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Topic: SC BEL: Mission 2 (Read 106398 times)
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Alvarin
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Points taken and agreed. Possible engine room way it is then, unless our blood thirsty mate insists. Oh, and I understand weird grenade is at my posession or someone wants it?
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Angelfish
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So you want to leave behind possible valuable intel in those offices as to where the admiral is held, and leave behind those VUX that could be lurking in those offices, that'll find their colleagues in the limpet bay missing when they go for a bathroom break? It might mean an alarm we can do nothing about because we're fighting elsewhere.
Very well, you know the gods better than I do. Let's go to that supposed engine room then. I'll hide the bodies in the room which we came in.
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Angelfish
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Ouch.. Seems that I killed this topique. Anyway, I have now taken the stuff that was on the northernmost vux, have hidden the bodies in our landing place, and am now at the door to the supposed engine room, waiting for everyone to gather and finish their looting before opening it.
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Alvarin
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I'm all done. How are we located when opening the door? Is the way I described OK with everybody?
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Angelfish
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I've picked up the stuff that was on the north vux too . As for the door, let's just use alvarin's setting...
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Koosemose
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hmmm I can't seem to locate where Alvarin described how to set up at the door... though I would suggest me being the one to open the door, leaving everyone else full movement and AP...
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Alvarin
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my proposed unit dislocation before opening the door is Arilou at the doorway, human right behind him. M-bot and Shofixti to either side.My proposed tactics are in case the doorway isn't blocked on the other side. If is, will have to see. Arilou opens the door(and has 1MOV spare), I move two forward for best sight of room and have either a shot or two more moves to clear the way, depending on the insides, then two warriors can either charge to best position or waight for me to clear the way and have a position to shoot. Arilout then either moves forward to doorway or hides sideways
Slight change is in order, as at the southern door left side there is a limpet, blocking position, so it will cost one extra MOV to either M-bot or Shofixti. I think as most mobile asset, Angelfish should be just south of the door for full MOV and Draxas with one more step to make will still have enough points to make a shot.
I think this would be "balansed" positioning, but we might want to experiment on that and find best setup and use same one on each subsequent door.
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Angelfish
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my proposed unit dislocation before opening the door is Arilou at the doorway, human right behind him. M-bot and Shofixti to either side.My proposed tactics are in case the doorway isn't blocked on the other side. If is, will have to see. Arilou opens the door(and has 1MOV spare), I move two forward for best sight of room and have either a shot or two more moves to clear the way, depending on the insides, then two warriors can either charge to best position or waight for me to clear the way and have a position to shoot. Arilout then either moves forward to doorway or hides sideways Slight change is in order, as at the southern door left side there is a limpet, blocking position, so it will cost one extra MOV to either M-bot or Shofixti. I think as most mobile asset, Angelfish should be just south of the door for full MOV and Draxas with one more step to make will still have enough points to make a shot. I think this would be "balansed" positioning, but we might want to experiment on that and find best setup and use same one on each subsequent door. Fine with me. Let's get going, this isn't a play by mail chess game .
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Draxas
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My suggested setup for any given door is:
Arilou directly in front of the door to open it Human and Shofixti to either side Mmrn directly behind the Shofixti
This way, our short range combatants can charge into the room without using AP to open the door. The Arilou can open and then scoot over one space to get out of the line of fire. And the Mmrn has a clear line of fire through the door without having to adjust position.
In this case, with restricted positioning space, I suggest the Shofixti in the corner, since he has the longest movement range.
And yeah, I'll take some of the excess gear nobody wants in case I have to "reload" on the fly.
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Alvarin
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Draxas - "either side" is impossible, due to the limpet.
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