The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 19, 2019, 02:56:35 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  Star Control: Behind Enemy Lines v1.1
« previous next »
Pages: 1 ... 5 6 [7] Print
Author Topic: Star Control: Behind Enemy Lines v1.1  (Read 8629 times)
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #90 on: May 06, 2010, 07:50:16 pm »

Sorry I disappeared for so long with no warning, haven't had internet for a while and didn't have any warning that I was going to lose it and just recently got occasional access back... hope you all found a replacement and that my disappearance didn't cause to many issues...

I'm sorry that whatever your life situation you were in limited your net access so badly. It's generally fine to drop out if you just give advance warning, but even though you couldn't there are of course no hard feelings. Hope you'll enjoy following the rest of the game!
Logged

What's up doc?
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 795



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #91 on: June 03, 2010, 08:50:34 pm »

Luki - a question about Bonecrusher - Can I choose the blunt side to stun instead of  kill?
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #92 on: June 03, 2010, 09:17:32 pm »

Luki - a question about Bonecrusher - Can I choose the blunt side to stun instead of  kill?

Sorry, no. It's too heavy too use like that. Once the blunt side connects, it's pretty likely to crush something.
Logged

What's up doc?
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 795



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #93 on: June 10, 2010, 02:31:36 pm »

Another good question posed by Zieman - does using powers consume AP?
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #94 on: June 10, 2010, 06:59:03 pm »

Is this a trick question or something? Powers consume 1 AP, and always have. We've used them ingame and all I think. Or did I mess something up?
Logged

What's up doc?
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 795



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #95 on: June 10, 2010, 07:02:56 pm »

No, more likely me. The powers used were deployed in free time...
Logged
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 795



View Profile
Re: Star Control: Behind Enemy Lines v1.1
« Reply #96 on: June 21, 2010, 10:46:37 pm »

I really enjoyed the game!
The only one thing I have against it is the mid-battle planning and takebacks. I think strategies can be thought before contact, but then everyone should just act his character.
Logged
Pages: 1 ... 5 6 [7] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!