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Author Topic: SC BEL: Mission 2  (Read 49690 times)
Lukipela
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Re: SC BEL: Mission 2
« Reply #240 on: March 28, 2010, 09:02:27 pm »

Even when the situation is not to their advantage, our heroes are ready and able. Koosaloo fires first, wounding the shocked Spathi seconds before a flash grenade explodes and throws it off balance. The metal menace then steps in and coldly delivers the killing blow, explosive charge ripping the Trooper to shreds. You can hear audible gasps from the next room.

Map:



OOC:

Koosemoose scores 1 strike, which the Trooper parries on the first attempt. Sonny throws the grenade and stuns the spathi, so next trun it has nothing. Draxas scores one bullseye and a hit, which the Spathi fails to parry. Trooper is dead, but we're not out of turn based action since there are units in the next room who are aware of you. Angelfish, are you sure you don't want to move?

There will be an update on Wednesday, and then probably one on Sunday, or Monday.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #241 on: March 29, 2010, 12:14:44 am »

Sure,

N E E E E E.
And next turn,
Let's move in the dooropening to see what's there (E E N).
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Lukipela
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Re: SC BEL: Mission 2
« Reply #242 on: March 31, 2010, 07:16:02 pm »

As the Trooper falls, Sukuzu darts forward to assess the situation. Whiskers quivering, he fully expects the alarms to begin ringing any second. As he races towards the door he can make out several more terrified howls from inside and the clatter of crablike feet. As he reaches the door, the sounds die down. Inside the room he spots two Ensigns and a VUX  Marine. All three are clutching their heads in pain and one of the ensigns seems to be leaking circulatory ooze through his snout. None of them have noticed him yet and he realises that there is an advantage to be taken. Hopefully, they'll be able to strike at the enemy before they recouperate from the aural assault!

Map:



OOC

Just standing in a door lets you see the room, so you still have three moves Angelfish. Sorry this room is a bit boring, but the hopefully the excitement should be enough. The VUX are incapacitated, not just stunned. So they have no AP next round at all. After that, it's on. What could have incapacitated them? Well, perhaps enough Troopers yelling will have an effect like that... Wonder where they are?

Next update Sunday or Monday, after that we'll be returning to more regular updates. Thank you for your patience and I apologize for any inconveniences.
« Last Edit: March 31, 2010, 07:21:30 pm by Lukipela » Logged

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Alvarin
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Re: SC BEL: Mission 2
« Reply #243 on: March 31, 2010, 08:45:23 pm »

I say grenade them!
Sonny rushes in as fast as she can.
[ E E E E ]
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Draxas
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Re: SC BEL: Mission 2
« Reply #244 on: March 31, 2010, 09:37:23 pm »

Crud. All those Spathi are in the next room, getting ready to hit that alarm button. Looks like we're screwed.

And I can't even reach firing position this turn. I'll go as far as I can (EEEE) in order to get the best setup.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #245 on: April 04, 2010, 02:39:02 pm »

While Sonny rushes forward with her heart beating, the metal machine calmly glides towards the fray, it's cool logic already calculating the odds of not tripping an alarm.

Map:



OOC:

Okay, so we're waiting for Koosemoose (2 AP/4 MOV) and Angelfish (2 AP 4/MOV). If possible I'll update tomorrow, otherwise Tuesday. After that we're back to our regular update schedule (although I'm going to a hockey semi-final on Wednesday). thank you for your patience during the holidays and welcome back to a more quickly paced adventure!

Also Draxas, I guess the next turn will show if you're fears are realized... or not?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #246 on: April 04, 2010, 03:04:11 pm »

...
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Lukipela
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Re: SC BEL: Mission 2
« Reply #247 on: April 04, 2010, 05:03:57 pm »

...

Did I miss something?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #248 on: April 04, 2010, 06:17:58 pm »

Nope.
It's just me, waiting.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #249 on: April 04, 2010, 08:09:27 pm »

N N W N and use my gun on the ensign. Let him come to me, I don't like this grappling move.. Wink.

OOC: Sorry about not posting my move earlier despite being so active. There was something which confused me which made me withhold my turn until I figured that out.. it's figured out now Wink.
« Last Edit: April 04, 2010, 08:43:06 pm by Angelfish » Logged
Alvarin
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Re: SC BEL: Mission 2
« Reply #250 on: April 04, 2010, 08:12:38 pm »

Why not use a grenade on the middle of that group ?
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Angelfish
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Re: SC BEL: Mission 2
« Reply #251 on: April 04, 2010, 08:42:16 pm »

Why not use a grenade on the middle of that group ?

That's not such a bad idea at all.. I can even use 2 grenades, right? Cheesy
* Angelfish throws 2 grenades in between the 3 vuxes.
« Last Edit: April 04, 2010, 08:47:25 pm by Angelfish » Logged
Lukipela
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Re: SC BEL: Mission 2
« Reply #252 on: April 06, 2010, 07:17:41 pm »

Why not use a grenade on the middle of that group ?

That's not such a bad idea at all.. I can even use 2 grenades, right? Cheesy
* Angelfish throws 2 grenades in between the 3 vuxes.

Uh, are you sure? You can throw a grenade 1.5 times your STR rounded down, so that's 3*1.5 = 4.5 = 4 squares ahead of you. So the furthest ahead of you you can throw is 1 square in front of the Marine, you'd be hitting him for max 2 HP. If you move 1 step forward you can hit both him and the next one, but only throw one grenade.

I may have to redo the throwing distances, but for now that's the rules.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #253 on: April 06, 2010, 08:20:32 pm »

Why not use a grenade on the middle of that group ?

That's not such a bad idea at all.. I can even use 2 grenades, right? Cheesy
* Angelfish throws 2 grenades in between the 3 vuxes.

Uh, are you sure? You can throw a grenade 1.5 times your STR rounded down, so that's 3*1.5 = 4.5 = 4 squares ahead of you. So the furthest ahead of you you can throw is 1 square in front of the Marine, you'd be hitting him for max 2 HP. If you move 1 step forward you can hit both him and the next one, but only throw one grenade.

I may have to redo the throwing distances, but for now that's the rules.


uh-oh Wink I'm not doing too well in counting Pixels luki, could you please re-enable the grid? Cheesy.
* Angelfish moves 1 step forward and throws the grenade..
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Lukipela
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Re: SC BEL: Mission 2
« Reply #254 on: April 06, 2010, 08:27:47 pm »

uh-oh Wink I'm not doing too well in counting Pixels luki, could you please re-enable the grid? Cheesy.
* Angelfish moves 1 step forward and throws the grenade..

Beleive you me I'm trying to. I'm not quite sure what happened to it. It'll be back this weekend at latest.
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