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Author Topic: SC BEL: Mission 2  (Read 65487 times)
Angelfish
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Re: SC BEL: Mission 2
« Reply #525 on: June 09, 2010, 01:18:05 pm »

hmm, if we don't kill the wraiths the consoles will be inaccessible, but if we do kill them they might turn us against eachother.
I think the m:bot and chenjesu should handle them and accept the turning, while the rest of the party stays out of the way and attacks the real vuxes?
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Draxas
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Re: SC BEL: Mission 2
« Reply #526 on: June 09, 2010, 04:26:00 pm »

Wraiths should be killed by whoever has the talismans of goodwill so they're not turned at all. Those are the book for sure, and probably the photos we've been picking up.

Depending on how Wajang moves, I think one newly upgraded rocket to the commander's face should shred him fairly well, and make it easier for someone with a power baton to take him out. I'm not in a position to do much else this round, and I'd also rather not fire through anyone if I can avoid it.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #527 on: June 09, 2010, 09:02:56 pm »

Hello all, I'm back!

I think Arilou should apply "fleet feet" and run in between VUX at the left console, then use the "flash".
Meanwile I will advance 3 steps and fry the right console operator.
Waja should have one more sticky, I think, so that is probably good to use on ZEK and the marine, once arrive close enough.
M-Bot and Admiral should take positions at the consoles ASAP, I think firing can wait.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #528 on: June 09, 2010, 09:03:52 pm »

The guys with red circles are the ones spotted by radar, not Wraiths in case you were confused. Also I see Alvarin is back so I hope you lads will get a move on shortly. This weekend my girlfriends parents will be visiting so I can't exactly sit glued to the laptop all the time.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #529 on: June 09, 2010, 09:49:35 pm »

in that case....
N N N E E and slap that one to death!
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Zieman
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Re: SC BEL: Mission 2
« Reply #530 on: June 10, 2010, 01:56:35 pm »

After opening the door, can I move and fire or use power ( 1 AP left and if I understood the v1.1 explanation right, only half MOV posible)? If so, how many squares?
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Lukipela
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Re: SC BEL: Mission 2
« Reply #531 on: June 10, 2010, 07:11:03 pm »

Eager to strike first, Wajangtoey rushes the closest Ensign and punches him hard. The Ensign keels over and collapses on the floor with a thud. Wajangtoey can't resist grinning and yelling to his comrades.

"Come on, they are ripe for the picking! If you don't hurry up there won't be any left for you!"


Map:



Draxas Map

OOC:

Wajangtoey scores one bullseye and two regular hits. Ensign fails both parries and is stone dead. You guys are off to a good start.

Zieman, you now have 4 MOV. That'd mean you used up 1 AP/2 MOV when opening the door and now have 1 AP/2 MOV left, enough to either perform an action or move one step and then perform an action.  i'm going to have to reform the uneven MOV concept after this, it's clearly a bit too ambiguous.

Also from your discussions, keep in mind that the power Baton does both actual damage and has a chance to stun. You can potentially beat the subcommander to death with it before you manage to stun him.
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Draxas
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Re: SC BEL: Mission 2
« Reply #532 on: June 10, 2010, 07:14:48 pm »

Also from your discussions, keep in mind that the power Baton does both actual damage and has a chance to stun. You can potentially beat the subcommander to death with it before you manage to stun him.

Mrrh, that's not how I thought it worked. Better slime him and deal with him later, then.

I'll head N N N W.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #533 on: June 10, 2010, 07:25:14 pm »

Noted. anyone else want to move at the same time?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #534 on: June 10, 2010, 07:27:22 pm »

Sonny takes a moment to shout "hotshot!" then rushes in and hurls a slime grenade aimed at the corner of a console, in hopes of encasing both ZEK and unnamed marine.
N N N slime(N)
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Lukipela
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Re: SC BEL: Mission 2
« Reply #535 on: June 10, 2010, 09:01:29 pm »

As the metal menace glides into the room, Sonny charges and hurls a slime grenade. It detonates over the central control, trapping both ZEK and a Marine in it's slimy embrace. They struggle in vain and the subcommander no longer looks amused. Now he looks annoyed. You have a feeling that once he gets loose, he will have a few choice words for you.

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Draxas link

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Onwards we go? Zieman left. Also, Grid. Just in time for the last room (or is it?).
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Zieman
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Re: SC BEL: Mission 2
« Reply #536 on: June 10, 2010, 09:18:18 pm »

N
Weapon jinx  the closer Vux Marine (AutoLaser)
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Lukipela
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Re: SC BEL: Mission 2
« Reply #537 on: June 11, 2010, 05:50:54 pm »

The ensuing battle goes well for our heroes. Koosaloos powerful telepathic jinx causes the nearest VUX marine to shoot himself in the foot. His slimy flesh fizzles in a most pleasing way as the bolt almost severs his foot. Hopping around on the other foot and cursing he begins to feverently adjust his Autolaser, hoping for the chance of another shot. Possibly spooked by this unprecedented weapons failure, the VUX ensign who attempts to fire at the metal meance misses every shot. Even a cold cool  machine such as this can't help but be amused by such incredibly lousy marksmanship.
 
Not all that happens favours our heroes though. At the far side of the room the encased VUX Marine is freed by an Ensign, adding another combatant to the mix. Two other Ensigns are moving towards you with murder in their eyes.

 
Map:


 
Draxas map
 
OOC:
 
VUX Marine moves 1 E and fires, weapon malfunctions. It hits him for 1 HP, bringing him down to 3 HP. He spends his second AP repairing it. Green Console VUX Ensign moves 1 N and fires his weapon twice at Draxas. Doesn't score a single hit. Not a combat VUX apparently. Eastern VUX moves to encased marine and attempts to tear him free. This is a success. The two VUX to the northwest move downwards to join the battle. The Admiral moves as far as he can (Can't walk through Koosaloo on account of being a big fat unit).
 
You are on your second turn. After that you have one more turn before 1-3 Spathis will spawn and attack. This was our 60th map. Good going!
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Angelfish
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Re: SC BEL: Mission 2
« Reply #538 on: June 11, 2010, 06:03:41 pm »

Admiral, i've cleared this console for you. Now start your work!
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Lukipela
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Re: SC BEL: Mission 2
« Reply #539 on: June 11, 2010, 06:12:52 pm »

Admiral, i've cleared this console for you. Now start your work!

He can't until kosaloo gets out of the way. he needs to stand right by it.
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