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Author Topic: SC BEL: Mission 2  (Read 39643 times)
Lukipela
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Re: SC BEL: Mission 2
« Reply #570 on: June 18, 2010, 07:41:20 pm »

OOC:

Sonnys first shot scores two hits. Marine manages to parry one and is thus at 3 HP. Sonny's second shot scores one bullseye, bringing the HP down to 1. Wajangtoey scores a bullseye and brings his marine down to 1 HP. Then Koosaloo moves up and... flashes Sony and the Marine for 3 HP? Are you guys sure about this?

Quote
Psychic flash

An omnidirectional blast that will wound even the strongest of foes. Anyone in a adjacent square takes a automatic 3 HP hit. Beware of injuring allies!

Since Sonny moved 1 N, she's right by you Also Draxas is right about the hit rule.

Continue or retry?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #571 on: June 18, 2010, 07:51:59 pm »

@luki - as I understand, he also moves west, so Sonny is no longer at adjacent square.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #572 on: June 18, 2010, 08:06:58 pm »

@luki - as I understand, he also moves west, so Sonny is no longer at adjacent square.

Ah, my mistake. sorry about that. It's been a seriously long week.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #573 on: June 18, 2010, 08:14:11 pm »

Mayhem rules. Plasma rifles flash, paws strike and a strange psychic power is released. But after all that, only a single Marine lies dead. Are our heroes losing their edge?

Map:



Draxas map

OOC:

Sonnys first shot scores two hits. Marine manages to parry one and is thus at 3 HP. Sonny's second shot scores one bullseye, bringing the HP down to 1. Wajangtoey scores a bullseye and brings his marine down to 1 HP. Then Koosaloo moves up and flashes the Marine dead.

So Wajangtoey has 3MOV/1AP, Sonny is done, Koosaloo has 2MOV/1AP and Draxas hasn't moved yet. Sonny is running low on ammunition as well., 2 shots left now.
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Zieman
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Re: SC BEL: Mission 2
« Reply #574 on: June 18, 2010, 09:00:09 pm »

Koosaloo uses its last AP to Blurry.

OOC: To be able to tackle on Sub-Commander Zek next turn. Fleet feet still in effect next turn, right?
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Lukipela
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Re: SC BEL: Mission 2
« Reply #575 on: June 18, 2010, 10:12:25 pm »

Yes, it's still in effect next turn and now you are also blurry.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #576 on: June 18, 2010, 10:22:33 pm »

Wajangtoey thinks: Why is the ensign north of the console still alive? Looks like our little quick baby fucked up didn't he?
Ah well, more meat for the grinder.

But first let's deal with this sucker.
Continue whacking the ensign to my west.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #577 on: June 18, 2010, 10:25:50 pm »

*Sonny looks at the charges display on her weapon and then glanses worried at the still closed door up in front*
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Draxas
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Re: SC BEL: Mission 2
« Reply #578 on: June 19, 2010, 12:36:39 am »

I'll fire at the VUX to my north, twice if necessary. Hopefully he'll be turned to a corpse with one shot. If he is, I'll head W N to the console to end my turn.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #579 on: June 19, 2010, 12:38:34 am »

You can't shoot through the console by the rules of this room.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #580 on: June 19, 2010, 12:51:52 am »

Drax has special bullets that can arc Wink
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Alvarin
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Re: SC BEL: Mission 2
« Reply #581 on: June 19, 2010, 12:59:02 am »

From those two ensigns description they might be wraiths, Shofixti and Arilou are hopefully protected from the curse, but The M-bot isn't and as previously discovered, susceptible to it.
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Zieman
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Re: SC BEL: Mission 2
« Reply #582 on: June 19, 2010, 01:37:44 am »

From those two ensigns description they might be wraiths,
Please elaborate, I don't recall anything that even suggests them to be wraiths.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #583 on: June 19, 2010, 03:16:58 am »

Page 36:
Two other Ensigns are moving towards you with murder in their eyes.

and

Ilwrath Wraith

Little is known about this unit. It seems to mimic other units, taking on the shape and characteristics of them right down to health and movement characteristics. The damage it does is not real, and it's true power lies in confusing enemy units, and twisting their minds when killed. There is a lot of hatred and rage in the creature, enough to project into the minds of those close by. Be wary of these feelings of rage within large groups, because they indicate that a Wraith is among them, just waiting to turn one of you upon the others.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #584 on: June 19, 2010, 07:05:43 pm »

The battle goes ever on. The metal mayhem and furry fighter both fell their enemies as our green friend becomes hard to spot. It seems as if all is going well.

But sometimes appearances deceive. With an irritated shrug ZEK breaks free from the webbing and giggles.

"Well you really are exhausting our hospitality, aren't you gentlemen! I'm going to have to ask for some further assistance to deal with you. But while we wait for them, why don't we take a break and consider our mortality?"

With a few gestures he commands the remaining VUX to attack. The Marine at his side looks relieved at having ZEK back, and opens fire at Sonny with his Autolaser. The weapon sings as hot beams of energy pierce her armour and cause grievous wounds. At the same time the Ensign moves as well,bringing his weapon to bear on her from the flank.

As the firing ceases, Sonny is still on her feet. But only barely. Her skin is burned and charred and her life force all but gone. Something inside hurts, and hurts bad.

ZEK giggles again.

"It seems you are quite vulnerable after all my dear guests. But don't worry, more hospitality is forthcoming. It will be quick.


Map:



Draxas map

OOC:

Wajangtoey kills the ensign. Draxas scores two hits, ensign parries one. On second attempt he scores a whole slew more so that ensign is dead. and yes, Draxas is the only one who can shoot through things, much like he could fire over the limpets earlier. I may have to rethink that ability. Also you guys are slaughtering the opposition.

ZEK breaks free. the Marine fires a triple shot at Sonny, and being close to ZEK gives him an extra shot. The Ensign fires once. the Marine With their 12 strikes they manage a grand total of 6 hits. Sonny (fortunately as hell) manages two parries, meaning she loses 4 HP and is now down to 1 HP. Time to regroup and retreat maybe? Also, keep in mind that the Marine now only has one shot left in his weapon.

Also, next enemy turn sees the arrival of three Spathis. On your next turn the Admiral is close enough to operate the console with 1 AP.
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