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Author Topic: SC BEL: Mission 2  (Read 35346 times)
Draxas
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Re: SC BEL: Mission 2
« Reply #75 on: February 25, 2010, 08:49:57 pm »

Ha, if only. They're not Spathi. Wink

Luki, could you describe the properties of those limpets? Specifically, how they would react to being pierced by an explosive. I have a dastardly plan.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #76 on: February 25, 2010, 09:22:36 pm »

Sonny fires off her shotgun with a mighty boom. The kickback of the weapon surprises her and her shot buries itself in the roof above the Ensign. undaunted, she continues her assault with her trusty combat knife. The Ensign, probably still deaf from the blast, only notices her at lunge the last minute. It still manages to twist itself and evades the deadly blade. Frustrated, Sonny manages to thump it with the hilt of her weapon as she recovers from the lunge.

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Point blank attack scores 1 hit and three misses. You guys have some seriously bad rolls. Ensign succeeds on his second parry. Follow up attack with knife yields one hit. Last parry is a stun. VUX is at 3 HP, but only has 1 AP for the next round.

Koosemoose and Draxas left. Alvarin, would you like to rename your character?
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Lukipela
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Re: SC BEL: Mission 2
« Reply #77 on: February 25, 2010, 09:29:13 pm »

Ha, if only. They're not Spathi. Wink

Intense hatred of the ugly humans might make them better fighters, not worse.

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Luki, could you describe the properties of those limpets? Specifically, how they would react to being pierced by an explosive. I have a dastardly plan.

Limpets aren't large enough to block your vision, but large enough to provide substantial cover. I hadn't considered that you might want to break them. But okay, sure. You can pierce a limpet by scoring two hits on it with a physical weapon (no psychic powers). When this happens, the floor space it occupied and every adjacent tile becomes "Sticky". This means that moving one such tile consumes two AP, just liek moving through smoke. Any unit present on a tile that turns sticky is buried in goo and becomes immobile for one turn.

As the M:bot can elect to fire through enemy players at wil, unlike other units, I suppose it can fire past limpets as well with it's superior aiming system.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #78 on: February 25, 2010, 10:39:40 pm »

I think I'll stay wiwth the name as is.
A thought for the future - if we push the table at the bottom of the room across the puddle of goo, will we be able to cross it without loss of time, or the deed itself will consume more time?
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Koosemose
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Re: SC BEL: Mission 2
« Reply #79 on: February 26, 2010, 07:25:11 am »

Well, there is always Mayhem. I'd hate to use it up so early, though.

I can always shoot past the guy in front of me, maybe that's the way to go. The end result is going to be more melee, though.

Unless I misunderstand mayhem affects EVERYONE in range, so it'd end up backfiring badly.

Assuming I do understand it correctly, I will pass my turn as I can't get out of where I am... unless Draxas decides to melee the VUX to his north and manages to take him down, in which case I will go E N N, just so I can get out of the doorway and may have a chance to blast the VUX next turn...

If I'm wrong on Mayhem and it'll work only on enemies... then err not sure what to do... hate to use it this early, but it could be useful to assist us getting these guys taken care of quickly... what does the rest of the party think?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #80 on: February 26, 2010, 07:39:42 am »

I think using the power now is way premature.
One VUX is down, other is tied in mellee with me, Drmnmaxas and Wajangtoey can deal with third one despite our dice rolls (I hope). The runner will either stay covered behind limpet or will dash forward and stay exposed - not enough mov points to take cover behind next pod, leaving Waja to chase him down while covered by M-bot's fire. If I understand correctly, M-bot will not cause friendly fire.
I think you can fire at VUX NE of you with pea-shooter to aid clear the way. The rules state attacking is in straight lines, but from illustration I understand it is hand-to-hand, not ranged weapons.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #81 on: February 26, 2010, 02:37:11 pm »

I have no AP left. I will wait until the end of the turn before I even start discussing what to do Wink
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Draxas
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Re: SC BEL: Mission 2
« Reply #82 on: February 26, 2010, 06:59:37 pm »

I think using the power now is way premature.
One VUX is down, other is tied in mellee with me, Drmnmaxas and Wajangtoey can deal with third one despite our dice rolls (I hope). The runner will either stay covered behind limpet or will dash forward and stay exposed - not enough mov points to take cover behind next pod, leaving Waja to chase him down while covered by M-bot's fire. If I understand correctly, M-bot will not cause friendly fire.

It can and will, if you're unlucky. The only difference is that it can shoot past closer enemies.

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I think you can fire at VUX NE of you with pea-shooter to aid clear the way. The rules state attacking is in straight lines, but from illustration I understand it is hand-to-hand, not ranged weapons.

It seems like he probably could, since he has line of sight, but best to get Luki's call on that.

Since it seems I can fire directly at the VUX, I'll take that shot first, using 1 AP. Depending on the results, I'll decide where to place my second shot (or if it somehow kills him, maybe even melee).
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Lukipela
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Re: SC BEL: Mission 2
« Reply #83 on: February 26, 2010, 10:37:31 pm »

It seems like he probably could, since he has line of sight, but best to get Luki's call on that.

All combat happens in straight lines, unless you have a weapon that specifically states that you can attack diagonally.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #84 on: February 27, 2010, 12:39:52 pm »

I think I'll stay wiwth the name as is.

Okay

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A thought for the future - if we push the table at the bottom of the room across the puddle of goo, will we be able to cross it without loss of time, or the deed itself will consume more time?

Moving things while in combat tends to take a lot of time. But if you did, then sure, you could use it as a bridge.

Assuming I do understand it correctly, I will pass my turn as I can't get out of where I am... unless Draxas decides to melee the VUX to his north and manages to take him down, in which case I will go E N N, just so I can get out of the doorway and may have a chance to blast the VUX next turn...

You've understood correctly, Mayhem is pretty rough. So I guess we're waiting for Draxas move then?
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Angelfish
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Re: SC BEL: Mission 2
« Reply #85 on: February 27, 2010, 01:07:10 pm »

Draxas has already stated his move Wink
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Lukipela
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Re: SC BEL: Mission 2
« Reply #86 on: February 27, 2010, 03:05:34 pm »

He stated his move assuming that he could fire at the VUX who is far off, unless I misunderstood him. He certainly can't shoot the VUX in front of him at any rate. So he has to decide on whether he's meleeing that guy or moving somewhere else.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #87 on: February 27, 2010, 07:12:31 pm »

Haha, all these if then else situations remind me of this particular clip: http://www.youtube.com/watch?v=zng5kRle4FA
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Draxas
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Re: SC BEL: Mission 2
« Reply #88 on: February 27, 2010, 10:27:47 pm »

Ah hell. What would it take for me to climb on top of that limpet next to me?
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Lukipela
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Re: SC BEL: Mission 2
« Reply #89 on: February 27, 2010, 10:32:15 pm »

Why can't you guys just live with "scenery is scenery"? Oh well, let's say 2 AP gets you on top of a limpet (or any other obejct) and two AP gets you off it. Climbing is tricky.
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