Huggybaby
Zebranky food
Offline
Posts: 33
|
I took Paul Reiche's new dialogue and added some effects. The dialogue he provided had lots of digital artifacts which I was mostly able to remove. One of the main problems with my version is that it sounds too clean.
All three lines are here in sequence: New Mycon Dialogue.ogg (513.72 KB) http://www.mediafire.com/?zddmagrnxu0
I'm interested in your opinions as to how close I got, thanks!
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
Offline
Gender:
Posts: 799
|
It differs from the original voice pack, sound like it lacks the echo effects or something. As you wrote, too clean. But, anyway it would be much better than nothing.
|
|
|
Logged
|
|
|
|
Cedric6014
Enlightened
Offline
Gender:
Posts: 701
|
Well sounds pretty good to me too. A few other people have tried and made some reasonable efforts. See here: http://forum.uqm.stack.nl/index.php?topic=4166.15
Whether it is good enough to put in is a bit moot. I thik for some reason the core team are reluctant to insert this fix into UQM? Or maybe theyre gonna role it out with 0.7.
They're always pretty quiet on this.
Meep-Eep - speak to us!
|
|
|
Logged
|
|
|
|
|
Huggybaby
Zebranky food
Offline
Posts: 33
|
Actually I don't think I could improve on what VileRancour's done, that's a great fix and it includes more speech than the Paul Reiche stuff.
I listened to VileRancour's samples and tried to match the echo in that, but some of the speech doesn't even have echo. The coordinates part does though. I'll listen to some more samples and see if I can hear what you guys are hearing, and maybe try adding some noise.
|
|
|
Logged
|
|
|
|
|
|
|
Alvarin
Enlightened
Offline
Gender:
Posts: 799
|
Very close! Very good job! on the negative, I think the inserted part main voice is bit "lower" pitched compared to original.Other than that, very VERY close.
|
|
|
Logged
|
|
|
|
|
Angelfish
Enlightened
Offline
Posts: 568
|
Don't try to make it perfect. You have some artistic freedom in creating these voices, especially in the case of the mycon where it's essentially multiple personas speaking through one body, it's quite okay to have some differences .
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
Offline
Gender:
Posts: 799
|
Angelfish is absolutely correct about the miltiple-personalities and there is one more thing to concider - anyone played the game already will know where to look and will probably not pay attention to this minute difference. Any first-time players will most likely miss this as well, because it will sound intentional or something. But I do like to have my comments productive (usually) therefore commented the difference. In absolutely no way it was disrespect or mockery or anything like that.
|
|
|
Logged
|
|
|
|
|
Huggybaby
Zebranky food
Offline
Posts: 33
|
That's cool, your first pitch shift was -2.4 semitones, and I settled on -2.5, so we heard the same thing there.
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
Offline
Gender:
Posts: 799
|
The original parts begin with some backgroung effects, but the inserted part begin silent. Can you add some speech to the beginning for the effects and then remove leaving the actual speech only? It is kind of hard to explain, hope you understand what I mean.
|
|
|
Logged
|
|
|
|