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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Star Control: Behind Enemy Lines v1.1
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Author Topic: Star Control: Behind Enemy Lines v1.1  (Read 18698 times)
Draxas
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #75 on: April 17, 2010, 04:39:19 am »

Luki, you didn't specify how many charges are in a Power Baton.
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #76 on: April 19, 2010, 10:18:29 pm »

Luki, you didn't specify how many charges are in a Power Baton.

Whoops, fixed now.

Also, any onlooker interested in the Arilou? speak now or forever hold your peace.
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Zieman
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #77 on: April 19, 2010, 11:36:32 pm »

Also, any onlooker interested in the Arilou? speak now or forever hold your peace.
I could take over the Arilou.
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...and keep it under Lightspeed!!!
Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #78 on: April 20, 2010, 06:40:26 pm »

Great, you're hired! Welcome aboard!
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #79 on: April 23, 2010, 09:59:50 am »

Are we on turn 19? It is really hard to follow with partial movements...
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Angelfish
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #80 on: April 23, 2010, 01:55:53 pm »

perhaps for the next game it's a good idea to introduce a time limit. ie. 2 or 3 days per turn. if you don't do anything, the turn passes and the enemies get their moves :Y
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #81 on: April 23, 2010, 02:09:48 pm »

That might be a problem because of GameMaster's offline demands.
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Draxas
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #82 on: April 23, 2010, 03:59:57 pm »

It also creates the need to make very elaborate contingency plans, eg. "I want to move W W, then wait for the Shofixti to attack. If he kills the opponent, I want to go N and shoot the Spathi, if he doesn't hit at all I want to use Mayhem on his target, if he hits once but doesn't kill it I want to use Psychic Blast...) etc. etc. etc. Now imgine poor Luki trying to make sense of 4 posts written like that. Partial turns may slow the game down some, but it keeps things less confusing in the long run.
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Angelfish
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #83 on: April 23, 2010, 04:38:44 pm »

That might be a problem because of GameMaster's offline demands.

The next turn is always triggered by the game master, so it's his choice.
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Angelfish
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #84 on: April 23, 2010, 04:44:24 pm »

It also creates the need to make very elaborate contingency plans, eg. "I want to move W W, then wait for the Shofixti to attack. If he kills the opponent, I want to go N and shoot the Spathi, if he doesn't hit at all I want to use Mayhem on his target, if he hits once but doesn't kill it I want to use Psychic Blast...) etc. etc. etc. Now imgine poor Luki trying to make sense of 4 posts written like that. Partial turns may slow the game down some, but it keeps things less confusing in the long run.

Ofcourse not. Turns will happen ast they now, but the game master will end the turn after a fixed time. Characters who haven't acted in time will be considered 'idle' for that turn.
Besides, if you play if then else games you're not really roleplaying anymore Wink.
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Draxas
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #85 on: April 24, 2010, 09:12:34 pm »

Besides, if you play if then else games you're not really roleplaying anymore Wink.

That's why this is, first and foremost, a strategy game. Wink
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #86 on: April 28, 2010, 03:57:48 am »

Luki - what are the Admiral stats? Kind of important to know how much it takes, especially with the execution orders.
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Angelfish
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #87 on: April 28, 2010, 05:56:52 pm »

Luki - what are the Admiral stats? Kind of important to know how much it takes, especially with the execution orders.

up up down down left right left right B A start Smiley.
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #88 on: April 28, 2010, 06:20:13 pm »

No update today, we have guests. Admiral stats coming tomorrow.
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Koosemose
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #89 on: May 06, 2010, 04:24:07 am »

Sorry I disappeared for so long with no warning, haven't had internet for a while and didn't have any warning that I was going to lose it and just recently got occasional access back... hope you all found a replacement and that my disappearance didn't cause to many issues...
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