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Topic: SC BEL: Mission 2 (Read 72948 times)
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Alvarin
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OOC: We don't have 3 sets of bandages, only 2 and the medkit restores 2HP only.
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Lukipela
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The Ancient One
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While Wajangtoey patches himself up with yet more of the VUX bandages the metal mind hovers towards the stack of papers on the table. By means unknown, it scans them and stores the text deep within its cold hard drives. There is not a lot of information here, mostly only guard duty rosters. Right now there are two warriors supported by a trooper, two marines and an ensign on guard duty. As suspected, they guard the Admiral you've come to rescue. there is something worrying here though. The Hierarchy suspects that there may be a rescue mission afoot. Standing orders are to execute the prisoner at the first sign of trouble. It seems the Hierarchy is worried about what the Admiral may be able to tell you about their operations if rescued. You will have to strike hard and fast when you do.
Unnoticed by the others, Koosaloo flips through the strange book the marine was carrying. It gives off a feeling of... love. This book was treasured by it's owner. It meant a lot. It was important. Positive psychic energies radiate from it and bathes Koosaloo in soothing emotions. Fascinated, Koosaloo realises that this book is much like a charm. While it could not hep it's last owner, it can still help him. Somehow, it can be very useful, though it is yet unclear how.
OOC:
Item update later on. Now food.
Gave Zieman the book and healed Wajangtoey with the bandages. Anyone going to take the grenades and stuff or do I just open the door?
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« Last Edit: April 27, 2010, 08:14:39 pm by Lukipela »
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What's up doc?
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Alvarin
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I want slime grenade and if nobody wants the hologrenade, I'll take it too.
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Alvarin
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I am worried about Spathi and their AP-upon-encounter ability. It occured to me that if we crowd the door like this and the Spathi inside (from the guard list) throw a grenade at us it'll complicate things alot.
I would like to propose new tactic - Arilou under "UNTOUCHABLE" will open the door while rest of our group scattered out of sight. I want to throw a slime grenade in for maximum inhibition of troops inside. If possible to use multiple powers at once, Arilou can also use "FLEET FEET" to advance inside for situational awareness, without the risk of damage.
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Draxas
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I think Untouchable is sufficient. I can back up one additional square, possibly shift to the other side of the door for unencumbered LOS (but no further back, as it will restirct my slow movement more than it should). The rest of you can wait to either side and rush in once the Spathi nonsense has resolved itself.
In summary:
||SH | AR | MM ||HU
Seem reasonable?
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Angelfish
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ok.
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Alvarin
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You've placed Sonny on the table and the rest is still too close, methinks.
||Sh -- -- Hu | -- -- Mb -- |Ar -- -- -- ||##### --
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Draxas
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I don't think we should back up that far, I want to be able to enter the room on the first turn if need be, and Sonny only has close combat weapons so placing her far away is a waste of turns.
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Alvarin
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All grenades have 3 square effect zone, which I think is a good thing to avoid... Anywhay, I want to throw in the slime grenade, which hopefully will give us enough time.
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