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Author Topic: SC BEL: Mission 2  (Read 73598 times)
Alvarin
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Re: SC BEL: Mission 2
« Reply #555 on: June 15, 2010, 06:52:09 pm »

But then if you're one step south of Sonny, the Admiral can't get to the console.
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Zieman
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Re: SC BEL: Mission 2
« Reply #556 on: June 15, 2010, 07:20:17 pm »

Admiral's MOV is 2 -he couldn't get there this turn anyway.

Don't worry, I'll move again next turn Smiley.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #557 on: June 16, 2010, 08:57:18 pm »

The battle continues unabated. Wajangteoy manage to land a hit on his adversary, both wounding and stunning the Marine. As the marine swiftly retaliates he is joined by an Ensign, their clubs returning the favour. The other Marine opens fire at Sonny, his weapon burning her arm and inflicting some minor damage.

Map:



Draxas map

OOC

Wajangtoey scores one bullseye and a hit that is transformed into a stun. So Marine is now at 2 HP and only has 1 AP for his turn. VUX Marine and Ensign both hit Wajangtoey with clubs, scoring a single hit that he fails to parry. Doesn't stun him though. Other Marine fires Autolaser, scores one hit, and Sonny fails her parries and loses 1 HP. this is now your last turn before the Spathi reinforcements appear.

Also last week was pretty busy and I'm going away tomorrow evening but I'll aim for one update a day (possible exception tomorrow) until mid next week. By then I hope we will be close to the end of this. you're certainly doing well so far. So do me a favour and stick with me eh?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #558 on: June 16, 2010, 09:30:03 pm »

Sonny discharges the slayer west once, then advances one step north and fires again aiming at northern marine.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #559 on: June 16, 2010, 09:35:24 pm »

use 1 AP to whack the marine to my north again Smiley.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #560 on: June 16, 2010, 09:38:01 pm »

I hope he will be dead before that, wait a bit maybe? You should dispatch of ensigns, I believe they are wraiths and you have loved photos, that should protect you. I hope.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #561 on: June 16, 2010, 09:41:30 pm »

well, if he's dead there's nothing to whack now is there Wink
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Zieman
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Re: SC BEL: Mission 2
« Reply #562 on: June 16, 2010, 09:51:11 pm »

WAIT a second fellows!

Why always so hasty, without thinking/planning things together?

I could Flash that Marine and the Ensignt north of console dead, Wajangtoey could then concentrate on the other Ensign and Sonny on northern foes. How does this sound?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #563 on: June 16, 2010, 09:53:32 pm »

I kind of thought   you with the fleet feet could reach ZEK and stun him twice. And for haste - we're fighters, no?
In addition, you'd harm Waja, or if he moves out of combat before your attack he'll get attacked freely by both ensign and marine...
« Last Edit: June 16, 2010, 09:55:23 pm by Alvarin » Logged
Zieman
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Re: SC BEL: Mission 2
« Reply #564 on: June 16, 2010, 09:57:19 pm »

And for haste - we're fighters, no?
Smiley
Oh yes. Smiley

I coud swing the Power Baton twice next turn.
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Zieman
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Re: SC BEL: Mission 2
« Reply #565 on: June 16, 2010, 10:10:27 pm »

In addition, you'd harm Waja,
No I wouldn't.
Quote
Ensign north of console
and Marine, NOT the southern Ensign.

Quote
Wajangtoey could then concentrate on the other Ensign
-the Southern Ensign.

Other courses of action of course possible, I just wanted a bit discussion before action.
« Last Edit: June 16, 2010, 10:19:48 pm by Zieman » Logged

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Alvarin
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Re: SC BEL: Mission 2
« Reply #566 on: June 16, 2010, 10:22:17 pm »

Meh, I'm OK with that, though you'll get free attack from marine while passing him.
In that case I'll step once north and fry northern marine twice.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #567 on: June 16, 2010, 10:50:50 pm »

Sure, flash them. But remember that it'll give a free opportunity attack to the marine. Didn't realize you had any of your moves left.

And I'm not really keen on discussing things, especially when facing 2 enemies in melee. This is a battle, not a board meeting!!!

I'll whack the ensign to my west then..
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Zieman
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Re: SC BEL: Mission 2
« Reply #568 on: June 16, 2010, 11:37:46 pm »

Ach.

I thought the Marine wouldn't get a strike, since I'll be still adjacent to it...

plan A:
- move N, N, W (=Fleet Feet movement)
- move W, W (= 1st AP used)
- Psychic flash (= 2nd AP used)

plan B:
- move N, N, W (=Fleet Feet movement)
- move W, Psychic flash (= 1st AP used)
- decide 2nd AP later

OOC: here again the Rules need clarification - is movement from straight adjacent to diagonally adjacent considered "moving out of melee range" ? IMHO not, keyword here "adjacent", even if special weaponry is needed (like Ilwrath Bonecrusher) to melee diagonally. If the ruling is "Marine gets free strike with its Power baton" then my action is plan B, if the ruling is "Marine still in melee range, no free strikes" then my action is plan A.
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Draxas
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Re: SC BEL: Mission 2
« Reply #569 on: June 17, 2010, 01:10:38 am »

OOC: here again the Rules need clarification - is movement from straight adjacent to diagonally adjacent considered "moving out of melee range" ? IMHO not, keyword here "adjacent", even if special weaponry is needed (like Ilwrath Bonecrusher) to melee diagonally. If the ruling is "Marine gets free strike with its Power baton" then my action is plan B, if the ruling is "Marine still in melee range, no free strikes" then my action is plan A.

He would indeed get the free strikes. If he were armed with a Boncrusher, it would be even worse; he would get 2 free strikes since digonals are also melee range. The wording should really state that attempting to move away from a melee-range square will get your opponent a free strike, no matter where you're headed. Of course, don't take my word for it, wait for Luki to make it official.

I'll withhold my moves for now, since if you guys want to kill off everything I'd have a shot at, I'd be better off just heading for the console.
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