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Topic: SC BEL: Mission 2 (Read 73509 times)
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Zieman
*Many bubbles*
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Oh, and it burns...
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OOC: correct me, if I still get the moving/AP -thing wrong here and I'll rethink my moves. If ok, then execute.
GAME: N, N, W, W (1st AP) N, Psychic flash (2nd AP)
That should take care of one Ensign & one Marine ARGH! Not like this. *Think again, hmmm....*
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« Last Edit: June 11, 2010, 08:50:34 pm by Zieman »
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...and keep it under Lightspeed!!!
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Draxas
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Fire once at the VUX to my left, and then evaluate the result.
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Alvarin
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Koose - the two western ensigns might be wraiths, just look at their hatred! I think you'll be the most suitable for the job of their destruction. Meanwhile I'll try to take care of eastern boys... With a little stop on the way.
N N slayer(W)
OOC - And Zieman, with the fleet feet you have three more moves right away you can use this turn. (Luki, correct me if I'm wrong)
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« Last Edit: June 12, 2010, 02:57:56 am by Alvarin »
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Lukipela
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The Ancient One
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The tumult continues. Koosaloo steps into the room, spraying metal stones over the metal menace and the Ensign beyond. They bounce harmlessly off the targets. But perhaps they distract the ensign enough, or considering how poorly he fired his weapon maybe he is just incompetent. In either case, the Ensign makes no attempt to dodge the rounds fired by the cold calculating machine and is torn apart in a most brutal fashion. Sonny steps forward and unloads a plasma chage, but her aim is off and the Marine easily dodges her fire.
Map:
Draxas map
OOC:
Ziemans shot did no damage I'm afraid, but the end of his move is a bit unclear and needs further details.
Draxas scores a bullseye and a hit. Ensign fails parries and dies. Man, you guys are tearing them up in here.
Sonny scores a single hit on the VUX Marine, which it parries on its first attempt. So that Marine is at 3 HP and 1 parry left thsi turn. she misses the Ensign.
N, Fire N Fleet Feet
Okay, let's go through this. You have 4 MOv / 2 AP. 1 AP is half of your MOV's, so 2 MOV.
You move North once, you now have 3 MOV / 2AP. You fire your weapon, consuming 1 AP (2 MOV) leaving you with 1 MOV / 1 AP If you move North again, your last AP is consumed. Alternatively you can cast fleet feet at this stage, consumiing your last AP.
If you choose to use fleet feet, you now have three more MOV for this turn. These can only be used for moving, they don't grant further AP's. So you can move three more paces if you want. During the enxt two turns you will still have 4 MOV / 2 AP but you will have 3 extra MOV for moving around. I'll count those first, so it's only after your three first movs that you start losing your "real" MOV's.
So Zieman and Angelfish left. Oh, and Draxas has an AP as well.
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What's up doc?
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Angelfish
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W W W W and turn north to whack the marine that's there
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Draxas
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I'll finish up the turn by heading W W.
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Alvarin
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You're blocking Admiral's progress this way.
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Alvarin
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Right, There's the part before fleet feet too, I forgot. But now it appears you'll end up on Sonny's square.
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