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Author Topic: SC BEL: Mission 2  (Read 58450 times)
Draxas
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Re: SC BEL: Mission 2
« Reply #360 on: April 30, 2010, 03:58:38 pm »

No no, do that in the opposite order! Shocked
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Lukipela
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Re: SC BEL: Mission 2
« Reply #361 on: May 02, 2010, 05:48:13 pm »

So I'm ready to update but confused on the order. Zieman is opening the door while Untocuhable, sure. But where are the rest of you standing? Thereseems to be some disagreement, so just post your own position. Sonny has the grenades since no one else has shown an interest.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #362 on: May 02, 2010, 08:09:40 pm »

OOC: That's what you get, when others try to control other people's characters like they're pieces in chess.

IC: When opening the door, i'm on the square south of the cabinet.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #363 on: May 02, 2010, 08:55:20 pm »

I'll wait on square just north to ensign's corpse.
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Draxas
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Re: SC BEL: Mission 2
« Reply #364 on: May 03, 2010, 04:09:50 pm »

One step E from the bottom door square.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #365 on: May 03, 2010, 08:20:35 pm »

Steeling himself for the battle ahead, Koosaloo draws upon his inner energy reserves and concentrates. To his fellow warrior he appears to simply be standing still. But his mind is hard at work, erecting a fortification around his frail body. When he moves again, it is with the ease of one who is invincible. This won’t last forever, but for now no mere physical weapon can hurt him. Confidently he breathes in and then lets the door in front of him slide open.

The scream that emanates from behind it is no longer an unknown surprise, the volume and intensity are still powerful enough to stun anyone close by. And if the scream isn’t enough to stop someone, the metal pellets discharged at a stunning speed surely would.

Fortunately, Koosaloo is not someone right now. He is Untouchable, so both the terrible sounds and the deadly hail of rocks leave him unharmed in ay way.  Wajangotey is not invincible, but the furry warrior is nimble and manages to barely dodge the deadly hail.

Inside the room, an Ilwrath Warrior hasn’t been as lucky, staggering backward as it is hissing angrily. Several other enemies are present as well, including one Ilwrath who appears to be turning his weapon towards the next room. A room with a cell door. through it, you can just about make out a large chrystalline form.


Map:



OOC:

Turn 20 begins!

Koosaloo isn’t hit at all, Wajangtoey is hit for 2 hits, Sonny is in cover behind him and Draxas is in cover behind Koosaloo. And I know the sound wouldn't have carried that far, but it fit the text. anyway, one Warrior loses an AP.

Those two potential hits translate into two actual hits. Wajangtoey parries both but now has no parries left. Everyone has full AP except Koosaloo who has 1 AP.

OOC: That's what you get, when others try to control other people's characters like they're pieces in chess.

That's why you're supposed to weigh in and let me know what you're going to do.
« Last Edit: May 13, 2010, 02:49:30 pm by Lukipela » Logged

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Zieman
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Re: SC BEL: Mission 2
« Reply #366 on: May 03, 2010, 09:04:29 pm »

OOC: I think now is time to use Mayhem, the room looks like it is conveniently 4x4 squares, so Mayhem affects all 4 enemies, but no friendly units.

GAME: Koosaloo concentrates again - causing Mayhem in enemies'  room.
« Last Edit: May 03, 2010, 09:07:24 pm by Zieman » Logged

...and keep it under Lightspeed!!!
Angelfish
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Re: SC BEL: Mission 2
« Reply #367 on: May 03, 2010, 10:08:22 pm »

Okay guys, now that we are all together.. this would be a proper time to ask.
Did any of you guys bring the sun device? I forgot to pack it Sad.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #368 on: May 03, 2010, 10:31:05 pm »

@Luki - You placed me in the wrong location, not that it matters much.
Sonny moves south into line of fire and lobs in two grenades right in between the foes, one regular and the second - the slime dispenser.
S grenade(4W) slime_grenade(4W)

EDIT:
Does Admiral move on our turn? If so he'd better get out of Warrior's line of fire, like E N .
« Last Edit: May 03, 2010, 10:35:54 pm by Alvarin » Logged
Draxas
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Re: SC BEL: Mission 2
« Reply #369 on: May 04, 2010, 03:57:49 pm »

Wait, you want to grenade them *after* they get hit by Mayhem? Why waste the grenades? We can pick off our "allies" at our leisure, or at least send them on suicide missions elsewhere.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #370 on: May 04, 2010, 04:11:47 pm »

One of warriors turned to the Admiral. I don't want him to get hirt.
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Draxas
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Re: SC BEL: Mission 2
« Reply #371 on: May 04, 2010, 05:39:17 pm »

Mayhem solves that problem instantly, since he gets put under our control.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #372 on: May 04, 2010, 06:09:22 pm »

OOC - Doesn't mayhem just cause to fire on closest target? The Admiral would be a target for NW Ilwrath... Anywhay, we might as well help them kill each other for turn-count sake.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #373 on: May 04, 2010, 07:26:15 pm »

Mayhem causes all units within the effect range to lose 1 HP and attack other Hierarchy units during their next turn. After this they revert to normal. The slime grenade would immobilize them, thus negating that effect. I'll update as far as grenade number one thrown and then let you decide if you want to slime them as well.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #374 on: May 04, 2010, 07:39:21 pm »

Ahh, the final battle.
SHOOP DA WHOOP! BRING IT!!!!

E E S whooooop grenade 4w.
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