The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 14, 2019, 02:13:59 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  SC BEL: Mission 2
« previous next »
Pages: 1 ... 3 4 [5] 6 7 ... 41 Print
Author Topic: SC BEL: Mission 2  (Read 35144 times)
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: SC BEL: Mission 2
« Reply #60 on: February 23, 2010, 07:59:35 pm »

Sonny goes E E N E

And I don't have a problem with a new player for him, as long as it's an active one Wink
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC BEL: Mission 2
« Reply #61 on: February 23, 2010, 08:26:19 pm »

As Sonny moves up to get as close to battle as possible, mayhem breaks out. The VUX may have been shocked by the sudden appearance of enemies aboard their vessel, but discipline quickly takes over. Three of them move in to mob our heroes as the fourth dashes towards the alarm.  Wajangtoey receives the brunt of the attack, with two ensigns teaming up on him. One Ensign attempts to batter him with his baton, but Wajangtoey is far too well trained to be caught by such a simple attack. The ensign then twirls his baton around and manages to graze Wajangtoey's skull with the second strike. Dazed and stunned, he fails to completely dodge the sickly green laser fired by the other Ensign.

Drnmraxas is attacked by another Ensign, clearly hoping to slow him down long enough for his comrade to get to the alarm button. Bravely attacking the metal being with only his baton, he scores a lucky strike that causes the M:bots circuits to fizzle somewhere deep inside.


Map:





First VUX attacks with baton  and scores two hits, Angelfish rolls one succesful parry and a stun. Second attack scores two misses. Second VUX attacks once with laser and scores a hit. Angelfish fails the last parry and loses 1 HP.

Third VUX moves down to Draxas and attacks, scoring one hit. Draxas fails both parries and loses 1 HP. Fourth VUX hits the ground running and ducks in behind a limpet.

Logged

What's up doc?
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: SC BEL: Mission 2
« Reply #62 on: February 24, 2010, 06:06:38 am »

My how selfless of them to charge into close combat to buy time. I wasn't really expecting it from ranged specialists.

I don't really want to waste AP trying to fight this guy off, I'd rather maximize my firepower against the runner. Koose, is there a power you can use to eliminate him, perhaps?
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: SC BEL: Mission 2
« Reply #63 on: February 24, 2010, 03:46:25 pm »

I want to use 1 AP to continue melee to the VUX to the south of me.
Can I see the result of it first before I decide what to do with my other AP? (I might be able to handgun to the vux to the east with my other AP, if melee to my current target kills it)
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: SC BEL: Mission 2
« Reply #64 on: February 24, 2010, 04:46:25 pm »

Or you could dash in and shred him, too. That's probably more effective, if you're able to finish combat with the first.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC BEL: Mission 2
« Reply #65 on: February 24, 2010, 06:10:22 pm »

I want to use 1 AP to continue melee to the VUX to the south of me.
Can I see the result of it first before I decide what to do with my other AP? (I might be able to handgun to the vux to the east with my other AP, if melee to my current target kills it)

Yes, you can. Update coming once my laundry is done.
Logged

What's up doc?
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC BEL: Mission 2
« Reply #66 on: February 24, 2010, 06:56:25 pm »

Even dazed and stunned, Wajangtoey manages to strike his foe down, cutting a vital artery and ending his life.

Map:



Turn 2

Angelfish attacks with four strikes, scoring three misses.. and a bullseye! VUX is down, and your out of AP since you were stunned last turn.
« Last Edit: February 24, 2010, 07:57:01 pm by Lukipela » Logged

What's up doc?
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 795



View Profile
Re: SC BEL: Mission 2
« Reply #67 on: February 24, 2010, 07:29:36 pm »

It has taken Sonny some time to polish the nails, but now she's ready to join the party - E E S S (so to not interfere with Waja's shot)

If I understand correctly, I can't end my turn on same spot as a friendly unit or move through enemy unit, but can move through friendly.
Kosaloo can't mellee the VUX north to M-bot, but can shoot it without friendly fire, correct?
« Last Edit: February 24, 2010, 07:34:09 pm by Alvarin » Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: SC BEL: Mission 2
« Reply #68 on: February 24, 2010, 07:41:59 pm »

thanks.
E and melee to the vux that's to the east.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC BEL: Mission 2
« Reply #69 on: February 24, 2010, 07:56:02 pm »

Sonny moves out to join the fray

Map:



Whoops, forgot that Angelfish was stunned last turn and thus lost an AP. So after killing the first VUX you are out of AP. If you want to change your approach because of this fact, let me know and I'll redo the whole thing since I missed it.
« Last Edit: February 25, 2010, 09:21:24 pm by Lukipela » Logged

What's up doc?
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 795



View Profile
Re: SC BEL: Mission 2
« Reply #70 on: February 24, 2010, 08:41:55 pm »

In this case I think Sonny should have moved E instead of last S, thus standing in mellee range to southernmost VUX and leaving Wajangtoey to aid Drmnmraxas with interference to the north.
Logged
Koosemose
Zebranky food
*
Offline Offline

Posts: 31



View Profile
Re: SC BEL: Mission 2
« Reply #71 on: February 25, 2010, 05:50:29 am »

Koose, is there a power you can use to eliminate him, perhaps?

unfortunately anything i got would require a straight and clear line of attack. so i'd have to use this whole round to get into position and have you guys clear a line, or you'd hafta move and i take your spot... and i don't think it'd end up working so well... either way one of us will risk an attack...
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: SC BEL: Mission 2
« Reply #72 on: February 25, 2010, 06:23:25 am »

Well, there is always Mayhem. I'd hate to use it up so early, though.

I can always shoot past the guy in front of me, maybe that's the way to go. The end result is going to be more melee, though.
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: SC BEL: Mission 2
« Reply #73 on: February 25, 2010, 02:42:52 pm »

Since I'm stunned, that means I pass for this turn Cheesy
Logged
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 795



View Profile
Re: SC BEL: Mission 2
« Reply #74 on: February 25, 2010, 04:12:16 pm »

As there is a runner out there with red button in mind, flanks need to be taken care of swiftly. With this thought Sonny rejects the knife in favour of the shotgun and releases a cloud of pellets at the green monstrosity point blank.

-- Depending on the outcome, if VUX is still alive second attack with the knife. If killed, I'll have nowhere else to go but E and loot the corpse.

OoC- shouldn't the VUX like loose one AP at the site of Human so close or something ?
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 41 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!