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Author Topic: SC BEL: Mission 2  (Read 73542 times)
Lukipela
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Re: SC BEL: Mission 2
« Reply #375 on: May 04, 2010, 07:44:13 pm »

Unlike when the psychic scan was performed, Koosaloos mind does not expand. Instead, it contracts. As conciousness shrinks into a needlepoint deep within a pointy green skull, his body sags. The frail vessel can barely carry the burden of its own flesh as its owner is busy elsewhere. Somewhere deep inside that single point of conciousness, a terrifying energy is formed and then released. As Koosaloo snaps back into its body a terrifying wave of psychic energy is released among the enemies in front of him. The mere impact tears at the unprotected enemies, causing untold anguish in their soft minds buckle under the pressure. But the worst is yet to come. As their eyes grow dim and their intelligence dull, the world changes for the Hierarchy soldiers. Friends turn into enemies and enemies into friends, as an unsatiable bloodlust takes hold of them.

Sensing an opportunity, Sonny steps forward and quickly lobs a grenade into the fray. It sends hot metal shards flying, tearing the Spathi trooper into pieces and wounding the other enemy soldiers severly. Yet not even that pain can snap them out of the bleak dark place where Koosaloo has trapped their very essence.


Map:



OOC: So Koosaloos attack removes 1 HP from every enemy and Sonys grenade removes a second HP from every unit. Enemy stats are now

Warriors: HP 1
Trooper: Dead
Marine: HP 2

Not bad at all. Once the turn switches these fine gentlemen wil ltear into each other. Alvarin, do you want to throw the slime grenade as well? Koosaloo is out of MOV and Sonny has only 1 MOV/AP left, but the others are at full effect.
« Last Edit: May 04, 2010, 07:47:15 pm by Lukipela » Logged

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Lukipela
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Re: SC BEL: Mission 2
« Reply #376 on: May 04, 2010, 07:47:03 pm »

Ahh, the final battle.
SHOOP DA WHOOP! BRING IT!!!!

E E S whooooop grenade 4w.

I'm giving Alvarin a second to decide if he wants to do the final part of his posted move, but you're coming up right after that Smiley
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Alvarin
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Re: SC BEL: Mission 2
« Reply #377 on: May 04, 2010, 07:50:23 pm »

If they will only attack themselves, no need for that slime. Actually, I think that if Shofixti will throw his grenade, it'll kill off the spiders and  leave the marine to do whatever, so maybe M-bot should attack the marine and depending on outcome use or not use additional grenade.

In addition, I have one really bad thought - will we be able to backtrack to our shuttle in the limpet bay with the Admiral? Will he/it fit through the doors? If negativem we might want to conserve our ammunition a bit...
« Last Edit: May 04, 2010, 08:04:53 pm by Alvarin » Logged
Angelfish
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Re: SC BEL: Mission 2
« Reply #378 on: May 04, 2010, 08:00:05 pm »

Ahh, the final battle.
SHOOP DA WHOOP! BRING IT!!!!

E E S whooooop grenade 4w.

I'm giving Alvarin a second to decide if he wants to do the final part of his posted move, but you're coming up right after that Smiley

yes, and this looks positive. looks like draxas can finish things up this turn :Y
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Lukipela
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Re: SC BEL: Mission 2
« Reply #379 on: May 04, 2010, 08:18:58 pm »

Deciding to join the party, Wajangtoey leaps into action. Or rather away from it! Stopping at the edge of his range, he truns and hurls a grenade at his foes. This one doesn't quite have the impact of the previous one, but still rips one spider to shreds. Only two confused enemies remain

Map:



OOC:

Grenade only hits the first spider, second is out of reach. It does kill that one though.
« Last Edit: May 06, 2010, 07:47:24 pm by Lukipela » Logged

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Draxas
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Re: SC BEL: Mission 2
« Reply #380 on: May 05, 2010, 04:17:34 pm »

In addition, I have one really bad thought - will we be able to backtrack to our shuttle in the limpet bay with the Admiral? Will he/it fit through the doors? If negativem we might want to conserve our ammunition a bit...

Our friend is big, and is not going to be able to go back through the way we came in... we're going to need to find an alternate route. So yeah, don't go wasting all our gear willy-nilly, because we may will have more bad news on the way.

Can anyone give me some directions as to where the baddies are in relation to me? I can't see the map at work, and my PC is currently disabled at home, so I'm a bit blinded currently. Better yet, if anyone could host a copy of the map elsewhere, I may be able to take a look at it directly.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #381 on: May 05, 2010, 05:34:59 pm »

http://img.photobucket.com/albums/v472/Alvarin/UQM/10zw7eb.png
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Angelfish
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Re: SC BEL: Mission 2
« Reply #382 on: May 05, 2010, 06:03:43 pm »

This is the most likely way to the exit:

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Alvarin
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Re: SC BEL: Mission 2
« Reply #383 on: May 05, 2010, 06:14:19 pm »

Probably, but our shuttle is "parked" at the limpet bay, any ideas?
How about kill them all and go home in the Hideous Human ?
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Angelfish
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Re: SC BEL: Mission 2
« Reply #384 on: May 05, 2010, 06:20:50 pm »

Eliminate everyone on the bridge using our newfound friend* as help Wink.

* - I find it hard to bond with a piece of crystal Wink.
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Draxas
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Re: SC BEL: Mission 2
« Reply #385 on: May 06, 2010, 04:03:05 pm »

Thanks Alvarin, but my main obstacle is that work blocks Imageshack, and most other imagedump sites as well, so I can't see that either.

I expect that we're probably headed for some escape pods. Perhaps it would be beneficial to only launch the Admiral, and the rest of us trek back to the shuttle and pick him up. Also, we should be sure to disable any distress beacons on said pods, or else we're in for some trouble.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #386 on: May 06, 2010, 05:02:13 pm »

0-empty 1-admiral 2-ilwrath 3-marine 4-dead trooper 5-arilou 6-mbot 7-shofixti 8-human 9-box #-table
_______
||0000||
||0110||
||0110||======
||=...=||0000||
||9202||7000
||0004 . 5800||
||0300 . 0600||
||0000||###0||
============
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Angelfish
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Re: SC BEL: Mission 2
« Reply #387 on: May 06, 2010, 06:19:45 pm »

YAY, Nethack!
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Lukipela
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Re: SC BEL: Mission 2
« Reply #388 on: May 06, 2010, 07:46:13 pm »

I emailed you the image Draxas. Next time, just send me a mail and I'll be hapy to stick it up for you. Anyway, you're left and then we start a new turn. I guess your choice is either trying to kill the Marine or letting the badguys have a go at each other.
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Draxas
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Re: SC BEL: Mission 2
« Reply #389 on: May 06, 2010, 08:10:00 pm »

Personal email is also disabled at work, so I didn't see it. Tongue Hopefully, I should be able to reconnect my PC this weekend, which will mitigate this problem, but no guarantees; we're painting, so if we don't finish in time, it'll have to stay tarped over until we do.

As for my turn, yeah, I'll take that shot. Twice, if necessary, but if the first hit kills him, I'll head W W instead to end my turn.
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