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Author Topic: SC BEL: Mission 2  (Read 72340 times)
Alvarin
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Re: SC BEL: Mission 2
« Reply #390 on: May 06, 2010, 08:22:01 pm »

I think I'll throw in the last of my regular grenades, this, with Draxas' killing the marine will leave the untouchable for Arilou to open next door.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #391 on: May 06, 2010, 08:38:23 pm »

As the deadly mechanic weapon flashes and Sonny hurls another grenade the final enemies succumb to the storm of destruction unleashed upon them. For a few seconds, the room is eerily quiet. Then a strange chrystalline voice rings out;

"Well it's about time boys, get me out of here and get me off this damned ship already!"


Map:



OOC:

Combat ended on turn 20, so next turn is 21.

Okay, you managed to protect the Admiral from harm. That's pretty good cause that means...

SECRET TASK COMPLETED

For totally overpowering the enemy and liberating the Admiral without a scratch, you each receive 5 XP. Alvarin, you are levelling up and may choose a general, offensive or defensive upgrade.

Personal email is also disabled at work, so I didn't see it. Tongue Hopefully, I should be able to reconnect my PC this weekend, which will mitigate this problem, but no guarantees; we're painting, so if we don't finish in time, it'll have to stay tarped over until we do.

Stop painting, you're a metal killer. Or get a phone with an internet connection.
« Last Edit: May 13, 2010, 02:50:23 pm by Lukipela » Logged

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Angelfish
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Re: SC BEL: Mission 2
« Reply #392 on: May 06, 2010, 08:51:26 pm »

I'll press that cute red button next to the door...
After that, let's loot these corpses and open the chest Smiley.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #393 on: May 06, 2010, 09:00:24 pm »

Dibs on Ilwrath weaponry!

Oh and for the level-up, I'll go with general.
In addition, Kosaloo, can I have your regular grenade, please? I have run out...
« Last Edit: May 06, 2010, 09:03:50 pm by Alvarin » Logged
Zieman
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Re: SC BEL: Mission 2
« Reply #394 on: May 06, 2010, 09:42:01 pm »

In addition, Kosaloo, can I have your regular grenade, please?
Here you are. *gives grenade*
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Draxas
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Re: SC BEL: Mission 2
« Reply #395 on: May 06, 2010, 11:31:50 pm »

I would like to see if the Admiral can give us some insight on the layout of the ship, additional enemy forces, possible VIPs aboard that we may want to assassinate, etc.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #396 on: May 08, 2010, 06:10:31 pm »

Wajangtoey scoots forward and presses the door release, freeing the Admiral. The rest of the team gathers up and greets the freed hostage.

"Glad to have you aboard Admiral, now let's head out", Sonny grunts with her typical rough demeanour. Human Marines are seldom much for pleasantries, especially after a long day of fighting. "Our shuttle is secured to one of the limpet bays, we'll be out of here before anyone even notices that you're..."

"Nonsense!", the Admiral interrupts in its strange high pitched crystalline voice. "We're not just going to sneak out the back door like cowardly rats. We've got a once in a lifetime chance to capture not just a Intruder, but a rather high dignitary as well."

"This-is-not-wise-I-recommend-tactical-withdrawal" the metal menace formally known as Drmnraxas interjects in that cold and lifeless voice that only a living machine can produce. "The-risk-of-losing-the-admiral-far-outweighs-the-gain-of-capturing-this-vessel-..."

"Hogwash!" the Admiral screeches in a disharmonious symphony of chimes. "We're taking this ship and that's that. Besides, do you have any clue who the commander is? It's Subcommander ZEK!. Only Subcommander DAX is closer to the VUX fleet commander. Capturing him will give us unique insight into VUX tactics!"

The Admiral rotates slightly back and forth, the large crystal lump somehow giving off a look of embarrassment.

"Besides", it continues in a much quieter voice, "I'm much too big to fit out the back".

This argument just about settles it. As our heroes begin looting the corpses the Admiral moves in close to Sonny and speaks to her in a low voice.

"Uh, you didn't run into a VUX wearing strange clothing did you? He was a part of the guard earlier on and seemed very fascinated by humans. A bit too fascinated if you ask me."


Map:



OOC:

Updated task:

Instead of bringing the Admiral back to your escape pod, take the bridge. Same time limit applies.

New tasks

Capture Subcommander ZEK by stunning him into unconsciousness (+5 XP/person).
Contact VUX fascinated by humans (2 XP/person)

Loot:

Warriors are both carrying Slayers and Bonecrushers, as well as a Spike Grenade each.
Trooper is carrying the usual kit, Rockhurler, extra rocks and Holographic Grenade.
Marine is carrying AutoLaser, Stun Baton and Slime Greade.
Box in corner contains Syringe, Bandages, Junk.

Alvarin has picked General Upgrade and gains + 1 STR, which means if you run into some heavy duty weapons they will be usable instead of curiosa.

Let me know how you divide the loot and where you want to go. The Admiral will be following you, controlled by me.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #397 on: May 08, 2010, 06:25:28 pm »

I'll take  spike grenade.
use bandages to heal everyone to full
what does the syringe do? Cheesy
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Alvarin
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Re: SC BEL: Mission 2
« Reply #398 on: May 08, 2010, 09:13:09 pm »

OOC - we don't know yet the effects of the syringe.
@Luki - can I take plasma charges as additional ammunition to the slayer without the need to carry additional weapon?

I'll take that slayer, and that bonecrusher, and the second spike grenade, and the plasma clip, and... err... sorry guys, I was carried away (giggle)
And I'll reload the shotgun.
Switching to Slayer as ranged and to Bonecrusher as mellee weapons.
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Zieman
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Re: SC BEL: Mission 2
« Reply #399 on: May 08, 2010, 11:21:03 pm »

I take Holographic Grenade and Syringe.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #400 on: May 08, 2010, 11:49:58 pm »

We need to go to the bridge firs and bring this baby to a full stop. After that, we can worry about the humophile.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #401 on: May 09, 2010, 05:12:42 am »

Probably this would mean more cautious use of weaponry around VUX. I'm pretty sure bridge will have some heavyweight guards, like Thraddash that will warrant heavy weaponry, but on VUX just use inhibitory stuff, like the slime/holo grenades and batons only.
From the Psychic Radar used earlier we know there is *someone* in the L bend of next room, we might want to concider the option of entering from both doors simultaneously.

@Luki - If taken damage, is there any way for Admiral to heal? 
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Angelfish
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Re: SC BEL: Mission 2
« Reply #402 on: May 09, 2010, 03:19:26 pm »

Sonny, don't forget rule #1 : NEVER SPLIT THE PARTY Tongue
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Alvarin
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Re: SC BEL: Mission 2
« Reply #403 on: May 09, 2010, 03:24:51 pm »

Bah, never liked this one. Just look what good this particular rule did to those guys **kicks a corpse with a boot** and exactly the reason I wanted to spread before entering.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #404 on: May 09, 2010, 05:10:40 pm »

@Luki - If taken damage, is there any way for Admiral to heal? 
[/quote

Sunlight and time, so no.
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