forth. The time between combat is counted as just a single turn, as you're quick fellows running wildly around.
Logged

What's up doc?
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #22 on: February 08, 2010, 12:06:20 am »

Hmm, looks like I'm left with choosing a name for my shofixti.
"Wajangtoey" it is then Smiley. He featured as a weapons officer in a fanfic I wrote 11 years ago (Return of the Builders)
Logged
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #23 on: February 08, 2010, 01:50:41 am »

Great! Hunam it is! With a defensive upgrade tvm Smiley And make it a human gal (female sprite) for the sake of diversity, if possible.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #24 on: February 08, 2010, 08:22:43 pm »

I'd love to get in on this, this time around, though I don't often post I'm usually stop by here once every day or two, and participating in something such as this I will actually have a good reason to post. I'm not really sure what I want to play, so consider me a floater and give me whatever unit is left over. Though now that I think of it I'd prefer to avoid human female, as I'm a fairly heavy roleplayer, and roleplaying the opposite gender usually gets a bit strange.

Okay KooseMoose, pick your upgrade and we're ready to roll.

I'm going to have to go on an unscheduled trip on Thursday, so I'd like to get us into action before that.
Logged

What's up doc?
Koosemose
Zebranky food
*
Offline Offline

Posts: 31



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #25 on: February 08, 2010, 11:10:10 pm »

I think I'll try out a Defensive upgrade on the Arilou... and it may take me a bit to come up with a name... I'll follow up with that as soon as possible.
Logged
Koosemose
Zebranky food
*
Offline Offline

Posts: 31



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #26 on: February 08, 2010, 11:31:05 pm »

ahh I'll be lazy and use something based on my handle...

Koosaloo sounds good.... Smiley
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #27 on: February 09, 2010, 06:31:05 am »

Excelent. When I come home from work this evening we are go then!
Logged

What's up doc?
Dabir
*Smell* controller
****
Offline Offline

Posts: 291



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #28 on: February 09, 2010, 11:49:12 pm »

As always, properly-proportioned, original-sized versions of nearly everything seen so far in this mission and the last can be found here. GFX will be added as they are encountered.
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #29 on: February 10, 2010, 10:55:51 pm »

As always, properly-proportioned, original-sized versions of nearly everything seen so far in this mission and the last can be found here. GFX will be added as they are encountered.

That M-bot looks incredible Cheesy
Logged
Pages: 1 [2] 3 4 ... 7 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!