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Author Topic: SC BEL: Mission 2  (Read 74491 times)
Angelfish
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Re: SC BEL: Mission 2
« Reply #105 on: March 02, 2010, 11:44:14 pm »

So, me and Koose should move away so Drax can fire his big gun Smiley.
N N N E N N
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Koosemose
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Re: SC BEL: Mission 2
« Reply #106 on: March 02, 2010, 11:48:28 pm »

I'm assuming the top picture is the accurate one as to my position, so I Will move back W into the doorway to clear Draxas for a shot.
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Draxas
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Re: SC BEL: Mission 2
« Reply #107 on: March 03, 2010, 05:58:10 am »

Odd. I thought I would be standing on the corpse, but it's fine. I'll take one step (W?) to line up my shots however I have to (if I have to at all), and then fire as many rounds as it takes to eliminate the last foe before he can get to that alarm.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #108 on: March 03, 2010, 06:00:11 am »

@Lukipella - the map is incorrect: M-bot should be 1 step W on top the corpse, Arilou in front of the door and the northmost corpse one step N.

Yay for the bullseyes!
Good luck guys!
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Lukipela
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Re: SC BEL: Mission 2
« Reply #109 on: March 03, 2010, 07:24:37 pm »

Whoop, yeah, dunno why Draxas moved one step there. Sneaky robot has developed a will of it's own. Updating according to instructions...
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Lukipela
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Re: SC BEL: Mission 2
« Reply #110 on: March 03, 2010, 07:44:24 pm »

As Koosaloo steps back into the shadows with a satisfied smile, Drmnmraxas steps up to the plate. His first missile goes wide. It only sends a shower of shrapnel towards the fleeing Ensign. The shrapnel tears its clothing but causes no actual damage. If anything, they motivate him to run faster.

But the second round finds it's target, embedding itself in the Ensigns shoulder before it explodes. It howls in pain as it staggers with half of its shoulder left a gaping crater. If our heroes could smell the interior of the ship through their breathing apparatus, their nostrils would clog up with the foul smell of charred alien flesh.


Map:



Turn 3


Draxas scores one hit on his first shot. Ensign succeeds on first parry. Draxas fires again and scores two bullseyes. Ensign is now at 1 HP. Koosaloo, you're the only one with movement left. Do you want to do something or do we move on to turn 4?
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Draxas
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Re: SC BEL: Mission 2
« Reply #111 on: March 03, 2010, 08:47:15 pm »

How disappointing. If you do decide to move northward, try to stay out of my line of fire. I hope we can finish this guy off next turn, or we might be in some serious trouble.
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Koosemose
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Re: SC BEL: Mission 2
« Reply #112 on: March 03, 2010, 10:09:54 pm »

My odd movement number always throws me off on rather or not I'll consume AP or not....

E, Fire N if I still have an AP, else just stand there for next turn

Next Turn, If VUX is still in line of fire: Fire N, and MOV W, else I'll just wait to see what things look like.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #113 on: March 04, 2010, 07:28:48 pm »

The Ensign continues dragging himself forward towards the alarm. Looking fearfully behind himself, he staggers into cover to prepare for another rush.

Map:



Room:



Turn 4

OOC:

Koosemoose, your weapon range is only ten squares, so you can't shot. So I left you were you were, hope that's okay. Regarding movement, it works like this. 1 AP is 2 MOV for you, so if you fire, you only have 1 MOV after that. But you're halfway point is rounded up. So if you move first, you can move two steps and then fire once.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #114 on: March 04, 2010, 07:48:45 pm »

I can't catch him before he reaches the alarm, but I'll move towards him anyway in case he keeps hiding:
W N N N N N.
« Last Edit: March 05, 2010, 05:46:44 pm by Angelfish » Logged
Alvarin
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Re: SC BEL: Mission 2
« Reply #115 on: March 04, 2010, 08:37:58 pm »

Glancing to her left, where the green blood trail ends at quivering VUX, covered behind a limpet, at ecstatic Shofixty, full speed after him and detached Mrnmhrm readying another shot, Sonny realized there is actually nothing productive she can do, so to avoid loosing time later, she looks down at the ex-VUX to see what poor bastard was carrying.
E, loot corpse.


EDIT:
And thanks for the mini-map! I assume full map and mini-map are at the same orientation?
« Last Edit: March 04, 2010, 08:41:37 pm by Alvarin » Logged
Koosemose
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Re: SC BEL: Mission 2
« Reply #116 on: March 04, 2010, 10:55:04 pm »

Certain that his allies can take care of the poor , disturbed VUX, Koosaloo watches the human, marveling at it's perfection, and ponders how it and the rest of humanity will progress in times to come.

OOC:
Little I can do at this moment, so passing the turn, and doing slightly creepy Arilou things Cheesy
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Draxas
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Re: SC BEL: Mission 2
« Reply #117 on: March 05, 2010, 06:37:51 am »

Angelfish, best not to move E at the end, since then I might hit you by accident. Just head farther N instead, since if he stops to fire, he's not going for the alarm anymore.

I'm going to head E, and (if Angelfish is out of the way), fire once at the VUX. We'll see what that accomplishes before I fire again (or do something else).
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Angelfish
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Re: SC BEL: Mission 2
« Reply #118 on: March 05, 2010, 08:18:40 am »

Does that mean your minirocket tube can arc over the limpets? Smiley
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Draxas
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Re: SC BEL: Mission 2
« Reply #119 on: March 05, 2010, 04:03:13 pm »

Quote
Luki, could you describe the properties of those limpets? Specifically, how they would react to being pierced by an explosive. I have a dastardly plan.

Limpets aren't large enough to block your vision, but large enough to provide substantial cover. I hadn't considered that you might want to break them. But okay, sure. You can pierce a limpet by scoring two hits on it with a physical weapon (no psychic powers). When this happens, the floor space it occupied and every adjacent tile becomes "Sticky". This means that moving one such tile consumes two AP, just liek moving through smoke. Any unit present on a tile that turns sticky is buried in goo and becomes immobile for one turn.

As the M:bot can elect to fire through enemy players at wil, unlike other units, I suppose it can fire past limpets as well with it's superior aiming system.

Yes. Suffice to say if my first shot misses, I'll probably try to break the limpet it's hiding next to instead of firing directly with my second.
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