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| | |-+  Keyboard/mouse input
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Author Topic: Keyboard/mouse input  (Read 5472 times)
el_bloom
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Re: Keyboard/mouse input
« Reply #15 on: February 23, 2012, 12:18:45 am »

after mouse (touchpen) support is implemented I could start playing this game  Grin  (damn, first I was happy fiddling this to work on a Pearl VX-35 easy, after the first click came the error ^^)

I would  Kiss the humans making this possible and donate them some BEEEER !

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Admiral Zeratul
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Re: Keyboard/mouse input
« Reply #16 on: February 24, 2012, 01:21:23 am »

Mouse support would be great for controlling the Orz turret. Other than that, I don't think it would be much of an improvement.
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Draxas
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Re: Keyboard/mouse input
« Reply #17 on: February 24, 2012, 03:50:55 pm »

It would sertainly help on a device without a keyboard, though, which I think is what he's getting at here.
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Lukipela
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Re: Keyboard/mouse input
« Reply #18 on: February 24, 2012, 04:35:06 pm »

after mouse (touchpen) support is implemented I could start playing this game  Grin  (damn, first I was happy fiddling this to work on a Pearl VX-35 easy, after the first click came the error ^^)

What?

It would sertainly help on a device without a keyboard, though, which I think is what he's getting at here.

Or have him drive off the road while playing SC II on his navigator. Seriously, what. I get that porting to many different platforms is important, but when can playing this game on a navigator for your car ever be more useful than on your phone or computer?
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onpon4
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Re: Keyboard/mouse input
« Reply #19 on: February 24, 2012, 05:28:38 pm »

Maybe he doesn't have a smartphone. Though frankly, if that's the case, he should get a Pandora for his gaming needs. Wink
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Re: Keyboard/mouse input
« Reply #20 on: February 24, 2012, 11:39:22 pm »

Why would you game on a phone anyway, when you can do it on a proper computer?
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onpon4
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Re: Keyboard/mouse input
« Reply #21 on: February 25, 2012, 12:49:43 am »

Why would you game on a phone anyway, when you can do it on a proper computer?

Phones are more portable. Same goes for the Pandora or a hacked PSP.
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CelticMinstrel
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Re: Keyboard/mouse input
« Reply #22 on: February 25, 2012, 10:57:59 pm »

I really don't think this game is very well suited to a phone, though.
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onpon4
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Re: Keyboard/mouse input
« Reply #23 on: February 26, 2012, 12:44:22 am »

I really don't think this game is very well suited to a phone, though.

What if you had an iControlPad? Tongue
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Lukipela
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Re: Keyboard/mouse input
« Reply #24 on: February 26, 2012, 08:14:49 pm »

I really don't think this game is very well suited to a phone, though.

I've got it installed on my smartphone, Android version. And I agree, maneuvering really isn't very easy. I can't even hit planets properly. Though that might be my lack of console experience. But if you have a proper d-pad or such I think it'd be a lot easier and ight be fun for a long trainride or similar.
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onpon4
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Re: Keyboard/mouse input
« Reply #25 on: February 26, 2012, 09:50:11 pm »

I really don't think this game is very well suited to a phone, though.

I've got it installed on my smartphone, Android version. And I agree, maneuvering really isn't very easy. I can't even hit planets properly. Though that might be my lack of console experience. But if you have a proper d-pad or such I think it'd be a lot easier and ight be fun for a long trainride or similar.

Like I said, iControlPad. It's a bluetooth controller that attaches to your phone for gaming controls. You might want to check it out.

Of course, I don't know if the Android port of UQM can make use of it or not.
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Lukipela
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Re: Keyboard/mouse input
« Reply #26 on: February 27, 2012, 09:36:16 pm »

Meh, I'm a casual enough gamer that peripherals don't really excite me.
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