The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 13, 2024, 12:20:52 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  Star Control: Behind Enemy Lines v1.1
« previous next »
Pages: 1 ... 4 5 [6] 7 Print
Author Topic: Star Control: Behind Enemy Lines v1.1  (Read 18819 times)
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #75 on: April 17, 2010, 04:39:19 am »

Luki, you didn't specify how many charges are in a Power Baton.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #76 on: April 19, 2010, 10:18:29 pm »

Luki, you didn't specify how many charges are in a Power Baton.

Whoops, fixed now.

Also, any onlooker interested in the Arilou? speak now or forever hold your peace.
Logged

What's up doc?
Zieman
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 151


Oh, and it burns...


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #77 on: April 19, 2010, 11:36:32 pm »

Also, any onlooker interested in the Arilou? speak now or forever hold your peace.
I could take over the Arilou.
Logged

...and keep it under Lightspeed!!!
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #78 on: April 20, 2010, 06:40:26 pm »

Great, you're hired! Welcome aboard!
Logged

What's up doc?
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 801



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #79 on: April 23, 2010, 09:59:50 am »

Are we on turn 19? It is really hard to follow with partial movements...
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #80 on: April 23, 2010, 01:55:53 pm »

perhaps for the next game it's a good idea to introduce a time limit. ie. 2 or 3 days per turn. if you don't do anything, the turn passes and the enemies get their moves :Y
Logged
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 801



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #81 on: April 23, 2010, 02:09:48 pm »

That might be a problem because of GameMaster's offline demands.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #82 on: April 23, 2010, 03:59:57 pm »

It also creates the need to make very elaborate contingency plans, eg. "I want to move W W, then wait for the Shofixti to attack. If he kills the opponent, I want to go N and shoot the Spathi, if he doesn't hit at all I want to use Mayhem on his target, if he hits once but doesn't kill it I want to use Psychic Blast...) etc. etc. etc. Now imgine poor Luki trying to make sense of 4 posts written like that. Partial turns may slow the game down some, but it keeps things less confusing in the long run.
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #83 on: April 23, 2010, 04:38:44 pm »

That might be a problem because of GameMaster's offline demands.

The next turn is always triggered by the game master, so it's his choice.
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #84 on: April 23, 2010, 04:44:24 pm »

It also creates the need to make very elaborate contingency plans, eg. "I want to move W W, then wait for the Shofixti to attack. If he kills the opponent, I want to go N and shoot the Spathi, if he doesn't hit at all I want to use Mayhem on his target, if he hits once but doesn't kill it I want to use Psychic Blast...) etc. etc. etc. Now imgine poor Luki trying to make sense of 4 posts written like that. Partial turns may slow the game down some, but it keeps things less confusing in the long run.

Ofcourse not. Turns will happen ast they now, but the game master will end the turn after a fixed time. Characters who haven't acted in time will be considered 'idle' for that turn.
Besides, if you play if then else games you're not really roleplaying anymore Wink.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #85 on: April 24, 2010, 09:12:34 pm »

Besides, if you play if then else games you're not really roleplaying anymore Wink.

That's why this is, first and foremost, a strategy game. Wink
Logged
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 801



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #86 on: April 28, 2010, 03:57:48 am »

Luki - what are the Admiral stats? Kind of important to know how much it takes, especially with the execution orders.
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #87 on: April 28, 2010, 05:56:52 pm »

Luki - what are the Admiral stats? Kind of important to know how much it takes, especially with the execution orders.

up up down down left right left right B A start Smiley.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #88 on: April 28, 2010, 06:20:13 pm »

No update today, we have guests. Admiral stats coming tomorrow.
Logged

What's up doc?
Koosemose
Zebranky food
*
Offline Offline

Posts: 31



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #89 on: May 06, 2010, 04:24:07 am »

Sorry I disappeared for so long with no warning, haven't had internet for a while and didn't have any warning that I was going to lose it and just recently got occasional access back... hope you all found a replacement and that my disappearance didn't cause to many issues...
Logged
Pages: 1 ... 4 5 [6] 7 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!