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Author Topic: SC BEL: Mission 2  (Read 102415 times)
Angelfish
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Re: SC BEL: Mission 2
« Reply #180 on: March 16, 2010, 10:40:28 pm »

Perhaps I missed something, but why wasn't my intended positioning used?
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Draxas
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Re: SC BEL: Mission 2
« Reply #181 on: March 17, 2010, 05:04:21 am »

That was my question as well. Right now, I'm stuck in a spot where I can't fire at all, especially with only 1 AP, so I'll wait and see how things play out before I take action (but I'll definitely take action this turn).
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Lukipela
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Re: SC BEL: Mission 2
« Reply #182 on: March 17, 2010, 07:40:10 am »

Perhaps I missed something, but why wasn't my intended positioning used?

Whoops, I thought I did that. Assume your set up as requested, I'll fix the image when I get home tonight.
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Draxas
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Re: SC BEL: Mission 2
« Reply #183 on: March 17, 2010, 03:16:44 pm »

Very good then. I'm gunning for the screamer, but it would probably be best if Wajang was not in my line of fire first. Is it even possible for him to do anything, or is he completely paralyzed by the scream (since he already used 1 AP opening the door)?
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Angelfish
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Re: SC BEL: Mission 2
« Reply #184 on: March 17, 2010, 03:19:34 pm »

I'm not in your line of sight...
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Alvarin
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Re: SC BEL: Mission 2
« Reply #185 on: March 17, 2010, 04:22:45 pm »

You probably mean Kosaloo. Out of his 3MOV points, he has either 1 or 2 if 1, Sonny could step E, leaving the space for Arilou's E. If 2, he could pass her EE. Again, instead of shooting, I think we have beter chance with grenades.
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Draxas
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Re: SC BEL: Mission 2
« Reply #186 on: March 17, 2010, 05:25:47 pm »

I do indeed mean Koosaloo. I can never keep the two names straight, and that's what I get for not checking. 8(

My main concern with using a grenade in there would be the side effect of blowing up the console, which would be highly undesirable as it would undoubtedly attract unwelcome attention. However, perhaps that shotgun might work rather nicely. If you want to try it, we could try to sneak Wajang into the room where he won't be hit by the blast, move Koose into his old spot, I'll back up one space and fire (because why not, and nobody's in the way yet, and then Sonny can take my spot and fire. Barring insanely bad luck, this should almost assuredly take out the Spathi, and probably the farther VUX (or at least mess him up pretty good). If Wajang can manage to get within melee range of the closer VUX without running out his whole turn, even better; maybe we can take them all out.

Of course, this plan could be entirely non-viable since I can't see the map right now and am working off my (often faulty) memory. I'll be able to confirm our situation once I get home, but in the meantime, feel free to shoot this plan down as unworkable.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #187 on: March 17, 2010, 07:38:36 pm »

You probably mean Kosaloo. Out of his 3MOV points, he has either 1 or 2 if 1, Sonny could step E, leaving the space for Arilou's E. If 2, he could pass her EE. Again, instead of shooting, I think we have beter chance with grenades.

Koosaloo lost one AP to the grenade and one to opening the door. So he has no AP left.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #188 on: March 17, 2010, 07:56:07 pm »

I believe it then leaves us only one option - Shofixti goes E N and uses flash grenade.
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Draxas
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Re: SC BEL: Mission 2
« Reply #189 on: March 18, 2010, 04:40:16 am »

I don't think the flash is going to have any additional effect, except maybe on the Spathi; the other two are already dazed.

Speaking of the Spathi, I'll use my AP to shoot him (since we can't get Koose out of the way). If I'm inside my minimum range (I can't tell, this room doesn't line up with the other correctly), I'll back up one space S and then fire.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #190 on: March 18, 2010, 01:27:35 pm »

Unless our Arilou friend objects, you'll be merrily firing away in a few hours.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #191 on: March 18, 2010, 02:32:40 pm »

I'm not doing anything until that rocket has been fired Wink
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Lukipela
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Re: SC BEL: Mission 2
« Reply #192 on: March 18, 2010, 08:24:02 pm »

Brimming with freshly made ammunition, the metal menace fires once. The shot streaks by Kosaloo, and cuts deep into the trooper. Unfortunately, his pitiful crustacean flesh does not offer enough resistance so the round pierces him and detonates outside him. The shockwave from the blast hits him in the back, stunning him and confusing him.


OOC:

Draxas scores a bullseye, a miss and a hit that is converted into a stun. Spathi now has no AP for the next round and just 1 HP left.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #193 on: March 18, 2010, 09:05:20 pm »

Let's charge in and whack those kids.
E N N
I'll move out of LOS when the turn revolves.
« Last Edit: March 18, 2010, 09:07:30 pm by Angelfish » Logged
Lukipela
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Re: SC BEL: Mission 2
« Reply #194 on: March 18, 2010, 09:14:17 pm »

Dazed and cofused, a Shofixti is nonetheless always dangerous. Wajangtoeye charges towards the nearest enemy and unleashes his full fury upon the hapless Ensign. But the effects of the strange weapon still weigh heavily upon him and strikes that should have been fatal sail harmlessly past his opponent. He only manages to wound his enemy once, barely spilling any of the green gloop the VUX call blood.

Map:



OOC:

Three misses, one bullseye. Sonny left.
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