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| | |-+  SC BEL: Mission 2
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Author Topic: SC BEL: Mission 2  (Read 50221 times)
Alvarin
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Re: SC BEL: Mission 2
« Reply #315 on: April 22, 2010, 09:34:02 pm »

Sonny goes to the doorway and uses the strange grenade.
I mean not the sticky, I've used it, the second one. Aim between marine and the cabinet.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #316 on: April 22, 2010, 09:42:32 pm »

Choppaaa!  Roll Eyes
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Zieman
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Re: SC BEL: Mission 2
« Reply #317 on: April 22, 2010, 10:06:28 pm »

Zieman, sorry if you meant to use mayhem, but I couldn't quite figure out what you guys had agreed on and if any of you had posted an actual move rather than just questions on what you can do.
No probs, you drew the right conclusions.
Just trying to get the hang of it - following others play this and taking actually part are quite different things Smiley.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #318 on: April 22, 2010, 10:12:45 pm »

Zieman, sorry if you meant to use mayhem, but I couldn't quite figure out what you guys had agreed on and if any of you had posted an actual move rather than just questions on what you can do.
No probs, you drew the right conclusions.
Just trying to get the hang of it - following others play this and taking actually part are quite different things Smiley.

OOC:
Please use OOC (out of character) sections when you're speaking out of character (ie. not as the arilou character itself) Wink.
Luki, since we're almost at the last room I think Zieman should be allowed to play the Arilou next game too Wink
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Draxas
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Re: SC BEL: Mission 2
« Reply #319 on: April 23, 2010, 02:21:54 am »

Luki, since we're almost at the last room I think Zieman should be allowed to play the Arilou next game too Wink

Are you sure about that? An alarm could go off at any time, or the prisoner could have been transported elsewhere. Who knows how close we are to the end.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #320 on: April 23, 2010, 04:24:03 am »

Luki, since we're almost at the last room I think Zieman should be allowed to play the Arilou next game too Wink

Are you sure about that? An alarm could go off at any time, or the prisoner could have been transported elsewhere. Who knows how close we are to the end.

then replace since with if Wink
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Zieman
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Re: SC BEL: Mission 2
« Reply #321 on: April 23, 2010, 08:45:10 am »

OOC: is it still the door-opening turn? Wajantoey has moved, Sonny is going to move to the doorway & throw a weird grenade, Kosaloo is exhausted (the enormous effort of opening the door Wink ) and lost in its own thoughts - Drmnmraxas is going to...?

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Draxas
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Re: SC BEL: Mission 2
« Reply #322 on: April 23, 2010, 03:54:55 pm »

...Advance to the space just in front of Sonny once the grenade resolves itself (W W W). Hopefully that blast isn't too huge.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #323 on: April 23, 2010, 04:51:53 pm »

Sonny hurls the strange grenade and it flies beautifully through the air. It lands on the floor and explodes with a puff. As it does strange light phenomena begin to flash around it in the air and sounds assault the senses of all those near. The VUX Marine's eye widens as the strange sights distract and confuse him. Meanwhile a cold metal killer moves forward.

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OOC:

It's turn 18 and we have only Draxas left who needs to decide what to do with his remaining MOV/AP. VUX Marine now only has 1 AP.
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Draxas
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Re: SC BEL: Mission 2
« Reply #324 on: April 24, 2010, 09:13:44 pm »

That was it, you can end the turn.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #325 on: April 25, 2010, 01:50:37 pm »

I eagerly await, adrenaline pumping for the next moves!
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Lukipela
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Re: SC BEL: Mission 2
« Reply #326 on: April 25, 2010, 04:34:27 pm »

The Marine knows that he needs to strike back quickly, before the enemies overwhelm him. But everything is so distorted. His vision is playing tricks on him and there are strange sounds in his ears. He staggers towards what appears to be the closest enemy and lashes out with his baton. The blow connects to something, or at least it feels like that. Among the cacophony of voices he can hear a muffled yelp that might be originating from the creature in front of him. It's hard to say, everything is so confused.

Map:



OOC:

Marine attacks with Shock Baton and scores two hits. Wajangtoey parries one and loses 1 HP. He doesn't get stunned though. Turn 19 begins!
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Angelfish
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Re: SC BEL: Mission 2
« Reply #327 on: April 25, 2010, 05:44:47 pm »

I whack the marine using double paws!
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Draxas
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Re: SC BEL: Mission 2
« Reply #328 on: April 25, 2010, 06:53:25 pm »

That should probably handle the problem. If not, Sonny should handle it; I can't get into firing position.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #329 on: April 25, 2010, 07:59:43 pm »

Wajangtoey tears away with furious determination, sharp fangs shredding enemy flesh. But the Marine is no stranger to pain and suffering. Even with everything Wajangtoey can throw at him, he remains standing. Wounded, but very much alive.

OOC:

First attack scores two hits that are parried. Second attack scores two bullseyes. Marine is now at 2 HP.
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