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Author Topic: SC BEL: Mission 2  (Read 40033 times)
Lukipela
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Re: SC BEL: Mission 2
« Reply #480 on: May 28, 2010, 09:00:07 pm »

@Luki - Arilou shouldn't be stuck - he did move west and should be out of range.

Whoops yeah I read that as E instead of W for some reason. Doesn't matter much since you're now out of combat and they can bothe break free together though. Also, you'll see new territory when someone goes past the corner.
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Zieman
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Re: SC BEL: Mission 2
« Reply #481 on: May 28, 2010, 09:18:48 pm »

The "Mean Lean Fighting Machine" Arilou takes an aggressive upgrade this time.
And while at it, it loots the Vux Ensign corpse too.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #482 on: May 28, 2010, 09:58:14 pm »

Why is the admiral being so idle? We're getting steamrolled!
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Lukipela
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Re: SC BEL: Mission 2
« Reply #483 on: May 29, 2010, 08:06:10 pm »

Caught inside the slimy substance, the metal menace struggles to get free, it's weapons twitching as they seek to target former allies. Eventually, something seems to change. Perhaps a subroutine designed to repel foreign programming has kicked in. Or perhaps the soul of this brave warrior has managed to cast off the yoke placed upon it by a cruel master. Either way, the machine mind slowly reverts to it former self, destroying that within that is wrong and foreign, something that does not happen without a sacrifice. Once more, a cold calculating computer mind holds sway in the metal body, recognizing friends for what they are. Can machines feel shame? It would at least seem that this one does, though there is nothing to blame it for.

Shaken by the encounter our heroes begin to free both of those trapped within the slime. Koosaloo is thrilled to be released, and almost pleased at the imprisonment. The experiences so far has given it some new insights into how the power of it's mind can be utilised, and it now possesses the ability to jinx and enemy weapon. Our troop moves cautiously through the room, none quite ready to trust themselves yet. Sonny steps forward to examine the Ilwrath spawn. While they appear pitch black from afar, that is not the case. their bodies are riddles with scars. The scars do not seem to be random, but rather form symbols of some sort. While Sonny isn't experienced in the Ilwrath's native language, she recognizes the marks for both "Dogar" and "Kazon". Holy names to the Ilwrath, few would be honoured enough to be allowed to wear those names.

These creatures carry no weapons at all, but then again, why would they need to? Their very minds appear to be their weapon. Ilwrath males are traditionally subservient to the females, functioning only in lesser roles aboard their ships. The Alliance will be most interested to hear of this. For now, she decides to think of them as "Wraiths".

While she does so, Koosaloo loots the fallen Ensign only to discover a Defense Laser and a baton, very much the standard weaponry.

Wajangtoey is not pleased. "Why does the esteemed Chenjesu Admiral not assist us in combat" he enquires in a very formal and disappointed. "Surely it would be in the honoured Admirals best interest to assist us in our task of getting him out alive?"

The Admiral is still for a while, and then speaks in that strange modulating frequency that he appears to employ when emotional;

"The cold matter of the fact is that you do better without me. I'm slow, and my innate abilities can only do a little damage at very close range. You are the warriors here. I'm the tactician. Bring me to the bridge and I will work with out metal friend here to save all our lives. until then, I will stay behind and let you do what you do best.

Map:



OOC:

Okay, so get ready to rumble once more fellas! A few interesting things.

Next round that starts is 24. If you're inside the command centre when round 25 30 ends, that's enough to give you the experience. No one is going to start that ship while you're shooting up the pilots.Also, since he levelled our Arilou friend has full health.

Oh, and Draxas loses 2 HP from the curse.
« Last Edit: May 29, 2010, 11:47:29 pm by Lukipela » Logged

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Alvarin
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Re: SC BEL: Mission 2
« Reply #484 on: May 29, 2010, 11:45:35 pm »

@Luki - why 25? wasn't it supposed to be 30?

Sonny rushes to the detainment facilities and quickly exchanges her slightly used Slayer with the fully charged one.
The next room, according to the map is 3 squares long by two. almost precisely fit for the slayer's twin discharge.
If Arilou could open the door and step sideways, if enemies present I'll discharge once, move sideways, discharge again.
It should take care of most enemies. For this to work Arilou needs to stand next to the door from either side, me at the other side of the door and the rest of team behind us.
About venting the air, we haven't met with the cross-dressing VUX yet, I wouldn't want to suffocate him, so when we take the bridge, before venting we might want to consider finalizing death route manually.
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Zieman
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Re: SC BEL: Mission 2
« Reply #485 on: May 30, 2010, 12:45:08 am »

Spook changes the ranged weapon to Rockhurler.
And then it stands by the door, ready to open it and to step aside if needed.

OOC: Maybe Wajangtoey & M-Bot should heal themselves with their Medi-&Repairkits before we open the door.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #486 on: May 30, 2010, 09:00:37 pm »

Other players, agree disagree?
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Angelfish
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Re: SC BEL: Mission 2
« Reply #487 on: May 31, 2010, 08:14:22 am »

yeah use anything available to heal. and loot those spider things Wink
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Lukipela
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Re: SC BEL: Mission 2
« Reply #488 on: May 31, 2010, 08:58:39 pm »

yeah use anything available to heal. and loot those spider things Wink

Okay, I just need Draxas to sign off and then off we go!
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Alvarin
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Re: SC BEL: Mission 2
« Reply #489 on: May 31, 2010, 09:46:08 pm »

One more thing - If there are more wraith in the passage and I become possessed, do whatever you need to do, because my Slayer could roast you as easy as them...
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Zieman
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Re: SC BEL: Mission 2
« Reply #490 on: May 31, 2010, 10:34:43 pm »

Do we have more Slime Grenades left?

HEY! An idea!

Spook gives the book to Sonny.
Here, clever child, have this talisman to protect you from extreme anger and fear.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #491 on: June 01, 2010, 11:36:43 am »

Oh and put another table in front of that alarm :').
OOC: Having tables on starships, always seems a little strange Cheesy.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #492 on: June 01, 2010, 12:23:30 pm »

Good idea, just need to leave enough room for Arilou to sidestep.
OOC - Why strange? It's a workspace. You can't have repairs while seated on the floor with screws scattered...
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Angelfish
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Re: SC BEL: Mission 2
« Reply #493 on: June 01, 2010, 01:29:55 pm »

OOC: Well you'd expect some workbenches bolted to the walls and floors because of the movement of the starship, not freely moveable Wink
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Draxas
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Re: SC BEL: Mission 2
« Reply #494 on: June 01, 2010, 06:32:33 pm »

I'm going to repair myself with the kit, yes. And until we find our contact, let's not vent the air; it may result in additional combat, but once we secure the bridge, it shouldn't matter much anyway.

I'm going to stand back as far as I can from the door in any unoccupied space, so I have a line of fire into the room. Also, be wary when firing that Slayer; we don't want to kill the enemy commander, just incapacitate him. Everyone who has them, should switch their melee weapons to power batons right now, even.
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