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Author Topic: SC BEL: Mission 2  (Read 49899 times)
Alvarin
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Re: SC BEL: Mission 2
« Reply #270 on: April 12, 2010, 08:40:07 pm »

Is it our full turn now?
If it is I'm firing shotgun at the marine with my only AP.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #271 on: April 12, 2010, 08:57:02 pm »

Is it our full turn now?
If it is I'm firing shotgun at the marine with my only AP.

You score two hits and he is now dead. Wajangtoey and Draxas can't move this turn. GFX update tomorrow. Koosaloo left.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #272 on: April 12, 2010, 10:06:56 pm »

Unless Koosaloo wants to shoot through two friendlies at the encased ensign, the only thing for him is E N N (or W N N)
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Angelfish
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Re: SC BEL: Mission 2
« Reply #273 on: April 12, 2010, 10:10:38 pm »

Yes, W N N
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Lukipela
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Re: SC BEL: Mission 2
« Reply #274 on: April 13, 2010, 08:18:49 pm »

The shot may have temporarily stunned her, but Sonny is still among the toughest, meanest marines around. So far on this mission, she has been hit by batons, lasers and friendly fire. Lots of friendly fire. She's been brought back from the brink of death and patched up. A tiny little beam that bounces off her armour isn't going to stop her. In fact, it infuriates her. How dare this disgusting creature even approach her? Look at that revolting thing. So green, so slimy. And it had the audacity to ensnare her friends as well! It is time to kick some seriously ugly green ass. As the adrenaline pumps through her veins, Sonny brings her shotgun to bear, taking aim for the creatures disgusting face.

The shotgun booms as it discharges a hail of deadly particles that tear through the green flesh, shredding the foul beast. Perhaps in another world it could have survived. Perhaps without the injuries caused by grenades, it could have stumbled on for a little while longer, corrupting the world with such an ugly face. But that is not this world. Here, the Marine is torn apart by the blast, the last of it's hate-fuelled energy gone as the lifeless carcass slumps to the floor. For a moment everything is silent. Green gloop slowly trickles out of the dead marine and covers the floor around him. Only the terrified whimpering of the entangled Ensign can be heard as he desperately tries to break loose.

Koosaloo moves calmly through the carnage, a strange smile on its face. The sweet and lovable human has so many excellent qualities, the capacity for carnage being chief among them. Such clever children.


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OOC:

Turn 17 now I think. Getting closer to that big 25 guys. You're all at full AP and that Ensign is still trapped.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #275 on: April 13, 2010, 08:30:40 pm »

Sonny gets closer  to the next room, clearing the line of fire to her friends.
N N N E

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Angelfish
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Re: SC BEL: Mission 2
« Reply #276 on: April 13, 2010, 08:58:08 pm »

OOC: Are we now out or in combat?
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Lukipela
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Re: SC BEL: Mission 2
« Reply #277 on: April 13, 2010, 09:37:18 pm »

OOC: Are we now out or in combat?

Not as long as you have visible enemies such as the struggling Ensign.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #278 on: April 14, 2010, 12:45:51 pm »

Wajangtoey Goes N N N N E and then shoop da whoop with ma claws!

Koosaloo Goes N N N  Kiss
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Draxas
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Re: SC BEL: Mission 2
« Reply #279 on: April 14, 2010, 04:39:48 pm »

I'll wait for the resolution of the inevitable shedding of that Ensign before I try to get into that space... And it would help to see where all those Spathi are in the next room. Sad
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Lukipela
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Re: SC BEL: Mission 2
« Reply #280 on: April 14, 2010, 07:50:43 pm »

The slime came off easily enough, but it had some unfortunate side effects. The slime hardened quickly and while Wajangtoey was easily able to tear himself loose, his fur is now worse for wear. Large patches have been torn off and some clumps of slime are still firmly lodged in his fur coat. Getting them off will probably have to involve a razor and some very thorough humiliation. This does not please Wajangtoey. Add to this that the human just slew the enemy who caused this painful humiliation and you end up with one angry Shofixti. Following the call of his blood, he does what any proper Shofixti would do. He charges.

The last enemy hardly stands a chance. Encased in slime it cannot dodge the powerful Shofixti blows that viciously rip it apart. Long after the creature has died Wajangtoey continues, ripping at the lifeless corpse and the slime it is engulfed in until finally he breaks through and spots the light from the other room.

The room is... empty. There is nothing here. Three doors lead onwards and one of them has been left ajar.The whole room smells of pungent fear. Whoever was in here was terrified and left very quickly.

Otherwise, the room does not look very interesting. There is an alarm button of course, and the general layout suggests that this is some form of passage room separating the aft part of the ship from the forward. The previous rooms have all had a distinct worn look, as if they were places where heavy objects are moved and work is done. This room is fresher, shinier somehow. No hard labour has been performed here. You're finally getting somewhere.


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OOC:

Well the room is empty so you're now out of combat. Next time you'll start turn 18.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #281 on: April 14, 2010, 08:05:15 pm »

Grrhrhrhrhahahhahahaaarrrgghhwwaah!
...

Very well, startup the lootmasterrrrr! Let's see what's on these corpses (the 3 vuxes and the spathi).
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Alvarin
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Re: SC BEL: Mission 2
« Reply #282 on: April 14, 2010, 09:12:11 pm »

I think it could be wise to ask our resident wizard to scan the room where the fleing Spathi went and maybe using mayhem if creatures found there.
Yes, it will consume two more of the powers, but we're close to our target and finishing the scenario with them intact is just waste.

Sonny reloads her shotgun.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #283 on: April 14, 2010, 09:38:10 pm »

well, looking at the door it's quite clear where those pesky spathi went., we don't need the wizard for that Cheesy... Wink.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #284 on: April 14, 2010, 10:00:24 pm »

Mayhem would slow their progress towards reinforcements, but needs the radar for aim.
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